<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3218145846699814395</id><updated>2012-01-19T08:48:04.646-06:00</updated><category term='Kain&apos;s Cadre'/><category term='dice'/><category term='RPG'/><category term='campaign log'/><category term='drafting'/><category term='4e'/><category term='GM Advice'/><category term='M and M'/><category term='rants'/><category term='behind the screen'/><category term='Player Advice'/><category term='WWTH playtest'/><category term='DM advice'/><category term='review'/><category term='minis'/><category term='Geek Life'/><category term='Gnomestompers'/><category term='fluff'/><category term='crunch'/><category term='D and D'/><category term='WWTH'/><category term='Dragonslayers'/><title type='text'>The Art of the Near TPK</title><subtitle type='html'>Musings from behind the screen</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default?start-index=101&amp;max-results=100'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>243</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-5704344716169216559</id><published>2010-08-19T17:46:00.003-05:00</published><updated>2010-08-19T17:50:02.423-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dice'/><category scheme='http://www.blogger.com/atom/ns#' term='minis'/><title type='text'>Dice Bags</title><content type='html'>Hi everyone,&lt;br /&gt;&lt;br /&gt;I know I don't typically post anything here, and that my hubby hasn't really been keeping up with it either, but I wanted to point out that I'm offering some fun reversible dice bags for sale on eBay.  And each dice bag purchased will come with a free random assorted original drawing by myself.  :)&lt;br /&gt;&lt;br /&gt;You can check out my eBay store here.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://shop.ebay.com/tsoen-tso/m.html?_nkw=&amp;amp;_armrs=1&amp;amp;_from=&amp;amp;_ipg=&amp;amp;_trksid=p3686"&gt;http://shop.ebay.com/tsoen-tso/m.html?_nkw=&amp;amp;_armrs=1&amp;amp;_from=&amp;amp;_ipg=&amp;amp;_trksid=p3686&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;- Chaotic Black Sheep&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-5704344716169216559?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/5704344716169216559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=5704344716169216559' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5704344716169216559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5704344716169216559'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2010/08/dice-bags.html' title='Dice Bags'/><author><name>ChaoticBlackSheep</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/-DqmtQ72Px-Q/TxgtHbSFiUI/AAAAAAAABV0/s1qMQ5kVL44/s220/sheepavatar.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-963081908283084728</id><published>2010-02-05T14:00:00.001-06:00</published><updated>2010-02-05T22:38:40.621-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Introducing.... Bryk Shythaus!</title><content type='html'>I was inspired recently by the punny name &lt;a href="http://www.urbandictionary.com/define.php?term=Built%20like%20a%20Brick%20Shithouse"&gt;Bryk Shythaus&lt;/a&gt; to create a half-orc fighter PC with no campaign to call home. After a discussion with another DM today I decided maybe Bryk would work just as well or better as an NPC, and it sounds like he'd actually see some table time that way. So, for the DM I was talking to and anyone else who could use a big dumb thug around 4th level in 4e, I present...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/S2xiu7vgVgI/AAAAAAAAAqk/zQ47s8VIQQI/s1600-h/Bryk.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 226px; height: 320px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/S2xiu7vgVgI/AAAAAAAAAqk/zQ47s8VIQQI/s320/Bryk.gif" alt="" id="BLOGGER_PHOTO_ID_5434827408779793922" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/Sk90GPlhSoI/AAAAAAAAAks/qZm7CLvQXyA/s1600-h/CyclopsWoman.gif"&gt;&lt;br /&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Bryk Shythaus, Half-Orc Thug&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;Bryk is, well, Bryk is &lt;/span&gt;pretty much just a big dumb thug.