Thursday, May 21, 2009

Sapient Sloth Repeat - Testing the DM Tools Monster Format

This is a rerun of Saturday night's post to see what the monster cards from look like embedded into a Weekly What the Heck. Comments are welcome.

The final comments are in from last week's "Weekly What the Heck". The result is the sapient sloth, a small race of bipedal sloths which scratch out a living on the sides of high mountains surrounded by jungles.

I'd like to thank dicemonkey and benpop (with special thanks to benpop for the name) for their ideas, all of which have been mashed together to create:
Sapient Sloth
An upstanding sapient sloth acts with deference, deliberation, and seeks not to draw attention to their self. All bets are off when a clear danger presents itself to their community.

    • Level 3 Minion
    • Sapient Sloth Commoner
    • Small natural humanoid
    • XP 37
    • Initiative +2
    • Senses Perception +4
    • HP 1; a missed attack never damages a minion.
    • AC 17; Fortitude 15, Reflex 14, Will 16
    • Speed 4
    • Pitchfork (standard; at-will) • Weapon
    • +7 vs. AC; 4 damage
    • Rapid Frenzy (standard; at-will) • Weapon
    • The sapient sloth commoner moves up to 8 squares and makes two basic melee attacks.
    • Align. Unaligned
    • Lang. Common
    • Str 14 (+3)
    • Dex 12 (+2)
    • Wis 17 (+4)
    • Con 14 (+3)
    • Int 12 (+2)
    • Cha 14 (+3)
    • Equipment pitchfork
    • Tactics Sapient sloth commoners try to surprise foes with a sudden burst of fast movement, trying to get in a good position to aid their allies. They are rarely inclined to fight to the death.
    • Created with's DM Tools

    • Level 4 Skirmisher
    • Student of the Path
    • Small natural humanoid
    • XP 175
    • Initiative +6
    • Senses Perception +6
    • HP 55; Bloodied 27
    • AC 18; Fortitude 15, Reflex 15, Will 17
    • Speed 4
    • Claw (standard; at-will)
    • +9 vs. AC; 1d10 + 3 damage.
    • Rapid Frenzy (standard; at-will)
    • The student of the Path moves up to 8 squares and makes two basic melee attacks.
    • Dazing Strike (standard; encounter)
    • +8 vs. AC; 1d8 + 4 damage, the target is dazed until the end of the student of the Path’s next turn, and the student of the Path shifts 1 square.
    • Walk the Middle Path (move; recharge 5 6)
    • The student of the Path shifts up to 6 squares.
    • Combat Advantage
    • The student of the Path deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
    • Align. Unaligned
    • Lang. Common
    • Skills Insight +11, Stealth +9
    • Str 15 (+4)
    • Dex 15 (+4)
    • Wis 18 (+6)
    • Con 15 (+4)
    • Int 13 (+3)
    • Cha 14 (+4)
    • Equipment ---
    • Tactics Students of the Path use the same tactics as sapient sloths.
    • Created with's DM Tools

Sapient Sloth Lore
A character knows the following information with a successful Nature check.
DC 15: It is of a small race of sapient, bipedal sloths which scratch out a living on the sides of high mountains surrounded by jungles. Their culture straddles a transition between a lowland tribal tradition fraught with spirits at every corner, and a simple, stoic devotion to moderation and the Middle Path of Life.
DC 20: There is little difference between the lay and monastic ways of life, with the chief differences lying in the segregation of the sexes and a more pronounced focus on spiritual (and bodily) excellence in the latter.

Encounter Groups
Sapient sloths are peaceful unless their communities are threatened, in which case they attack fiercely en masse.

Level 5 Encounter (XP 1,000)
* 4 students of the Path (level 4 skirmisher)
* 8 sapient sloth commoners (level 3 minion)
So, any thoughts on the DM tools format above vs. the format I've used up 'til now? Better, worse, indifferent?

Full disclosure (added May 26th): I just became an "affiliate" over at, so in theory if anyone follows the links from here over there and then buys a premium account I get a kickback. We'll see how that goes...


Loonook said...

They look good... but the top right corner of the first card is cut off by the image :(. Not a 4e fan, but it does make for a pretty statblock.



Gregor LeBlaque said...

Yeah, I noticed that myself on my small laptop. On my big screen here with the browser window wider it's fine.

What I really don't like about the image overlap is how it pushes the xp number down to the next line with Initiative. I may lodge a bug report at dungeonmastering :)

Gregor LeBlaque said...

Kudos to Yax for emailing me a workable fix. Now the card preserves its layout (and covers the image, but that's better than the image covering the card). Post updated with fix.