I'd like to thank Ripper and Scott (with special thanks to Ripper for the name) for their ideas, all of which have been mashed together to create:
I feel like I should write some kind of "Ecology of the Bulette" post where these guys play a prominent part. Some Steve Irwin-style D&D naturalist is out in the field...Sextuple-Finned Hammerhead FishGenerally harmless, these elemental earth creatures can become dangerous when frightened by predators, lashing out at anything nearby.Initiative +11 Senses Perception +9; tremorsense 10Level 8 LurkerSextuple-Finned Hammerhead FishXP 350Medium elemental beast (earth)
HP 71; Bloodied 35
AC 22; Fortitude 19, Reflex 19, Will 21
Speed 2, burrow 8mSlam (standard; at-will)+13 vs. AC; 2d6 + 3 damage.MEarthcrest Charge (standard; at-will)Before it attacks, the sextuple-finned hammerhead fish can burrow up to its speed and make a running long jump (as a free action) without provoking opportunity attacks; +14 vs. AC; 2d6 + 6 damage.CEarthshock (standard; recharge 6)Close burst 2; +11 vs. Fortitude; 1d8 + 5 damage, and the target is pushed 1 square and knocked prone.Alignment Unaligned Languages -
Skills Athletics +12, Stealth +12
Str 17 (+7) Dex 17 (+7) Wis 20 (+9)
Con 17 (+7) Int 2 (+0) Cha 16 (+7)Sextuple-Finned Hammerhead Fish TacticsA sextuple-finned hammerhead fish goaded into battle will flail about madly, using earthshock as often as possible but otherwise leaping from target to target with earthcrest charge.Initiative +13 Senses Perception +15; tremorsense 10Level 17 ControllerSextuple-Finned Scintillating Hammerhead FishXP 1,600Medium elemental beast (earth)
HP 165; Bloodied 82
AC 31; Fortitude 28, Reflex 28, Will 30
Speed 2, burrow 8mSlam (standard; at-will)+22 vs. AC; 2d8 + 5 damage.MEarthcrest Charge (standard; at-will)Before it attacks, the sextuple-finned hammerhead fish can burrow up to its speed and make a running long jump (as a free action) without provoking opportunity attacks; +23 vs. AC; 2d8 + 8 damage.CEarthshock (standard; recharge 6)Close burst 2; +20 vs. Fortitude; 1d10 + 7 damage, and the target is pushed 2 squares and knocked prone.CScintillating Burst (standard; recharge 5 6) * RadiantClose burst 3; sextuple-finned scintillating hammerhead fish are immune; +19 vs. Fortitude; 3d8 radiant damage, and the target is dazed (save ends).Alignment Unaligned Languages -
Skills Athletics +18, Stealth +18
Str 21 (+13) Dex 21 (+13) Wis 24 (+15)
Con 21 (+13) Int 2 (+4) Cha 18 (+12)Sextuple-Finned Scintillating Hammerhead Fish TacticsA sextuple-finned scintillating hammerhead fish uses the same tactics as a sextuple-finned hammerhead fish, with the addition of preferring scintillating burst over earthshock when both are available.Sextuple-Finned Hammerhead Fish LoreA character knows the following information with a successful Arcana check.
DC 15: The sextuple-finned hammerhead fish "swims" through earth, leaving no tunnel behind, and congregates in schools. Its greatest natural predator is of course the bulette, or "land shark".Encounter GroupsSextuple-finned hammerhead fishs are often found in small schools. They are usually only dangerous when fleeing a predator.
Level 9 Encounter (XP 2,200)
* 4 sextuple-finned hammerhead fish (level 8 lurker)
* 1 bulette (level 9 elite skirmisher)
Level 18 Encounter (XP 10,400)
* 4 sextuple-finned scintillating hammerhead fish (level 17 controller)
* 1 dire bulette (level 18 elite skirmisher)
"That rumbling is the approach of the bulette, or land shark. Sounds like a big one, must be quite a beauty. Here she comes, let's see WAIT, WHAT ARE THESE THINGS? AGH, THE LIGHT, IT BURNS!"
Nature check - success. Arcana check - FAIL.
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