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The party elected to tackle the familiar location first. They approached the caves cautiously and got the drop on a group of hobgoblin guards outside. The ranger brought down a couple of grunts while the wizard kept their buddies running through the trees in the wrong direction with ghost sound. Once the guards figured out what was going on, it was too late - the group swooped in and destroyed them with a rapid assault.
The encounter inside was against two separate groups at once- a hobgoblin warcaster and his hobgoblin soldier/guard, and a tiefling heretic with a gravehound zombie who was there trying to bargain for the shard (which was a chunk of black rock sticking out of the cave wall over the warcaster's chair/throne). This was a tough fight mostly because the heretic circled around behind them and starting balefiring everyone from a safe distance. When they finally started focusing attacks on him he was near the cave entrance and made good his escape.
Analysis:
The warcaster just couldn't catch a break. The fight started with the ranger shooting him from outside the room. He tried to yank the wizard into a vulnerable position and instead she unloaded a fire shroud on him and his buddies. Then he unleashed a force pulse that managed to hit one out of three PCs and one out of one unlucky monsters (the gravehound). The PC he hit was knocked right next to the paladin, who immediately healed her. I have this instinctive belief that warcasters should be rocking cool, but they just... keep... sucking for me.
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