Monday, January 5, 2009

WWTH Bonus Material: The Pixies of Styx

The comments from last week's "Weekly What the Heck" included the idea of archnemeses for the fairies of corn, the pixies of Stix. The name quickly bloomed into the idea of a hardcore subculture of the pixies who make it their job to track down and destroy saeggans. Of course, since as far as I know there has been no port of the pixie to 4e, I have to do that first. Then I'm thinking it's just a matter of applying the ranger template to get these pixie badasses (well, as badass as pixies can get, which isn't very.... anyway...).

I'd like to thank Jeff for the idea, which has resulted in:
Pixie
Pixies are merry pranksters who can be roused to surprising ire when dealing with evil creatures. They also love to trick misers out of their wealth.

Level 2 Lurker
Pixie Trickster
XP 125
Small fey humanoid
Initiative +9 Senses Perception +8; low-light vision
HP 32; Bloodied 16
AC 16; Fortitude 14, Reflex 16, Will 14
Speed 4, fly 10
mShort Sword (standard; at-will) * Weapon
+5 vs. AC; 1d6 - 1 damage.
MConfusing Touch (standard; encounter) * Psychic
+6 vs. Will; the target slides 5 squares and is dazed (save ends).
rLongbow (standard; at-will) * Weapon
Ranged 20/40; +8 vs. AC; 1d10 + 4 damage.
RSleep Arrow (standard; encounter) * Poison, Weapon
Ranged 20/40; +8 vs. AC; 1d10 + 4 damage, and the pixie makes a secondary attack against the same target.
Secondary Attack: +5 vs. Fortitude; the target is dazed (save ends). First Failed Save: The target falls unconscious (no save).
Invisibility (minor; recharge 3 4 5 6) * Illusion
The pixie becomes invisible until the end of its next turn.
Alignment Unaligned Languages Elven
Skills Bluff +8, Insight +8, Perception +8, Stealth +9
Str 9 (+0) Dex 18 (+5) Wis 14 (+3)
Con 14 (+3) Int 17 (+4) Cha 15 (+3)

Pixie Trickster Tactics
Pixie tricksters use invisibility as often as possible to stay hidden while firing arrows at enemies. They use their sleep arrow against any foe they determine to be particularly dangerous, and confusing touch on any who get too close.

Level 2 Elite Artillery
Pixie of the Styx
XP 125
Small fey humanoid
Initiative +9 Senses Perception +8; low-light vision
HP 62; Bloodied 31
AC 14; Fortitude 15, Reflex 17, Will 14
Saving Throws +2
Speed 4, fly 10
Action Points 1
mShort Sword (standard; at-will) * Weapon
+9 vs. AC; 1d6 - 1 damage.
MConfusing Touch (standard; encounter) * Psychic
+6 vs. Will; the target slides 5 squares and is dazed (save ends).
rLongbow (standard; at-will) * Weapon
Ranged 20/40; +10 vs. AC; 1d10 + 4 damage.
RNimble Strike (standard; at-will) * Weapon
Ranged 20/40; +10 vs. AC; 1d10 + 4 damage. The pixie can shift one square either before or after it attacks.
RHunter's Bear Trap (standard; encounter) * Weapon
Ranged 20/40; +10 vs. AC; 2d10 + 4 damage, and the target is slowed and takes ongoing 5 damage (save ends both).
RSleep Arrow (standard; encounter) * Poison, Weapon
Ranged 20/40; +10 vs. AC; 1d10 + 4 damage, and the pixie makes a secondary attack against the same target.
Secondary Attack: +5 vs. Fortitude; the target is dazed (save ends). First Failed Save: The target falls unconscious (no save).
Fox's Cunning (immediate reaction, when an enemy makes a melee attack against the pixie; encounter)
The pixie shifts 1 square and makes a ranged basic attack against the enemy.
Invisibility (minor; recharge 3 4 5 6) * Illusion
The pixie becomes invisible until the end of its next turn.
Alignment Unaligned Languages Elven
Skills Acrobatics +10, Bluff +8, Insight +8, Nature +8, Perception +8, Stealth +9
Str 9 (+0) Dex 18 (+5) Wis 14 (+3)
Con 14 (+3) Int 17 (+4) Cha 15 (+3)

Pixie of the Styx Tactics
Pixies of the Styx use the same tactics as pixie tricksters, except they prefer to use their ranger encounter powers before their sleep arrow.

Pixie Lore
A character knows the following information with a successful Arcana check.
DC 15: Pixies do not covet treasure themselves but use it to taunt and frustrate greedy folk. If a victim of pixie pranks exhibits no greed or demonstrates a good sense of humor, the tricksters may allow the individual to choose a reward from their hoard.
DC 20: Pixies of the Styx are pixies who have banded together to rid the world of any saeggans they encounter.

Encounter Groups
Pixies, especially pixies of the Styx, sometimes band together with other fey.
Level 2 Encounter (XP 625)
* 1 pixie of the Styx (level 2 artillery)
* 2 pixie tricksters (level 2 lurker)
* 1 elf scout (level 2 skirmisher)
I guess the pixie of the Styx is kinda badass...

3 comments:

Jeff said...

Very, very badass. In an 80's Brit Punk rock sorta way. But badass nonetheless. Great writeup!

greywulf said...

Very cool!

Surprised you set the size as Small and not Tiny but I like it. Does 4e have Tiny size any more, for that matter. Darn. Now I gotta go check.........

Gregor LeBlaque said...

4e has Tiny size, but it's almost never used (only 3 monsters in the MM are Tiny: the imp, the pseudodragon, and the flameskull).

I thought pixies would be tiny as well, until I checked. I was surprised, too.