I'd like to thank Ripper and thievescant (with special thanks to thievescant for the name) for their ideas, all of which have been mashed together to create:
I didn't feel there were enough ideas in the two comments to warrant two versions of the siren, but I thought someone might find the gastropod handy in a low level mindless bruiser kind of way.Shellsong SirenShellsong sirens are fragile creatures that inhabit the shells of ancient gastropods.Initiative +10 Senses Perception +9Level 10 LurkerShellsong SirenXP 500Medium fey humanoid
HP 80; Bloodied 40
AC 25; Fortitude 20, Reflex 21, Will 23
Speed 3mBite (standard; at-will)+15 vs. AC; 1d8 + 3 damage.CKeening Wail (standard; recharge 5 6) * PsychicClose burst 5; deafened creatures are immune; +11 vs. Will; 2d6 + 5 psychic damage and the target takes a –2 penalty to attack rolls (save ends). First Failed Save: The target is also weakened (save ends). Second Failed Save: The target falls unconscious until the end of the encounter.Hide in Shell (standard; at-will)The shellsong siren retracts its body into its shell and gains resist 30 to all damage. It loses all senses and can take no actions other than revert to its normal form (as a minor action).Alignment Evil Languages Common, Elven
Str 16 (+8) Dex 12 (+6) Wis 18 (+9)
Con 14 (+7) Int 18 (+9) Cha 21 (+10)Shellsong Siren TacticsThe shellsong siren hides in its shell between keening wail attacks.Initiative +4 Senses Perception +2; tremorsense 5Level 2 SoldierArchaic GastropodXP 125Medium fey beast
HP 41; Bloodied 20
AC 19; Fortitude 16, Reflex 12, Will 12
Speed 6mSlam (standard; at-will)+15 vs. AC; 1d8 + 5 damage.Hide in Shell (free; when first bloodied)The archaic gastropod retracts its body into its shell and gains resist 30 to all damage. It loses all senses and can take no actions other than revert to its normal form (as a minor action).Alignment Unaligned Languages -
Str 17 (+4) Dex 12 (+2) Wis 12 (+2)
Con 17 (+4) Int 1 (-4) Cha 11 (+1)Archaic Gastropod TacticsAn archaic gastropod retreats into its shell when bloodied and stays there. If it takes damage while hiding it emerges on its next turn and fights to the death.Shellsong Siren LoreA character knows the following information with a successful Arcana check.
DC 20: The shellsong siren emits a keening wail that fatigues all that hear it. Such creatures are then easy prey for the vicious creature.Encounter GroupsShellsong sirens are often found lurking near other fey, especially harpies and lamias.
Level 11 Encounter (XP 3,050)
* 2 shellsong sirens (level 10 lurker)
* 1 lamia (level 12 elite controller)
* 1 bloodfire harpy (level 9 soldier)
* 1 cyclops guard (level 14 minion)
1 comment:
I like it! Although, I think there needs to be a new power source from where these monsters are getting their attacks. Being deaf will help evade many of these homebrew monsters' attacks. *imagines a bunch of powergamers evading attacks by inherently making their characters deaf*
I especially like the low level snail you added. Its a nice touch and gives me more ways to kill PCs (I DM party full of low leveled characters... damn, they're slow at leveling up...)
Muahahahahaaaa
Post a Comment