Monday, March 23, 2009

Make Yourself a Monster

There's a meme going around about making yourself into a monster in your preferred system. My posting name, Gregor LeBlaque, doesn't really lend itself to monsterness. However, Gregor was my first D&D 3e PC, so I could easily make him a usable 4e NPC "monster". I think Gregor made it to around level 8 or 9 in 3e, so I'll do an 8th level NPC.
Gregor LeBlaque
Gregor is a rogue who thinks himself far more charming than he really is. He speaks with an outrageous French accent and possesses a strange (for a human) attraction to dwarven women.

Level 8 Skirmisher
Gregor LeBlaque
XP 350
Medium natural humanoid
Initiative +11 Senses Perception +5
HP 85; Bloodied 42
AC 22; Fortitude 19, Reflex 21, Will 18
Speed 6
mRapier (standard; at-will) * Weapon
+13 vs. AC; 2d6 + 3 damage.
rCrossbow (standard; at-will) * Weapon
+13 vs. AC; 2d6 + 5 damage.
MDeft Strike (standard; at-will)
Gregor can move up to 2 squares before attacking; +13 vs. AC; 2d6 + 5 damage.
MSetup Strike (standard; encounter)
+13 vs. AC; 4d6 + 5 damage, and the target grants combat advantage to Gregor until the end of Gregor's next turn.
CCloud of Steel (standard; encounter)
Close blast 5; +13 vs. AC; 2d6 + 5 damage.
Combat Advantage
Gregor deals an extra 2d6 damage on melee and ranged attacks against any target he has combat advantage against.
Alignment Unaligned Languages Common
Skills Acrobatics +14, Athletics +12, Bluff +11, Dungeoneering +10, Stealth +14, Streetwise +11, Thievery +14
Str 17 (+7) Dex 20 (+9) Wis 13 (+5)
Con 13 (+5) Int 13 (+5) Cha 15 (+6)

Gregor's Tactics
Gregor prefers to keep moving on the battlefield, trying to gain combat advantage before striking.
Now as for my wife and illustrator, ChaoticBlackSheep, monsterness is a lot easier. In fact, in 3e we discussed combining three elements from Necromancer Games' Tome of Horrors: The stats for sheep, the dire template, and the beast of chaos template. I'm pretty sure the idea provided the seed for her username. The really funny part is the frightful presence granted by the beast of chaos template: "When the beast of chaos makes sound common to its animal type, creatures must succeed at a Will save or become shaken." Fear the dire sheep of chaos and its bleat of DOOM!
Chaotic Black Sheep
This dire sheep warped by the elemental chaos is a terrifying creature feared by all who hear its terrifying bleat of doom.

Level 10 Brute
Dire Sheep of Chaos
XP 500
Large elemental beast
Initiative +9 Senses Perception +10; darkvision
HP 131; Bloodied 65
AC 22; Fortitude 23, Reflex 22, Will 22
Speed 6
mBite (standard; at-will) * Weapon
+21 vs. AC; 2d6 + 7 damage.
CBleat of Doom (standard; encounter) * Fear
Close burst 6; +9 vs. Will; the target is stunned until the end of the dire sheep’s next turn. Aftereffect: The target takes a –2 penalty to attack rolls until the end of the encounter.
Rage (in the presence of magical light)
The dire sheep of chaos gains a +2 bonus to attack rolls and deals an extra 5 damage per attack.
Alignment Chaotic Languages -
Skills Perception +10
Str 21 (+10) Dex 18 (+9) Wis 11 (+5)
Con 21 (+10) Int 1 (+0) Cha 18 (+9)

Chaotic Black Sheep's Tactics
The dire sheep of chaos wades mindlessly into battle, biting viciously. Once more then three enemies are in range or it becomes bloodied, it unleashes its bleat of doom.
It is left as an exercise for the reader to determine what other creatures would hang around either of these two.

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