After only getting one comment on the "Weekly What the Heck" two weeks ago, I was pleasantly surprised to get five comments this week. I'd like to thank mthomas768, Ameron, Ravyn, Scott and Ripper (with special thanks to mthomas768 for the name) for their ideas, all of which have been mashed together to create:
I think the power crunch took inspiration from about ten different Monster Manual monsters (including such disparate sources as the Earthrage Battlebriar and the Astral Stalker). That might be a record.MonkicoreA monkicore is a mischievous fey creature that lures victims close with its innocent looks and beguiling scent. Its victims are then grabbed and thrust against the creature's poisonous spines.Initiative +6 Senses Perception +5Level 7 ControllerMonkicoreXP 300Medium fey magical beast
Beguiling Scent aura 3; at the start of the monkicore’s turn, enemies in the aura are pulled 1 square.
HP 83; Bloodied 41
AC 21; Fortitude 20, Reflex 19, Will 19
Speed 6mBite (standard; at-will)+12 vs. AC; 2d6 + 4 damage.MTail Lash (standard; at-will)Reach 2; +11 vs. Reflex; 1d8 + 4 damage, and the target is grabbed (until escape). The monkicore can grab only one creature at a time.MSpinal Crush (standard; at-will)If a monkicore begins its turn with a target grabbed with its tail, it makes an attack against the grabbed creature: +11 vs. Fortitude; 2d8 + 4 damage, and the target is dazed (save ends). First Failed Save: The target is stunned instead of dazed (save ends). Miss: Half damage, and the target is dazed until the end of the monkicore's next turn.RAlluring Look (standard; at-will) * CharmRanged 10; blind creatures are immune; +11 vs. Will; the target is pulled 3 squares and immobilized until the end of the monkicore's next turn.Alignment Unaligned Languages -
Str 19 (+7) Dex 16 (+6) Wis 14 (+5)
Con 19 (+7) Int 7 (+1) Cha 16 (+6)Monkicore TacticsA monkicore uses alluring look and beguiling scent to bring a target close enough to be grabbed, then uses tail lash and spinal crush.Initiative +7 Senses Perception +6Level 9 ArtilleryFireblooded MonkicoreXP 400Large fey magical beast
HP 80; Bloodied 40
AC 21; Fortitude 22, Reflex 21, Will 21
Speed 6mBite (standard; at-will)+14 vs. AC; 1d8 + 5 damage.MTail Lash (standard; at-will)Reach 2; +14 vs. Reflex; 1d8 + 5 damage, and the target is grabbed (until escape). The monkicore can grab only one creature at a time.MSpinal Crush (standard; at-will)If a monkicore begins its turn with a target grabbed with its tail, it makes an attack against the grabbed creature: +14 vs. Fortitude; 2d8 + 5 damage, and the target is dazed (save ends). First Failed Save: The target is stunned instead of dazed (save ends). Miss: Half damage, and the target is dazed until the end of the monkicore's next turn.RFireblood Glare (standard; at-will)Ranged 10; +14 vs. Fortitude; 2d6 + 5 damage, and the target takes ongoing 5 fire damage (save ends).CMane Flare (standard; recharge 6)Close burst 5; +12 vs. Reflex; 3d8 + 5 fire damage, and the target takes ongoing 5 fire damage (save ends). Miss: Half damage.Alignment Unaligned Languages -
Str 20 (+9) Dex 17 (+7) Wis 15 (+6)
Con 20 (+9) Int 7 (+2) Cha 17 (+7)Fireblooded Monkicore TacticsA fireblooded monkicore prefers to stay back and use fireblood glare. If surrounded it uses mane flare, and if pressed into melee, it resorts to tail lash and spinal crush.Monkicore LoreA character knows the following information with a successful Nature check.
DC 20: A monkicore emits a soothing and appealing fragrance which, along with its child-like face, lulls victims into coming closer. When victims are close enough, it lashes out with its tail, grappling them.
DC 25: A fireblooded monkicore can cause its mane to flare up, immolating nearby enemies.Encounter GroupsMonkicores are sometimes found allied with other fey creatures.
Level 7 Encounter (XP 1,500)
* 2 monkicores (level 7 controller)
* 3 satyr rakes (level 7 skirmisher)
Level 9 Encounter (XP 2,000)
* 2 fireblooded monkicores (level 9 artillery)
* 3 bloodfire harpies (level 9 soldier)
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