I'd like to thank Gomez, Jeff, Will, Jerm and Ripper (with special thanks to Jeff for the name) for their ideas, all of which have been mashed together to create:
I have to admit, I wasn't really feeling this one, which is a shame since the original picture is one Jen's been looking forward to me posting for months. Still, I guess it came out okay (if kind of simple). Any opinions?Orcish KnucklewalkerOrcish knucklewalkers are tiny creatures that look like miniature apes with hugely oversized arms. Some sages maintain that the "head" is completely vestigial and that the real head is actually from a demonic bunny, and is the whole body. With the nipple looking things being its eyes, the abdomen area being the nose, and the loincloth hiding a sinister, lamprey like mouth, as seen at right. These sages are possibly insane.Initiative +9 Senses Perception +4Level 6 SkirmisherOrcish Knucklewalker SwarmXP 250Medium natural beast (swarm)
Swarm Attack aura 1; the orcish knucklewalker swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 70; Bloodied 35
AC 19; Fortitude 17, Reflex 18, Will 15
Resist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
Speed 6mSwarm of Kicks (standard; at-will)+11 vs. AC; 1d12 + 3 damage.Alignment Unaligned Languages -
Str 16 (+6) Dex 19 (+7) Wis 12 (+4)
Con 14 (+5) Int 2 (-1) Cha 9 (+2)Orcish Knucklewalker Swarm TacticsOrcish knucklewalker swarms leap down from the jungle canopy to catch prey by surprise.Initiative +6 Senses Perception +4Level 6 BruteDire Orcish KnucklewalkerXP 250Medium natural beast
HP 89; Bloodied 44
AC 18; Fortitude 19, Reflex 18, Will 16
Speed 6mKick (standard; at-will)+9 vs. AC; 2d8 + 4 damage.MWhirling Roundhouse Face Punch (standard; at-will)+9 vs. AC; 2d8 + 4 damage, and the dire orcish knucklewalker makes a secondary attack against the same target. Secondary Attack: +7 vs. Reflex; the target is pushed 2 squares and knocked prone.Alignment Unaligned Languages -
Skills Stealth +11
Str 19 (+7) Dex 16 (+6) Wis 12 (+4)
Con 19 (+7) Int 3 (-1) Cha 9 (+2)Dire Orcish Knucklewalker TacticsDire orcish knucklewalkers leap wildly at their prey, using whirling roundhouse face punch to keep enemies off balance.Orcish knucklewalker LoreA character knows the following information with a successful Nature check.
DC 15: Orcish knucklewalkers do not use their massive arms to attack, but only to move. Their prehensile feet are used to grasp food. When attacking, their powerful arms are used to propel their body into a whirling, roundhouse kick, using their feet as a blugeoning weapon. They are fiercely territorial.Encounter GroupsOrcish knucklewalkers are often kept as pets by orcs, who find them adorable. In addition to the group below, the dire orcish knucklewalker can be used instead of the dire boar in two of the orc encounter groups in the Monster Manual.
Level 6 Encounter (XP 1,257)
* 2 dire orcish knucklewalkers (level 6 brute)
* 1 orcish knucklewalker swarm (level 6 skirmisher)
* 1 orc eye of Gruumsh (level 5 controller)
* 2 orc berserkers (level 4 brute)
* 3 orc drudges (level 4 minion)
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