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 4 Brute&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Bryk Shythaus&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 175&lt;/div&gt;Medium natural humanoid&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +5 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +2&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 66; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 33&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 16; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 17, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 17, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 14&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6 (8 when charging)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Flail&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+7 vs. AC; 1d10 + 4 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Tide of Iron&lt;/span&gt; (standard; at-will) &lt;/div&gt;+7 vs. AC; 1d10 + 4 damage, and the target is pushed 1 square.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Brute Strike&lt;/span&gt; (standard; encounter) &lt;/div&gt;+7 vs. AC; 3d10 + 4 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Sweeping Blow&lt;/span&gt; (standard; recharge 6) &lt;/div&gt;Close burst 1, targets enemies; +9 vs. AC; 1d10 + 4 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Furious Assault&lt;/span&gt; (free, when the half-orc thug damages an enemy; encounter)&lt;/div&gt;The thug's attack deals 1d10 extra damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common, Giant&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Athletics +11, Endurance+10, Intimidate +6&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 18 (+6) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 17 (+5) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 10 (+2)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 16 (+5) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 8 (+1) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 8 (+1)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Equipment&lt;/span&gt; chain mail, flail, heavy shield&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Half-Orc Thug Tactics&lt;br /&gt;&lt;/div&gt;A half-orc thug wades into the thick of its enemies, using its &lt;span style="font-style: italic;"&gt;sweeping blow&lt;/span&gt; to strike as many as possible if it gets surrounded.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Half-orc thugs are often found allied with pirates, slavers, or other seedy types.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 3 Encounter (XP 737)&lt;/span&gt;&lt;br /&gt;* 1 half-orc thug (level 4 brute)&lt;br /&gt;* 3 human bandits (level 2 skirmisher)&lt;br /&gt;* 6 human rabble (level 2 minion)&lt;br /&gt;&lt;/blockquote&gt;As an NPC, power-wise, he's still pretty much the fighter I was planning to have built by around 4th level.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-963081908283084728?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/963081908283084728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=963081908283084728' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/963081908283084728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/963081908283084728'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2010/02/introducing-bryk-shythaus.html' title='Introducing.... Bryk Shythaus!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/S2xiu7vgVgI/AAAAAAAAAqk/zQ47s8VIQQI/s72-c/Bryk.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2231880272300293160</id><published>2009-09-17T17:00:00.002-05:00</published><updated>2009-09-17T17:00:02.465-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Playtesting the Scorpire Vampion</title><content type='html'>During &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck-hiatus.html"&gt;hiatus&lt;/a&gt; I'm revisiting the WWtH monsters and trying them out in actual 4e combat encounters. With the party at first level we tested out the &lt;a href="http://neartpk.blogspot.com/2009/08/weekly-what-heck-monsters-now-with.html"&gt;beelion&lt;/a&gt;, the &lt;a href="http://neartpk.blogspot.com/2009/08/testing-out-doppelganger-freak.html"&gt;doppelganger freak&lt;/a&gt; and the &lt;a href="http://neartpk.blogspot.com/2009/08/playtesting-laughing-lambchop-lizard.html"&gt;laughing lambchop lizard&lt;/a&gt;, then tweaked the latter two and &lt;a href="http://neartpk.blogspot.com/2009/08/post-revision-playtest-success.html"&gt;ran them again&lt;/a&gt;. After leveling the party up to level 2 and giving them appropriate gear, we completed a &lt;a href="http://neartpk.blogspot.com/2009/09/playtesting-saber-tooth-lycotaur.html"&gt;couple&lt;/a&gt; of &lt;a href="http://neartpk.blogspot.com/2009/09/playtesting-ridgeback.html"&gt;level 2&lt;/a&gt; encounters. It turns out the Weekly What the Heck is kinda shy on level 2 sample encounters, so this week we leveled 'em up again and moved on to level 3. The party is still:&lt;br /&gt;A goliath warden&lt;br /&gt;A gnome bard&lt;br /&gt;A longtooth