So, of course, I had a player cancel with two hours' notice. It was time to put the much-lauded quick adventure prep abilities of 4e to the test for the reduced group.
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So, with maps in hand I cracked the DMG to see what it would tell me about constructing a complete adventure from scratch. Hello, page 104:
On average, it takes a character eight to ten encounters to gain a level, with the possible addition of a major quest. For a group of nine encounters, here’s how they might be broken down.This is followed by a very handy table. For 4 2nd level PCs, that table coupled with the target xp table on page 57 resulted in:
400 xp - 1 encounter
500 xp - 3 encounters, 1 quest
600 xp - 3 encounters
800 xp - 1 encounter
I wanted to throw in a skill challenge, but I didn't think I had time to come up with one. I then went to the Monsters By Level table in the back of the Monster Manual. I simply started jotting down the monsters that didn't appear in Talon Pass so I could try out running as many different monsters as possible. A sample of the encounters I came up with:
1 adult kruthik, 1 young kruthik, 3 hatchling kruthiks – 393 xp total
2 ochre jellies – 600 xp total
2 rat swarms, 2 dire rats, 2 giant rats – 500 xp total
It took a few minutes to figure out what these monsters were doing in the sewers, and a few more to scatter them around the maps I had. Maybe 15 minutes to pull minis. Finally, I copied, organized, and printed off stat blocks for all the monsters and wrote in each one's starting hit points for tracking later.
Analysis:
All told, it took 1.5-2 hours prep time to drive a 4-hour session, and I had encounters to spare (which are scheduled to be played through tomorrow). Given more time, I probably would have tweaked the level down on a tiefling heretic to replace or support my BBEG. I guess since they didn't reach that encounter I still have the option...
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