I'd like to thank Ripper and ChaoticBlackSheep (with special thanks to both for names) for their ideas, all of which have been mashed together to create:
Nutrition BulbIt is said that these rare bulbs only appear to those who are kind hearted and in dire need ... of nutrition.Initiative +4 Senses see hungersenseLevel 3 MinionNutrition BulbXP 37Small natural animate (blind, plant)
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Speed 8MEnthusiastic Trip (standard; at-will)+5 vs. Reflex; the target is knocked prone.Delicious And Nutritious * HealingAny attacker who reduces a nutrition bulb to 0 hit points with a melee attack may regain 3 hit points. If the attack is a critical hit the attacker may instead regain 5 hit points and make a saving throw.HungersenseThe nutrition bulb always knows which creature in the area has the fewest hit points remaining (as a percentage of their maximum) and will run toward that creature.Alignment Unaligned Languages -
Str 12 (+2) Dex 17 (+4) Wis 14 (+3)
Con 14 (+3) Int 1 (-4) Cha 12 (+2)Nutrition Bulb TacticsNutrition bulbs sprint around seemingly randomly, but they are actually always running toward the creature that is most wounded.Initiative +6 Senses see hungersenseLevel 4 MinionSpore BulbXP 43Small natural animate (blind, plant)
HP 1; a missed attack never damages a minion.
AC 18; Fortitude 16, Reflex 17, Will 16
Speed 8MEnthusiastic Trip (standard; at-will)+6 vs. Reflex; the target is knocked prone.MUgh, That Tastes Terrible! (when reduced to 0 hit points) * Disease+7 vs. Fortitude; the target takes ongoing 2 damage (save ends) and contracts seed-spore phage (see below).HungersenseThe spore bulb always knows which creature in the area has the fewest hit points remaining (as a percentage of their maximum) and will run toward that creature.Alignment Unaligned Languages -
Str 13 (+3) Dex 18 (+6) Wis 15 (+4)
Con 15 (+4) Int 1 (-3) Cha 14 (+3)Spore Bulb TacticsSpore bulbs use the same tactics as nutrition bulbs.Nutrition Bulb LoreA character knows the following information with a successful Nature check.
DC 10: The nutrition bulb is a mobile plant that can quickly restore vitality if killed and eaten.
DC 22: Those unfamiliar with nature and wilderness lore may have a hard time distinguishing between the nutrition bulb and the deadly spore bulb, a similar looking plant that spawns by releasing seed-spores into the body of any unsuspecting creature that has ingested it.
Endurance stable DC 17, improve DC 22
Level 4 Disease
Seed-Spore PhageThe target
is cured.
is cured.
<
Initial Effect: Seed-
spores are released
into the target.
spores are released
into the target.
< >
The target
regains only half
the normal number
of hit points from
healing effects.
regains only half
the normal number
of hit points from
healing effects.
>
The target dies.
It's handy that I picked up the Monster Manual 2 yesterday. The bullywug croaker's nature's release provided inspiration for delicious and nutritious.
I think I'll be avoiding doing any more diseases. The formatting on that was a pain and I'm not terribly happy with how it came out anyway.
1 comment:
I like how that turned out. It would make for a very interesting addition to a campaign, especially if you waited several sessions after introducing the nutrition bulb to introduce the spore bulb.
The idea of little leeks running around underfoot on a battlefield makes me giggle.
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