shifter ranger&lt;br /&gt;A deva invoker&lt;br /&gt;&lt;br /&gt;The girls decided the gimmicky &lt;a href="http://www.wizards.com/default.asp?x=products/dndmin/950510000"&gt;Teleport Temple&lt;/a&gt; was no fun anymore, so they told me their characters were leaving. Fine. They stepped outside into the Dragon Graveyard map from &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/953777400"&gt;Fantastic Locations: Dragondown Grotto&lt;/a&gt;. The &lt;a href="http://neartpk.blogspot.com/2008/08/shards-of-gate-of-darkness-part-4.html"&gt;last time they were here&lt;/a&gt; they almost lost half the party. *evil laughter* My favorite frightened wizard ran by again, yelling 'It's the zombie apocalypse! Aaah!" A half-dozen zombies and guy who kinda looked like a vampire came shambling out of the shadows around them. This was almost the level 3 sample encounter from the &lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-scorpire-vampion.html"&gt;scorpire vampion entry&lt;/a&gt;, but I replaced the gravehound with a scorpire scuttler.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/SrIoARom_CI/AAAAAAAAAoA/nxq9c8IHAPo/s1600-h/HypnoticGaze.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 130px; height: 239px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/SrIoARom_CI/AAAAAAAAAoA/nxq9c8IHAPo/s320/HypnoticGaze.gif" alt="" id="BLOGGER_PHOTO_ID_5382408489860004898" border="0" /&gt;&lt;/a&gt;The girls spotted the minion-ness of the zombie rotters pretty quickly and made short work of the lot of them. The zombie brute put up a little more of a fight but not much. One of the items they picked up for the ranger was a &lt;span style="font-style: italic;"&gt;+1 sunblade scimitar&lt;/span&gt;, and she was enjoying its radiant damage very much. In fact, a critical from the scimitar in the third or fourth round took the corruption corpse from full hit points to &lt;span style="font-weight: bold;"&gt;two&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Meanwhile, the WWtH monsters weren't faring much better. The scorpire vampion missed the warden with his &lt;span style="font-style: italic;"&gt;hypnotic gaze&lt;/span&gt;, and only caught the warden in his &lt;span style="font-style: italic;"&gt;confounding stare&lt;/span&gt; blast. But the warden made her beginning-of-turn saving throw against the stare and was right back on him. The scuttler leaped out from a hiding place and attacked the bard, but missed with the bite part of its &lt;span style="font-style: italic;"&gt;scorpilock&lt;/span&gt; attack. The gnome faded away and got behind cover where she could blast the scuttler with impunity. The scuttler tried to daze the invoker but failed due to the bard's &lt;span style="font-style: italic;"&gt;misdirected mark&lt;/span&gt;, then couldn't hit with its bite either. With their recharge powers spent (and not recharging, despite what felt like a dozen rolls) the scorpires were easily defeated.&lt;br /&gt;&lt;br /&gt;The scorpires were obviously created before I read the design advice somewhere that a monster should have one recharge power at most. That advice is dead on. Tracking the multiple possible recharges on just two monsters was a pain. Also, it's a little weird how the hypnotic gaze works differently on the scuttler and the vampion (a minor action for one, standard for the other). A little rework and another playtest is in order, I think. My initial thought is that &lt;span style="font-style: italic;"&gt;scorpilock &lt;/span&gt;should be at-will, &lt;span style="font-style: italic;"&gt;confounding stare&lt;/span&gt; should be encounter, and &lt;span style="font-style: italic;"&gt;hypnotic gaze&lt;/span&gt; should be a standard action for both monsters (and possibly also at-will, at least for the vampion).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2231880272300293160?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2231880272300293160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2231880272300293160' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2231880272300293160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2231880272300293160'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/09/playtesting-scorpire-vampion.html' title='Playtesting the Scorpire Vampion'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/SrIoARom_CI/AAAAAAAAAoA/nxq9c8IHAPo/s72-c/HypnoticGaze.