Saturday, April 25, 2009

Why, that's an Emo Monkey!

The final comments are in from last week's "Weekly What the Heck". The result is the emo monkey, a creature that enjoys wearing its enemies down by depressing them.

I'd like to thank dicemonkey, greywulf and joeskythedungeonbrawler (with special thanks to greywulf for the name) for their ideas, all of which have been mashed together to create:
Emo Monkey
An emo monkey enjoys wearing its enemies down by depressing them and revels in the knowledge that "no one really understands" it.

Level 2 Controller
Emo Monkey
XP 125
Medium natural humanoid
Initiative +3 Senses Perception +4
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 15
Speed 6
mClaw (standard; at-will) * Psychic
+7 vs. AC; 1d4 + 1 plus 1d8 psychic damage.
CWave of Depression (standard; recharge 6) * Psychic
Close blast 3; targets enemies; +4 vs. Will; 1d8 + 3 psychic damage, and the target is weakened until the end of the emo monkey’s next turn.
No One Understands Me
Attacks with the psychic keyword made against the emo monkey take a –4 penalty to the attack roll.
Alignment Unaligned Languages Common
Skills Insight +9, Stealth +8
Str 12 (+2) Dex 14 (+3) Wis 17 (+4)
Con 14 (+3) Int 10 (+1) Cha 17 (+4)

Emo Monkey Tactics
Emo monkeys get in close and use wave of depression as often as possible.

Level 4 Controller
Goth Emo Monkey
XP 175
Medium natural humanoid
Initiative +4 Senses Perception +6
Depressing Murmurs aura 1; any enemy that starts its turn in the aura is dazed until the start of its next turn.
HP 55; Bloodied 27
AC 18; Fortitude 15, Reflex 15, Will 17
Speed 6
mClaw (standard; at-will) * Psychic
+9 vs. AC; 1d4 + 1 plus 1d8 psychic damage.
CWave of Depression (standard; recharge 6) * Psychic
Close blast 3; targets enemies; +6 vs. Will; 1d8 + 4 psychic damage, and the target is weakened until the end of the emo monkey’s next turn.
No One Understands Me
Attacks with the psychic keyword made against the goth emo monkey take a –4 penalty to the attack roll.
Alignment Unaligned Languages Common
Skills Insight +11, Stealth +9
Str 12 (+3) Dex 15 (+4) Wis 18 (+6)
Con 15 (+4) Int 10 (+2) Cha 18 (+6)

Goth Emo Monkey Tactics
Goth emo monkeys use the same tactics as emo monkeys.

Level 6 Brute
Emo Ghoul
XP 250
Medium natural humanoid (undead)
Initiative +7 Senses Perception +6; darkvision
HP 86; Bloodied 43
AC 18; Fortitude 18, Reflex 19, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
mClaw (standard; at-will) * Psychic
+9 vs. AC; 1d8 + 2, and the target is dazed (save
ends).
MEmo Bite (standard; at-will) * Psychic
Target must be dazed, stunned, or unconscious; +7 vs. AC; 3d8 + 2 damage, and the target is stunned (save ends).
MDon't Muss the Hair (free, when first bloodied; encounter)
The emo ghoul makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.
No One Understands Me
Attacks with the psychic keyword made against the emo monkey take a –4 penalty to the attack roll.
Alignment Evil Languages Common
Skills Insight +11, Stealth +12
Str 14 (+5) Dex 19 (+7) Wis 16 (+6)
Con 16 (+6) Int 8 (+2) Cha 16 (+6)

Emo Ghoul Tactics
Emo ghouls charge into melee, clawing and using emo bite once a foe is dazed.

Emo Monkey Lore
A character knows the following information with a successful skill check.
Nature DC 15: The most depressed of the emo monkeys become goth emo monkeys, who are all black with pale faces and hang around outside taverns looking really awkward.
Religion DC 20: Since emo monkeys like to hang around graveyards they are often killed by ghouls and rise as depressed but dangerous emo ghouls.

Encounter Groups
Emo monkeys are sometimes duped into aiding shadowy creatures. Emo ghouls are typically found around other ghouls.

Level 5 Encounter (XP 1,050)
* 1 goth emo monkey (level 4 controller)
* 3 emo monkeys (level 2 controller)
* 2 dark creepers (level 4 skirmisher)
* 1 shadowhunter bat (level 3 lurker)

Level 6 Encounter (XP 1,300)
* 2 emo ghouls (level 6 brute)
* 2 ghouls (level 5 soldier)
* 1 boneshard skeleton (level 5 brute)
* 1 wraith (level 5 lurker)
I hope wave of depression and depressing murmurs aren't too powerful for such low level controllers. I tried to minimize their damage since the effects are pretty nasty. I wanted these guys really low level since there are no controllers below level three in the Monster Manual and also because I wanted the emo ghoul at a level comparable to the stock ghoul and the monkeys lower than that.

5 comments:

dicemonkey said...

Hooray! I contributed!

greywulf said...

Love it! I'm totally going to use these :D

Ripper said...

You say "Emo ghouls get in close, using wave of depression as often" but, there is no Wave of Depression power on the Emo Ghoul stat block.

Otherwise, these look to be pretty fun to play!

Gregor LeBlaque said...

Ouch. Good catch. I think I wrote the tactics before I finished the stat blocks, and the ghoul's wave of depression got replaced by don't muss the hair.

Fixed.

Samuel Van Der Wall said...

Wow... I just... wow. If I got killed by an Emo Monkey I'd probably have to quit roleplaying!