Saturday, February 21, 2009

Why, that's a Demodracosauralisk!

The final comments are in from last week's "Weekly What the Heck". The result is the demodracosauralisk, a two-headed engine of destruction that might split into two one-headed engines of destruction when wounded.

I'd like to thank Jeff Rients, Ben Pop and Ripper(with special thanks to Jeff Rients for the name) for their ideas, all of which have been mashed together to create:
Demodracosauralisk
A mad blend of dragon, dinosaur and basilisk, the demodracosauralisk is actually a nonhostile, vegan animal that is all too often captured by evil creatures and trained to kill.

Level 15 Elite Artillery
Demodracosauralisk
XP 2,400
Huge natural beast
Initiative +12; see also double actions Senses Perception +12
HP 238; Bloodied 119
AC 29; Fortitude 30, Reflex 27, Will 29
Resist 10 variable (2; see variable breath)
Saving Throws +2
Speed 6
Action Points 1
mClaw (standard; at-will)
Reach 2; +20 vs. AC; 1d10 + 5 damage.
MDouble Claw (standard; at-will)
The demodracosauralisk makes two claw attacks against the same target.
MTail Strike (immediate reaction, when an enemy moves to a position where it flanks the demodracosauralisk; at-will)
The demodracosauralisk attacks the enemy with its tail: reach 3; +20 vs. Reflex; 2d8 + 5 damage, and the target is pushed 1 square.
RVariable Breath (standard; recharge 4 5 6)
Close blast 5; +18 vs. Fortitude; 2d10 + 6 damage, and the target takes ongoing 5 damage and is subject to a condition (see below, save ends both). Aftereffect: The target is subject to the condition (see below, save ends).
Each head has a damage type that does not change. The DM chooses the damage types from the following list, and each hampers the target with a different condition:
Acid - -4 penalty to AC
Cold - weakened
Fire - extra 5 ongoing fire damage
Lightning - dazed
Poison - slowed
The demodracosauralisk resists the same two types of damage.
AVariable Gaze (standard; at-will)
Area burst 1 within 10; +18 vs. Fortitude; 2d8 + 6 damage of the same type as the head's variable breath, and ongoing 5 damage of the same type (save ends). As long as the target is taking ongoing damage from this attack, the target deals 2 damage of the same type to all creatures adjacent to it at the start of its turn.
Double Actions
A demodracosauralisk rolls initiative twice, gets two turns during a round, and has a full set of actions (standard, move, minor) on each turn.
Each set of actions corresponds to a different head. The demodracosauralisk’s ability to take immediate actions refreshes on each of its turns.
Dual Brain
At the end of its turn, the demodracosauralisk automatically saves against the dazed and stunned conditions and against charm effects that a save can end.
Split (immediate reaction, when first bloodied; encounter)
There is a 50% chance that the demodracosauralisk splits into two bloodied hemi-demodracosauralisks.
Alignment Unaligned Languages -
Str 21 (+12) Dex 20 (+12) Wis 20 (+12)
Con 23 (+13) Int 2 (+3) Cha 8 (+6)

Demodracosauralisk Tactics
A demodracosauralisk tries to catch as many enemies as possible in its variable breath and variable gaze attacks.

Level 15 Artillery
Hemi-Demodracosauralisk
XP 1,200
Large natural beast
Initiative +12 Senses Perception +10
HP 119; Bloodied 59
AC 27; Fortitude 28, Reflex 27, Will 25
Resist 10 variable (see variable breath)
Speed 5
mClaw (standard; at-will)
Reach 2; +20 vs. AC; 1d10 + 4 damage.
MTail Strike (immediate reaction, when an enemy moves to a position where it flanks the demodracosauralisk; at-will)
The demodracosauralisk attacks the enemy with its tail: reach 3; +20 vs. Reflex; 2d8 + 4 damage, and the target is pushed 1 square.
RVariable Breath (standard; recharge 4 5 6)
Close blast 5; +18 vs. Fortitude; 2d10 + 6 damage, and the target takes ongoing 5 damage and is subject to a condition (see below, save ends both). Aftereffect: The target is subject to the condition (see below, save ends).
The hemi-demodracosauralisk has a damage type that does not change. The DM chooses the damage type from the following list (or keeps the damage types the complete demodracosauralisk had if this creature is the result of a split), and each hampers the target with a different condition:
Acid - -4 penalty to AC
Cold - weakened
Fire - extra 5 ongoing fire damage
Lightning - dazed
Poison - slowed
The hemi-demodracosauralisk resists the same type of damage.
AVariable Gaze (standard; at-will)
Area burst 1 within 10; +18 vs. Fortitude; 2d8 + 6 damage of the same type as the hemi-demodracosauralisk 's variable breath, and ongoing 5 damage of the same type (save ends). As long as the target is taking ongoing damage from this attack, the target deals 2 damage of the same type to all creatures adjacent to it at the start of its turn.
Alignment Unaligned Languages -
Str 19 (+11) Dex 20 (+12) Wis 16 (+10)
Con 23 (+13) Int 2 (+3) Cha 8 (+6)

Hemi-Demodracosauralisk Tactics
A hemi-demodracosauralisk uses the same tactics as a demodracosauralisk.

Demodracosauralisk Lore
A character knows the following information with a successful Nature check.
DC 20: Demodracosauralisks are nonhostile, vegan animals until trained to kill. Sometimes when they are wounded they rip along the middle, forming two hemi-demodracosauralisks.

Encounter Groups
Hostile demodracosauralisks are almost always found as the enslaved guard beasts of evil creatures.
Level 15 Encounter (XP 3,050)
* 1 demodracosauralisk (level 15 elite artillery)
* 3 rakshasa warriors (level 15 soldier)
I kind of like the idea of a creature that deals different damage types every time you encounter one.

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