Sunday, November 9, 2008

M&M character 1.1 - Enigma

Thanks partly to greywulf and his expert advice Enigma has been reworked - the overly-pumped toughness and saves are gone (the high defense stayed - he/she is surrounded by an aura of misdirection or displacement or something), replaced by a more crazy-powerful and contagious attack, and an aura of the same for anyone who gets too close.

A mystery wrapped in an enigma masked in a mystification camouflaged in a conundrum circled in a secret encased in a puzzle cloaked in a riddle concealed in an illusion...

Enigma, PL 10, 150 points
Gender unknown, Age unknown, Height ~5'6", Weight ~150

STR 8, DEX 10, CON 10, INT 16, WIS 14, CHA 14
Tough +0, Fort +2, Ref +4, Will +6
Attack +0, Grapple -1, Defense +8, Init +20

Bluff +6, Concentration +10, Diplomacy +6
Evasion 2, Improved Initiative 5, Luck 5, Seize Initiative, Ultimate Save (Toughness, Fortitude, Reflex, Will)

AP: Shroud of Mystery (Confuse 18) - DC 28
- Subtle 2
- Area: Shapeable 10
- Progression 2 (50 5-ft cubes)
- Reversible
- Contagious 7

Confuse 7
- Subtle 1
- Duration Sustained
- Range Touch
- Aura, Continuous
- Reversible
- Unreliable (Roll)

Mind Blank (Immunity 10, mental effects)

Another one-trick pony, but wow, what a trick this one has.

2 comments:

greywulf said...

Looks good to me! :D

ChaoticBlackSheep said...

Oh, how I love those random action confusion charts. :)