Level 15 Elite Artillery
DemodracosauraliskXP 2,400
Huge natural beast
Initiative +12; see also
double actions Senses Perception +12
HP 238;
Bloodied 119
AC 29;
Fortitude 30,
Reflex 27,
Will 29
Resist 10 variable (2; see
variable breath)
Saving Throws +2
Speed 6
Action Points 1
mClaw (standard; at-will)
Reach 2; +20 vs. AC; 1d10 + 5 damage.
MDouble Claw (standard; at-will)
The demodracosauralisk makes two claw attacks against the same target.
MTail Strike (immediate reaction, when an enemy moves to a position where it flanks the demodracosauralisk; at-will)
The demodracosauralisk attacks the enemy with its tail: reach 3; +20 vs. Reflex; 2d8 + 5 damage, and the target is pushed 1 square.
RVariable Breath (standard; recharge 4 5 6)
Close blast 5; +18 vs. Fortitude; 2d10 + 6 damage, and the target takes ongoing 5 damage and is subject to a condition (see below, save ends both). Aftereffect: The target is subject to the condition (see below, save ends).
Each head has a damage type that does not change. The DM chooses the damage types from the following list, and each hampers the target with a different condition:
Acid - -4 penalty to AC
Cold - weakened
Fire - extra 5 ongoing fire damage
Lightning - dazed
Poison - slowed
The demodracosauralisk resists the same two types of damage.
AVariable Gaze (standard; at-will)
Area burst 1 within 10; +18 vs. Fortitude; 2d8 + 6 damage of the same type as the head's
variable breath, and ongoing 5 damage of the same type (save ends). As long as the target is taking ongoing damage from this attack, the target deals 2 damage of the same type to all creatures adjacent to it at the start of its turn.
Double Actions
A demodracosauralisk rolls initiative twice, gets two turns during a round, and has a full set of actions (standard, move, minor) on each turn.
Each set of actions corresponds to a different head. The demodracosauralisk’s ability to take immediate actions refreshes on each of its turns.
Dual Brain
At the end of its turn, the demodracosauralisk automatically saves against the dazed and stunned conditions and against charm effects that a save can end.
Split (immediate reaction, when first bloodied; encounter)
There is a 50% chance that the demodracosauralisk splits into two bloodied hemi-demodracosauralisks.
Alignment Unaligned Languages -
Str 21 (+12) Dex 20 (+12) Wis 20 (+12)
Con 23 (+13) Int 2 (+3) Cha 8 (+6)
Level 15 Artillery
Hemi-DemodracosauraliskXP 1,200
Large natural beast
Initiative +12
Senses Perception +10
HP 119;
Bloodied 59
AC 27;
Fortitude 28,
Reflex 27,
Will 25
Resist 10 variable (see
variable breath)
Speed 5
mClaw (standard; at-will)
Reach 2; +20 vs. AC; 1d10 + 4 damage.
MTail Strike (immediate reaction, when an enemy moves to a position where it flanks the demodracosauralisk; at-will)
The demodracosauralisk attacks the enemy with its tail: reach 3; +20 vs. Reflex; 2d8 + 4 damage, and the target is pushed 1 square.
RVariable Breath (standard; recharge 4 5 6)
Close blast 5; +18 vs. Fortitude; 2d10 + 6 damage, and the target takes ongoing 5 damage and is subject to a condition (see below, save ends both). Aftereffect: The target is subject to the condition (see below, save ends).
The hemi-demodracosauralisk has a damage type that does not change. The DM chooses the damage type from the following list (or keeps the damage types the complete demodracosauralisk had if this creature is the result of a
split), and each hampers the target with a different condition:
Acid - -4 penalty to AC
Cold - weakened
Fire - extra 5 ongoing fire damage
Lightning - dazed
Poison - slowed
The hemi-demodracosauralisk resists the same type of damage.
AVariable Gaze (standard; at-will)
Area burst 1 within 10; +18 vs. Fortitude; 2d8 + 6 damage of the same type as the hemi-demodracosauralisk 's
variable breath, and ongoing 5 damage of the same type (save ends). As long as the target is taking ongoing damage from this attack, the target deals 2 damage of the same type to all creatures adjacent to it at the start of its turn.
Alignment Unaligned Languages -
Str 19 (+11) Dex 20 (+12) Wis 16 (+10)
Con 23 (+13) Int 2 (+3) Cha 8 (+6)
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