I'd like to thank dicemonkey and benpop (with special thanks to benpop for the name) for their ideas, all of which have been mashed together to create:
I hope benpop feels his "bad luck to the stranger who predicts a hapless commoner but gets a student of the Path" is realized here.Sapient SlothAn upstanding sapient sloth acts with deference, deliberation, and seeks not to draw attention to their self. All bets are off when a clear danger presents itself to their community.Initiative +2 Senses Perception +4Level 3 MinionSapient Sloth CommonerXP 37Small natural humanoid
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 14, Will 16
Speed 4mPitchfork (standard; at-will) * Weapon+7 vs. AC; 4 damage.MRapid Frenzy (standard; at-will) * WeaponThe sapient sloth commoner moves up to 8 squares and makes two basic melee attacks.Alignment Unaligned Languages Common
Str 14 (+3) Dex 12 (+2) Wis 17 (+4)
Con 14 (+3) Int 12 (+2) Cha 14 (+3)Sapient Sloth TacticsSapient sloth commoners try to surprise foes with a sudden burst of fast movement, trying to get in a good position to aid their allies. They are rarely inclined to fight to the death.Initiative +6 Senses Perception +6Level 4 SkirmisherStudent of the PathXP 175Small natural humanoid
HP 55; Bloodied 27
AC 18; Fortitude 15, Reflex 15, Will 17
Speed 4mClaw (standard; at-will)+9 vs. AC; 1d10 + 3 damage.MRapid Frenzy (standard; at-will)The student of the Path moves up to 8 squares and makes two basic melee attacks.MDazing Strike (standard; encounter)+8 vs. AC; 1d8 + 4 damage, the target is dazed until the end of the student of the Path’s next turn, and the student of the Path shifts 1 square.Walk the Middle Path (move; recharge 5 6)The student of the Path shifts up to 6 squares.Combat AdvantageThe student of the Path deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.Alignment Unaligned Languages Common
Skills Insight +11, Stealth +9
Str 15 (+4) Dex 15 (+4) Wis 18 (+6)
Con 15 (+4) Int 13 (+3) Cha 14 (+4)Student of the Path TacticsStudents of the Path use the same tactics as sapient sloths.Sapient Sloth LoreA character knows the following information with a successful Nature check.
DC 15: It is of a small race of sapient, bipedal sloths which scratch out a living on the sides of high mountains surrounded by jungles. Their culture straddles a transition between a lowland tribal tradition fraught with spirits at every corner, and a simple, stoic devotion to moderation and the Middle Path of Life.
DC 20: There is little difference between the lay and monastic ways of life, with the chief differences lying in the segregation of the sexes and a more pronounced focus on spiritual (and bodily) excellence in the latter.Encounter GroupsSapient sloths are peaceful unless their communities are threatened, in which case they attack fiercely en masse.
Level 5 Encounter (XP 1,000)
* 4 students of the Path (level 4 skirmisher)
* 8 sapient sloth commoners (level 3 minion)
2 comments:
Yay! \o/
I think it looks pretty okay. Was this a hard one to compile, are you saying?
CAPTCHA: "peraphi" - sounds like another entry to the Monster Manual!
I'm just saying I really liked that turn of phrase, so I hope it comes through in the stat blocks.
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