Another couple days remain to throw out some thoughts on the current "what the heck is that?" monster. I plan to post a fully statted version Thursday. I hope "What the heck is that?" gets enough response to be worth making it a weekly feature around here, so if you like it, go comment on it.
Cave AnglerCave anglers are voracious flying predators that use a lure to trick prey into easy bite range.Initiative +7Senses Perception +2; blindsight 10Level 2 LurkerCave AnglerXP 125Large aberrant beast (blind)
HP 32; Bloodied 16
AC 16; Fortitude 15, Reflex 14, Will 13
Speed fly 4 (hover)mBite (standard; at-will)+6 vs. AC; 1d10 + 3 damage, and the target is grabbed (until escape). The cave angler cannot make bite attacks while grabbing a creature, but it can use gnashing teeth.MGnashing Teeth (standard; at-will)If a cave angler begins its turn with a grabbed target, it makes an attack against the grabbed creature: +6 vs. AC; 2d10 + 3 damage. Miss: Half damage.CDistracting Lure (minor; at-will)Close blast 3; blind creatures are immune; +2 vs. Will; the target slides 2 squares.Alignment Unaligned Languages -
Skills Stealth +8
Str 17 (+4) Dex 14 (+3) Wis 12 (+2)
Con 14 (+3) Int 2 (-3) Cha 8 (+0)Cave Angler TacticsCave anglers use distracting lure every round to move a chosen target close and keep its allies away.
Initiative +8Senses Perception +2; blindsight 10Level 10 ControllerDire Cave AnglerXP 500Huge aberrant beast
HP 106; Bloodied 53
AC 24; Fortitude 23, Reflex 22, Will 21
Speed fly 4 (hover)mBite (standard; at-will)+15 vs. AC; 2d6 + 5 damage, and the target is grabbed (until escape). The dire cave angler cannot make bite attacks while grabbing a creature, but it can use gnashing teeth.MGnashing Teeth (standard; at-will)If a dire cave angler begins its turn with a grabbed target, it makes an attack against the grabbed creature: +15 vs. AC; 3d6 + 5 damage. Miss: Half damage.CDistracting Lure (minor; at-will)Close blast 5; blind creatures are immune; +11 vs. Will; the target slides 3 squares.MSwallow (standard; at-will)The dire cave angler attempts to swallow a bloodied Medium or smaller creature it is grabbing; +14 vs. Fortitude; on a hit, the target is swallowed and restrained (no save) and takes 10 damage on subsequent rounds at the start of the cave angler’s turn. The swallowed creature can make melee basic attacks only, and only with one-handed or natural weapons. If the dire cave angler dies, any creature trapped in the gullet can escape as a move action, ending that action in a square formerly occupied by the cave angler.CBlinding Flash (when first bloodied and again when the dire cave angler is reduced to 0 hit points)Close burst 3; +11 vs. Fortitude; the target is blinded (save ends).Alignment Unaligned Languages -
Skills Stealth +13
Str 21 (+10) Dex 17 (+8) Wis 15 (+7)
Con 18 (+9) Int 2 (+1) Cha 12 (+6)Dire Cave Angler TacticsA dire cave angler uses the same tactics as the cave angler with one exception: It attempts to swallow a foe at the first opportunity.Cave Angler LoreA character knows the following information with a successful Dungeoneering check.
DC 15: Cave anglers are strange underground predators that entice travelers to approach with illuminated lures.
DC 20: Larger specimens emit blinding flashes from their lures when hurt or killed.Encounter GroupsCave anglers often lurk near other underdark hunters, seeking to draw single targets away during the confusion of combat.
Level 2 Encounter (XP 625)
* 1 cave angler (level 2 lurker)
* 2 kruthik young (level 2 brute)
* 8 kruthik hatchlings (level 2 minion)
Level 10 Encounter (XP 2,500)
* 1 dire cave angler (level 10 controller)
* 2 chuul (level 10 soldier)
* 2 venom-eye basilisks (level 10 artillery)
3 comments:
Ah, fun...always wanted to fight one of these...
I'm really diggin' the cool monsters, keep up the good work!
Thanks, guys.
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