Initiative +4 Senses Perception +2; low-light visionLevel 2 LurkerGarden Gnome
XP 125
Small fey humanoid (earth)
HP 34; Bloodied 17
AC 17; Fortitude 14, Reflex 16, Will 14
Speed 5mSpade (standard; at-will) * Weapon+7 vs. AC; 1d6 + 3 damageFade Away (immediate reaction, when the gnome takes damage; encounter) * IllusionThe garden gnome turns invisible until it attacks or until the end of its next turn.Step Through the Mists (move; encounter)The garden gnome teleports up to 3 squares.Reactive StealthIf a gnome has cover or concealment when it makes an initiative check at the start of an encounter, it can make a Stealth check to escape notice.Stone Form (standard; at-will)The garden gnome becomes a statue and gains resist 15 to all damage, regeneration 2, and tremorsense 5. It loses all other senses and can take no actions in stone form other than revert to its normal form (as a minor action).Alignment Unaligned Languages Common, ElvenEquipment leather armor, spade
Skills Arcana +10, Stealth +11, Thievery +9
Str 8 (+0) Dex 17 (+4) Wis 12 (+2)
Con 16 (+4) Int 14 (+3) Cha 13 (+2)
Gnomecast 201 – Oops! All Bards
1 day ago
3 comments:
The Gnome Stew must know about this! Hahaha!
I think I'm in love.
Brilliant stuff :)
Thanks.
This was really just a filler post 'cause I had a crazy day yesterday, but I'm glad you guys dig it.
4e monster creation is so easy I think it took less than ten minutes to put the garden gnome stat block together.
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