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-4047786070881487768</id><published>2009-09-11T17:00:00.000-05:00</published><updated>2009-09-11T17:00:00.142-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Playtesting the Ridgeback</title><content type='html'>During &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck-hiatus.html"&gt;hiatus&lt;/a&gt; I'm revisiting the WWtH monsters and trying them out in actual 4e combat encounters. With the party at first level we tested out the &lt;a href="http://neartpk.blogspot.com/2009/08/weekly-what-heck-monsters-now-with.html"&gt;beelion&lt;/a&gt;, the &lt;a href="http://neartpk.blogspot.com/2009/08/testing-out-doppelganger-freak.html"&gt;doppelganger freak&lt;/a&gt; and the &lt;a href="http://neartpk.blogspot.com/2009/08/playtesting-laughing-lambchop-lizard.html"&gt;laughing lambchop lizard&lt;/a&gt;, then tweaked the latter two and &lt;a href="http://neartpk.blogspot.com/2009/08/post-revision-playtest-success.html"&gt;ran them again&lt;/a&gt;. After leveling the party up to level 2 and giving them appropriate gear, we've started in on the level 2 monsters. The party is still:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/SqLEUR2T60I/AAAAAAAAAmo/FNw3Gqys5TE/s1600-h/teletemple.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 309px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/SqLEUR2T60I/AAAAAAAAAmo/FNw3Gqys5TE/s320/teletemple.jpg" alt="" id="BLOGGER_PHOTO_ID_5378076757701421890" border="0" /&gt;&lt;/a&gt;A goliath warden&lt;br /&gt;A gnome bard&lt;br /&gt;A longtooth shifter ranger&lt;br /&gt;A deva invoker&lt;br /&gt;&lt;br /&gt;Last week we got through one encounter showcasing the &lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-saber-tooth-lycotaur.html"&gt;sabre-tooth lycotaur&lt;/a&gt;. This week we tried out the &lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-ridgeback.html"&gt;ridgeback loper&lt;/a&gt;. The map was still Teleport Temple from the &lt;a href="http://www.wizards.com/default.asp?x=products/dndmin/950510000"&gt;War Drums Starter Set&lt;/a&gt;. The party started in the top center of the image to the left, hanging out outside the room after their encounter with the lycotaurs. Since I liked the frightened screaming wizard so much last week, he ran by again. "A wizard runs around the corner yelling 'Goblins on giant lizards are attacking! Aaah!' Roll for initiative."&lt;br /&gt;&lt;br /&gt;The encounter was two ridgeback lopers and four goblin warriors, with two goblins mounted on each loper in side baskets like in the picture on &lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-ridgeback.html"&gt;the monster entry&lt;/a&gt;. Oops, looks like in trying to alter the encounter to put in evil enemies I missed the "rider nth level or higher" rule that mounts always have. Oh well, it's a weird rule anyway. The first loper was spotted in the opening just below the square wall/pillar/whatever. The party (except the invoker) won initiative and charged it. Then the second loper came around the corner at the top left of the map and its goblins started throwing things at the invoker.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SqnhG0aEkeI/AAAAAAAAAnc/w5zAI3mUux0/s1600-h/HoppingGait.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 254px; height: 320px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SqnhG0aEkeI/AAAAAAAAAnc/w5zAI3mUux0/s320/HoppingGait.gif" alt="" id="BLOGGER_PHOTO_ID_5380078737134227938" border="0" /&gt;&lt;/a&gt;Surrounded, the bard and invoker ducked for cover and plugged away with their ranged attacks. The ranger and warden pretty quickly dispatched their loper and scattered the two goblins. The goblins moved next to the nearby teleporters and the ranger and warden obliged me by missing each of them, allowing them to use &lt;span style="font-style: italic;"&gt;goblin tactics&lt;/span&gt; to shift into the teleporter and blink away to the upper right corner where they could join in the harassment of the other two PCs.&lt;br /&gt;&lt;br /&gt;Meanwhile, the loper-and-two-riders arrangement was turning out to be quite vulnerable to the invoker's area attacks, but the invoker was pretty vulnerable to their highly mobile return fire. The loper fell first, however, and the deadly bard followed up by using an action point to viciously mock both riders to death in one round. After that the party easily chased down and mopped up the last two goblins.&lt;br /&gt;&lt;br /&gt;The lopers were probably too constrained by the tight hallways on the Teleport Temple map. They were pretty effective anyway, granting their two riders hefty attack and damage bonuses almost every round (especially the second one, which had more room to maneuver). If the battle had taken place on a wide open outdoor map, I'm sure the PCs would have taken a lot more damage from bonus-laden missile fire.