Saturday, February 7, 2009

Why, that's a Shellsong Siren!

The final comments are in from last week's "Weekly What the Heck". The result is the shellsong siren, a vicious creature that sticks its head out of its shell to emit a deadly keening wail.

I'd like to thank Ripper and thievescant (with special thanks to thievescant for the name) for their ideas, all of which have been mashed together to create:
Shellsong Siren
Shellsong sirens are fragile creatures that inhabit the shells of ancient gastropods.

Level 10 Lurker
Shellsong Siren
XP 500
Medium fey humanoid
Initiative +10 Senses Perception +9
HP 80; Bloodied 40
AC 25; Fortitude 20, Reflex 21, Will 23
Speed 3
mBite (standard; at-will)
+15 vs. AC; 1d8 + 3 damage.
CKeening Wail (standard; recharge 5 6) * Psychic
Close burst 5; deafened creatures are immune; +11 vs. Will; 2d6 + 5 psychic damage and the target takes a –2 penalty to attack rolls (save ends). First Failed Save: The target is also weakened (save ends). Second Failed Save: The target falls unconscious until the end of the encounter.
Hide in Shell (standard; at-will)
The shellsong siren retracts its body into its shell and gains resist 30 to all damage. It loses all senses and can take no actions other than revert to its normal form (as a minor action).
Alignment Evil Languages Common, Elven
Str 16 (+8) Dex 12 (+6) Wis 18 (+9)
Con 14 (+7) Int 18 (+9) Cha 21 (+10)

Shellsong Siren Tactics
The shellsong siren hides in its shell between keening wail attacks.

Level 2 Soldier
Archaic Gastropod
XP 125
Medium fey beast
Initiative +4 Senses Perception +2; tremorsense 5
HP 41; Bloodied 20
AC 19; Fortitude 16, Reflex 12, Will 12
Speed 6
mSlam (standard; at-will)
+15 vs. AC; 1d8 + 5 damage.
Hide in Shell (free; when first bloodied)
The archaic gastropod retracts its body into its shell and gains resist 30 to all damage. It loses all senses and can take no actions other than revert to its normal form (as a minor action).
Alignment Unaligned Languages -
Str 17 (+4) Dex 12 (+2) Wis 12 (+2)
Con 17 (+4) Int 1 (-4) Cha 11 (+1)

Archaic Gastropod Tactics
An archaic gastropod retreats into its shell when bloodied and stays there. If it takes damage while hiding it emerges on its next turn and fights to the death.

Shellsong Siren Lore
A character knows the following information with a successful Arcana check.
DC 20: The shellsong siren emits a keening wail that fatigues all that hear it. Such creatures are then easy prey for the vicious creature.

Encounter Groups
Shellsong sirens are often found lurking near other fey, especially harpies and lamias.
Level 11 Encounter (XP 3,050)
* 2 shellsong sirens (level 10 lurker)
* 1 lamia (level 12 elite controller)
* 1 bloodfire harpy (level 9 soldier)
* 1 cyclops guard (level 14 minion)
I didn't feel there were enough ideas in the two comments to warrant two versions of the siren, but I thought someone might find the gastropod handy in a low level mindless bruiser kind of way.

1 comment:

coolcyclone2000 said...

I like it! Although, I think there needs to be a new power source from where these monsters are getting their attacks. Being deaf will help evade many of these homebrew monsters' attacks. *imagines a bunch of powergamers evading attacks by inherently making their characters deaf*

I especially like the low level snail you added. Its a nice touch and gives me more ways to kill PCs (I DM party full of low leveled characters... damn, they're slow at leveling up...)

Muahahahahaaaa