Another day or so remains to throw out some thoughts on the current "what the heck is that?" monster. I plan to post a fully statted version Thursday. I hope "What the heck is that?" gets enough response to be worth making it a weekly feature around here, so if you like it, go comment on it.
Whew. Three variants. 'Twas brillig.BandersnatchBandersnatches are fearsome beasts shunned by beamish boys. They lurk in dark forests, ready to snatch and eat bankers and other travelers.Initiative +5 Senses Perception +7Level 2 SoldierFuming BandersnatchXP 125Medium natural beast (reptile)
HP 40; Bloodied 20
AC 18; Fortitude 16, Reflex 14, Will 13
Speed 8 (10 while charging)mBite (standard; at-will)+9 vs. AC; 1d8 + 4 damage, and the target is marked until the end of the fuming bandersnatch’s next turn.MTail Sting (standard; at-will)+9 vs. AC; 1d6 + 4 damage, and the fuming bandersnatch makes a secondary attack against the same target. Secondary Attack: +7 vs. Fortitude; the target takes ongoing 5 poison damage (save ends).MExtended Bite (standard; recharge 6)Reach 2; +9 vs. AC; 2d8 + 4 damage, and the target is marked until the end of the fuming bandersnatch’s next turn.Alignment Unaligned Languages -
Skills Perception +7
Str 18 (+5) Dex 15 (+3) Wis 12 (+2)
Con 16 (+4) Int 3 (-3) Cha 12 (+2)Fuming Bandersnatch TacticsFuming bandersnatches charge fearlessly into combat, trying to reach and bite their weakest enemies with extended bite as often as possible.Initiative +11 Senses Perception +11Level 8 SkirmisherFurious BandersnatchXP 350Large natural beast (reptile)
HP 90; Bloodied 45
AC 23; Fortitude 21, Reflex 22, Will 19
Speed 8 (10 while charging)mBite (standard; at-will)+13 vs. AC; 2d8 + 4 damage.MTail Sting (standard; at-will)Reach 2; +13 vs. AC; 1d8 + 4 damage, and the furious bandersnatch makes a secondary attack against the same target. Secondary Attack: +11 vs. Fortitude; the target takes ongoing 5 poison damage (save ends).MExtended Bite (standard; recharge 5 6)Reach 3; +13 vs. AC; 3d8 + 4 damage.CFurious Bite (free, when first bloodied; encounter)Close burst 2; targets enemies; +11 vs. AC; 2d8 + 4 damage.Alignment Unaligned Languages -
Skills Perception +11
Str 18 (+8) Dex 20 (+9) Wis 15 (+6)
Con 18 (+8) Int 3 (+0) Cha 12 (+5)Furious Bandersnatch TacticsFurious bandersnatches charge fearlessly into combat, trying to reach and bite their weakest enemies with extended bite as often as possible.Initiative +14 Senses Perception +11Level 12 Elite SkirmisherFrumious BandersnatchXP 1,400Huge natural beast (reptile)
HP 248; Bloodied 124
AC 29; Fortitude 25, Reflex 28, Will 21
Saving Throws +2
Speed 8 (10 while charging)
Action Points 1mBite (standard; at-will)Reach 2; +17 vs. AC; 3d6 + 4 damage.MTail Sting (standard; at-will)Reach 3; +17 vs. AC; 1d8 + 4 damage, and the frumious bandersnatch makes a secondary attack against the same target. Secondary Attack: +15 vs. Fortitude; the target takes ongoing 5 poison damage (save ends).MFrenzy (standard; at-will)The frumious bandersnatch makes a bite and tail sting attack.MExtended Bite (standard; recharge 5 6)Reach 4; +17 vs. AC; 4d6 + 4 damage.CFrumious Bite (free, when first bloodied; encounter)Close burst 3; targets enemies; +15 vs. AC; 3d6 + 4 damage.MTail Strike (immediate reaction, when an enemy moves to a position where it flanks the frumious bandersnatch; at-will)Make a tail sting attack against that enemy.Alignment Unaligned Languages -
Skills Perception +14
Str 18 (+10) Dex 22 (+12) Wis 16 (+9)
Con 20 (+11) Int 3 (+2) Cha 12 (+7)Frumious Bandersnatch TacticsFrumious bandersnatches charge fearlessly into combat, trying to reach and bite their weakest enemies with extended bite as often as possible, and using frenzy until it recharges.Bandersnatch LoreA character knows the following information with a successful Nature check.
DC 15: Bandersnatches are fast-moving predators with snapping jaws and necks that can extend to help them grab prey.
DC 20: The frumious bandersnatch fights by thrashing wildly with its bite and poisonous stinger. The stinger is used to defend against anyone trying to surround it.Encounter GroupsAn indiscriminate predator, a frumious bandersnatch hunts alone or with another of its kind. No creature is safe in a bandersnatch’s hunting grounds.
Some powerful evil humanoid races capture and train bandersnatches, though the creatures must be raised from birth to accept a master.
Level 10 Encounter (XP 2,600)
* 1 furious bandersnatch (level 8 skirmisher)
* 1 ogre warhulk (level 11 elite brute)
* 3 ogre savages (level 8 brute)
Level 12 Encounter (XP 3,500)
* 2 frumious bandersnatches (level 12 elite skirmisher)
* 1 feygrove choker (level 12 lurker)
4 comments:
Love the frumious bandersnatch...definitely using this one...
I'd love it if you'd report back here on how any of my monsters worked in play.
Sure thing...
I'll probably get back on the Psicow first, considering it's so close to my group's current level...
That would be great. Of all the monsters this week I think I might like the psicow the best.
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