Saturday, March 7, 2009

Why, that's a Saber-Tooth Lycotaur!

The final comments are in from last week's "Weekly What the Heck". The result is the saber-tooth lycotaur, a creature of very confused heritage.

I'd like to thank benpop, greywulf and Ripper (with special thanks to benpop for the name) for their ideas, all of which have been mashed together to create:
Saber-Tooth Lycotaur
A creature of very confused heritage, the saber-tooth lycotaur is the result of a minotaur being bitten by a lycanthropic saber-toothed tiger. Or vice versa. No one is really sure. They're very mischievous, and like to wear designer loincloths, fling invisible logs at their adversaries, paint their hooves bright pink, and generally confuse their foes.

Level 2 Controller
Saber-Tooth Lycotaur
XP 125
Medium natural humanoid
Initiative +3 Senses Perception +4
HP 38; Bloodied 19; see also ferocity
AC 16; Fortitude 14, Reflex 14, Will 15
Speed 6
mGore (standard; at-will)
+7 vs. AC; 1d10 + 1 damage.
MConfusing Lick (standard; at-will)
Immobilized target only; +6 vs. Fortitude; the target charges its nearest ally and makes a melee basic attack against it.
RFling Invisible Log (standard; at-will)
Ranged 5; +6 vs. Reflex; 1d6 + 3 damage and the target grants combat advantage until the end of the saber-tooth lycotaur’s next turn.
CFlash the Bling (minor; at-will)
Close burst 2; +4 vs. Will; the target is immobilized until the end of the saber-tooth lycotaur’s next turn.
Ferocity (when reduced to 0 hit points)
The saber-tooth lycotaur makes a melee basic attack.
Alignment Unaligned Languages Common
Skills Dungeoneering +9, Intimidate +9
Str 12 (+2) Dex 14 (+3) Wis 17 (+4)
Con 14 (+3) Int 12 (+2) Cha 17 (+4)

Saber-Tooth Lycotaur Tactics
A saber-tooth lycotaur prefers to engage foes at long range with fling invisible log for as long as possible. Once in melee it uses flash the bling first every round and tries to use confusing lick on any immobilized foes.

Level 8 Skirmisher
Were Saber-Tooth Lycotaur
XP 350
Medium natural humanoid
Initiative +9 Senses Perception +9
HP 89; Bloodied 44
Regeneration 5 (if the were saber-tooth lycotaur takes damage from a silver weapon, its regeneration doesn’t function on its next turn)
AC 22; Fortitude 20, Reflex 20, Will 22
Speed 6
mGore (standard; at-will)
+13 vs. AC; 2d8 + 2 damage.
MConfusing Lick (standard; at-will)
Immobilized target only; +11 vs. Fortitude; the target charges its nearest ally and makes a melee basic attack against it.
RFling Invisible Log (standard; at-will)
Ranged 5; +11 vs. Reflex; 1d8 + 5 damage and the target grants combat advantage until the end of the were saber-tooth lycotaur’s next turn.
CFlash the Bling (minor; at-will)
Close burst 2; +9 vs. Will; the target is immobilized until the end of the were saber-tooth lycotaur’s next turn.
Change Shape (minor; at-will)
A were saber-tooth lycotaur can alter its physical form to appear as a saber-tooth tiger or a unique minotaur (see Change Shape, page 280). It loses its flash the bling attack in saber-tooth tiger form.
Ferocity (when reduced to 0 hit points)
The were saber-tooth lycotaur makes a melee basic attack.
Combat Advantage
The were saber-tooth lycotaur deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Alignment Unaligned Languages Common
Skills Dungeoneering +14, Intimidate +14
Str 15 (+6) Dex 17 (+7) Wis 20 (+9)
Con 17 (+7) Int 15 (+6) Cha 20 (+9)

Were Saber-Tooth Lycotaur Tactics
A were saber-tooth lycotaur uses the same tactics as a saber-tooth lycotaur.

Saber-Tooth Lycotaur Lore
A character knows the following information with a successful Nature check.
DC 20: Saber-Tooth Lycotaurs are outlandish creatures that stun their foes with sheer outrageousness. They can turn enemies into their allies with a single lick.

Encounter Groups
Saber-tooth lycotaurs are sometimes found allied with other lycanthropes or minotaurs.
Level 3 Encounter (XP 750)
* 3 saber-tooth lycotaurs (level 2 controller)
* 2 wererats (level 3 skirmisher)
* 2 dire rats (level 1 brute)
Level 8 Encounter (XP 1,750)
* 2 were saber-tooth lycotaurs (level 8 skirmisher)
* 3 werewolves (level 8 brute)
I'm afraid I just couldn't bring myself to paste the words "bright, pink colored stiletto heels" into a monster writeup. I hope someone finds this guy useful. The base version fills an empty niche in the Monster Manual - the 2nd level controller.

2 comments:

Ripper said...

Hahahahaha
Thanks though for a level 2 controller, those are certainly needed for some of the lower level fights.

Although, isn't Confusing Lick overpowered? If you hit, you force the opponent A to move away from you (illiciting Opportunity Attacks from you and other adjacent monsters). Then opponent A charges the closest ally (Opponent B), which could potentially force opponent A to move over dangerous terrain (such as lava). And finally, A would swing at its closest ally, damaging opponent B.

The power is slightly balanced by the fact that you have to successfully hit with:
1: Flash the Bling
2: Confusing Lick
3: OA from the Saber-Tooth Lycotaur
3a: Allies' OAs
4: Opponent A's basic melee vs opponent B

Even then it is pretty brutal the damage you're dealing with a lvl 2 controller. AND I just realized that this could be a 1 turn EPIC combo (Flash the Bling being minor, and Confusing Lick being standard)

Gregor LeBlaque said...

My feeling is that you also have to take into account some lack of control over who the lycotaur is going to target and the fact that confusing lick is a melee attack. Flash the bling is a close area attack. If the lycotaur hits everyone in the area then it can choose its lick target, but if it only hits one it has to go with that guy (even if another target would set up more OAs or lava or something). Also, since the target of the lick is in melee with the lycotaur, unless he's the sole melee character in the party the nearest party member is probably also in melee with it or at least close by so in many cases he won't need to move at all.

I just realized that I need to add a line to confusing lick that the target isn't immobilized any more or he'll have a lot of trouble charging...