Thursday, August 28, 2008

The Feared Garden Gnome

I'm not sure where this came from, but I just got an itch to create a 4e monster. Starting with the gnome skulk but removing some skulkiness, adding a dash of feyborn and a pinch of gargoyle, we get...
Level 2 Lurker
XP 125
Garden Gnome
Small fey humanoid (earth)
Initiative +4 Senses Perception +2; low-light vision
HP 34; Bloodied 17
AC 17; Fortitude 14, Reflex 16, Will 14
Speed 5
mSpade (standard; at-will) * Weapon
+7 vs. AC; 1d6 + 3 damage
Fade Away (immediate reaction, when the gnome takes damage; encounter) * Illusion
The garden gnome turns invisible until it attacks or until the end of its next turn.
Step Through the Mists (move; encounter)
The garden gnome teleports up to 3 squares.
Reactive Stealth
If a gnome has cover or concealment when it makes an initiative check at the start of an encounter, it can make a Stealth check to escape notice.
Stone Form (standard; at-will)
The garden gnome becomes a statue and gains resist 15 to all damage, regeneration 2, and tremorsense 5. It loses all other senses and can take no actions in stone form other than revert to its normal form (as a minor action).
Alignment Unaligned Languages Common, Elven
Skills Arcana +10, Stealth +11, Thievery +9
Str 8 (+0) Dex 17 (+4) Wis 12 (+2)
Con 16 (+4) Int 14 (+3) Cha 13 (+2)
Equipment leather armor, spade

3 comments:

Questing GM said...

The Gnome Stew must know about this! Hahaha!

Anonymous said...

I think I'm in love.

Brilliant stuff :)

Gregor LeBlaque said...

Thanks.

This was really just a filler post 'cause I had a crazy day yesterday, but I'm glad you guys dig it.

4e monster creation is so easy I think it took less than ten minutes to put the garden gnome stat block together.