Welcome to the tenth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, the Daily WTF, I present... The Weekly What The Heck.
Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"
I hope my readers will approach the challenge in the spirit of "Yes, and ..." - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.
So... What the heck is that? What should it do? What does it look so cranky about?
Adventure Design: Combo Encounters
6 days ago
3 comments:
It's a dragobllinborn cleric. His hairdoo suggests he is a cleric of Fonz.
Sometimes known as the "vampire bat of the sea" because of its appearance and bat-like flipper-fins, mergoblinfolk do not share in any of the vampiric qualities associated with the land-based vampire bat (or vampires), nor are they undead. Mergoblinfolk appear as a grotesque combination of goblin and seahorse. They swim in an ungainly fashion, using their flipper fins to propel themselves through the water much in the way a bat flies through air. However, the leathery flippers are more suggestive of an evolution possibly from ancient sea dragons, eons ago on their mother's side, rather than of any mammalian heritage.
Mergoblins are usually scavengers, but have been known to attack in "flocks". Flock of Mergoblins is also the name of a bardic group with a signature hairstyle and are semi-popular with adolescent halflings.
Flying scrag.
It's a 1 in 500 mutation that gives the scrag (water troll) the ability to fly (glide) short distances.
Why it feels the need to do this is anyones guess :)
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