&lt;br /&gt;&lt;br /&gt;The encounter composition raised one interesting question, though. The goblin warriors get +1d6 damage if they move more than 4 squares due to &lt;span style="font-style: italic;"&gt;great position&lt;/span&gt;, but the loper also grants +1d6 damage with &lt;span style="font-style: italic;"&gt;hopping gait&lt;/span&gt; if it moves more than 4 squares. I presume the warriors get the bonus even though they're not using their own move since it's just based on distance from starting square, but then do the two damage bonuses stack? I was ruling that they didn't since it seemed like an overwhelming amount of damage if they did, but I'm not sure that was right.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-4047786070881487768?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/4047786070881487768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=4047786070881487768' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4047786070881487768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4047786070881487768'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/09/playtesting-ridgeback.html' title='Playtesting the Ridgeback'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/SqLEUR2T60I/AAAAAAAAAmo/FNw3Gqys5TE/s72-c/teletemple.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-4058990618027423214</id><published>2009-09-08T17:00:00.003-05:00</published><updated>2009-09-08T17:00:02.766-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Playtesting the Saber-Tooth Lycotaur</title><content type='html'>During &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck-hiatus.html"&gt;hiatus&lt;/a&gt; I'm revisiting the WWtH monsters and trying them out in actual 4e combat encounters. With the party at first level we tested out the &lt;a href="http://neartpk.blogspot.com/2009/08/weekly-what-heck-monsters-now-with.html"&gt;beelion&lt;/a&gt;, the &lt;a href="http://neartpk.blogspot.com/2009/08/testing-out-doppelganger-freak.html"&gt;doppelganger freak&lt;/a&gt; and the &lt;a href="http://neartpk.blogspot.com/2009/08/playtesting-laughing-lambchop-lizard.html"&gt;laughing lambchop lizard&lt;/a&gt;, then tweaked the latter two and &lt;a href="http://neartpk.blogspot.com/2009/08/post-revision-playtest-success.html"&gt;ran them again&lt;/a&gt;. Last Sunday we leveled the party up to level 2, gave out appropriate gear as level 1 parcels, and started in on the level 2 monsters. The party is still:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/SqLEUR2T60I/AAAAAAAAAmo/FNw3Gqys5TE/s1600-h/teletemple.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 309px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/SqLEUR2T60I/AAAAAAAAAmo/FNw3Gqys5TE/s320/teletemple.jpg" alt="" id="BLOGGER_PHOTO_ID_5378076757701421890" border="0" /&gt;&lt;/a&gt;A goliath warden&lt;br /&gt;A gnome bard&lt;br /&gt;A longtooth shifter ranger&lt;br /&gt;A deva invoker&lt;br /&gt;&lt;br /&gt;We got through one encounter showcasing the &lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-saber-tooth-lycotaur.html"&gt;sabre-tooth lycotaur&lt;/a&gt;. This time the map was Teleport Temple from the &lt;a href="http://www.wizards.com/default.asp?x=products/dndmin/950510000"&gt;War Drums Starter Set&lt;/a&gt;. The party started in the room in the top center of the image to the left. The girls tried pulling some kind of story setup out of me. I wasn't in the mood, so I went with "A wizard runs past the doorway yelling 'Lycanthropes! Aaah!' Roll for initiative."&lt;br /&gt;&lt;br /&gt;I like the image of the frightened screaming wizard so much I might use it to start every session from now on.&lt;br /&gt;&lt;br /&gt;The encounter was similar to the level 3 lycotaur sample encounter, downgraded to level 2 with only two lycotaurs and one wererat instead of three and two. The monsters started near the teleporters in the upper right corner. They won initiative and charged the party, but only one rat got close enough to actually attack in the first round.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SqLYg4gWFeI/AAAAAAAAAmw/eEcFs3102gE/s1600-h/LycotaurAndWererat.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 263px; height: 304px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SqLYg4gWFeI/AAAAAAAAAmw/eEcFs3102gE/s320/LycotaurAndWererat.gif" alt="" id="BLOGGER_PHOTO_ID_5378098964469257698" border="0" /&gt;&lt;/a&gt;The rats were dropped pretty quickly, but bought the wererat some time to get in position. The lycotaurs stood back and threw invisible logs at the warden for most of the fight, setting her up to take sneak attack damage from the wererat. This synergy worked really well for a few rounds until the ranger and the warden managed to take out the wererat.