Saturday, January 17, 2009

Why, that's an Orcish Knucklewalker!

The final comments are in from last week's "Weekly What the Heck". The result is the orcish knucklewalker, a 10 inch tall, swarming, brachiating... demonic bunny?

I'd like to thank Gomez, Jeff, Will, Jerm and Ripper (with special thanks to Jeff for the name) for their ideas, all of which have been mashed together to create:
Orcish Knucklewalker
Orcish knucklewalkers are tiny creatures that look like miniature apes with hugely oversized arms. Some sages maintain that the "head" is completely vestigial and that the real head is actually from a demonic bunny, and is the whole body. With the nipple looking things being its eyes, the abdomen area being the nose, and the loincloth hiding a sinister, lamprey like mouth, as seen at right. These sages are possibly insane.

Level 6 Skirmisher
Orcish Knucklewalker Swarm
XP 250
Medium natural beast (swarm)
Initiative +9 Senses Perception +4
Swarm Attack aura 1; the orcish knucklewalker swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 70; Bloodied 35
AC 19; Fortitude 17, Reflex 18, Will 15
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
Speed 6
mSwarm of Kicks (standard; at-will)
+11 vs. AC; 1d12 + 3 damage.
Alignment Unaligned Languages -
Str 16 (+6) Dex 19 (+7) Wis 12 (+4)
Con 14 (+5) Int 2 (-1) Cha 9 (+2)

Orcish Knucklewalker Swarm Tactics
Orcish knucklewalker swarms leap down from the jungle canopy to catch prey by surprise.

Level 6 Brute
Dire Orcish Knucklewalker
XP 250
Medium natural beast
Initiative +6 Senses Perception +4
HP 89; Bloodied 44
AC 18; Fortitude 19, Reflex 18, Will 16
Speed 6
mKick (standard; at-will)
+9 vs. AC; 2d8 + 4 damage.
MWhirling Roundhouse Face Punch (standard; at-will)
+9 vs. AC; 2d8 + 4 damage, and the dire orcish knucklewalker makes a secondary attack against the same target. Secondary Attack: +7 vs. Reflex; the target is pushed 2 squares and knocked prone.
Alignment Unaligned Languages -
Skills Stealth +11
Str 19 (+7) Dex 16 (+6) Wis 12 (+4)
Con 19 (+7) Int 3 (-1) Cha 9 (+2)

Dire Orcish Knucklewalker Tactics
Dire orcish knucklewalkers leap wildly at their prey, using whirling roundhouse face punch to keep enemies off balance.

Orcish knucklewalker Lore
A character knows the following information with a successful Nature check.
DC 15: Orcish knucklewalkers do not use their massive arms to attack, but only to move. Their prehensile feet are used to grasp food. When attacking, their powerful arms are used to propel their body into a whirling, roundhouse kick, using their feet as a blugeoning weapon. They are fiercely territorial.

Encounter Groups
Orcish knucklewalkers are often kept as pets by orcs, who find them adorable. In addition to the group below, the dire orcish knucklewalker can be used instead of the dire boar in two of the orc encounter groups in the Monster Manual.
Level 6 Encounter (XP 1,257)
* 2 dire orcish knucklewalkers (level 6 brute)
* 1 orcish knucklewalker swarm (level 6 skirmisher)
* 1 orc eye of Gruumsh (level 5 controller)
* 2 orc berserkers (level 4 brute)
* 3 orc drudges (level 4 minion)
I have to admit, I wasn't really feeling this one, which is a shame since the original picture is one Jen's been looking forward to me posting for months. Still, I guess it came out okay (if kind of simple). Any opinions?

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