After taking a round to catch their breath, they charged back out and stormed down the passage. The ranger and the warlord quickly ran down two gnomes in their hiding places, but the third kept making his Stealth checks and sniping the warlord from hiding. Finally, when one gnome had been defeated and things looked grim for the second one, the final gnome came running in with his lightning longsword, hoping to zap the whole party with its daily power. Of course, he missed. The warlord and paladin unloaded high-damage encounter powers and took him out immediately.
Analysis:
This running battle went pretty well. The gnomes kept fading out and lurking around to keep things interesting. The guard drake was fairly useless, though, since he had no one to guard while the gnomes fired from a distance. I probably should have switched him with the spitting drake in the next room.
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Analysis:
When this group wins initiative and goes in blasting with the daily powers, they lay waste. Between the two encounters, everyone in the party got to shine, which was nice. The paladin marked the guard drake and kept it from eating the squishier members of the party. The ranger hunted down sneaky invisible gnomes in the passages. The wizard laid waste to the final room, and the warlord got the drop on the leader past his iron defender and finished him with just a little help from the paladin.
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