&lt;br /&gt;&lt;br /&gt;While the wererat was being whittled down in melee the invoker was softening up the lycotaurs, so once the wererat fell they followed pretty quickly. The last monster tried the &lt;span style="font-style: italic;"&gt;flash the bling&lt;/span&gt;/&lt;span style="font-style: italic;"&gt;confusing lick&lt;/span&gt; combo as a desperation measure, but was foiled by the needed dual attack roll (the burst only affected the ranger and the lick didn't hit her Fortitude). When the lycotaurs fell I forgot about their &lt;span style="font-style: italic;"&gt;ferocity&lt;/span&gt; power, but it really wouldn't have made any difference.&lt;br /&gt;&lt;br /&gt;Everything went pretty well with this fight. I would have liked to see the flash/lick combo actually connect to see what chaos it unleashed, but the fact that three attack rolls against different defenses need to hit for any damage to be done (flash/Will, lick/Fortitude, charge (and maybe OAs)/AC) is really the factor that balances that attack anyway.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-4058990618027423214?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/4058990618027423214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=4058990618027423214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4058990618027423214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4058990618027423214'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/09/playtesting-saber-tooth-lycotaur.html' title='Playtesting the Saber-Tooth Lycotaur'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/SqLEUR2T60I/AAAAAAAAAmo/FNw3Gqys5TE/s72-c/teletemple.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8294062560890841375</id><published>2009-08-31T17:00:00.000-05:00</published><updated>2009-08-31T17:00:03.956-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Post-Revision Playtest: Success!</title><content type='html'>Last Sunday night I ran encounters with the &lt;a href="http://neartpk.blogspot.com/2009/08/testing-out-doppelganger-freak.html"&gt;doppelganger freak&lt;/a&gt; and the &lt;a href="http://neartpk.blogspot.com/2009/08/playtesting-laughing-lambchop-lizard.html"&gt;updated laughing lambchop lizard&lt;/a&gt;. The map was still Dwarven Outpost from the &lt;a href="http://www.wizards.com/default.asp?x=products/dndmin/215510000"&gt;Miniatures Game Starter Set&lt;/a&gt;. The party started in the outpost building after their rest.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/SpnGtK652ZI/AAAAAAAAAmg/U8yLS4tUiM4/s1600-h/DirectedShock.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 186px; height: 320px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/SpnGtK652ZI/AAAAAAAAAmg/U8yLS4tUiM4/s320/DirectedShock.gif" alt="" id="BLOGGER_PHOTO_ID_5375546109571226002" border="0" /&gt;&lt;/a&gt;To showcase the freak I used a simple wolf pack style encounter with two freaks and three goblin warriors (all skirmishers). The group of monsters tried to sneak up on the party but blew a stealth check. We rolled initiative with the monsters creeping up on the side of the outpost away from the water. The warden won initiative and got between the party and the monsters, then got swarmed.&lt;br /&gt;&lt;br /&gt;The two freaks spent pretty much all their time trying to get sneak attacks on the warden. Their &lt;span style="font-style: italic;"&gt;confusing shift&lt;/span&gt; power worked nicely, targeting the warden's weak Will. Once in melee, the combination of &lt;span style="font-style: italic;"&gt;confusing shift&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;combat advantage&lt;/span&gt; gave them sneak attack damage on most every hit, and they also used it to simply shift around into flanking positions. The last one almost managed to prolong his pitiful life by hitting the ranger with &lt;span style="font-style: italic;"&gt;confusing shapeshift&lt;/span&gt;, but the warden just dragged it to its doom when the ranger found herself unable to both move and attack. Overall the freaks felt interesting and threatening without being overwhelming.&lt;br /&gt;&lt;br /&gt;For the lizards I used the same sample encounter with the updated stats. They also didn't start the encounter all crammed in the outpost like last time (they started by crawling out of the water and over the bridge as the party came around the building again). Befitting their new status as soldiers, the regular lizards formed a wall around the party while the lightning lizards stood back and threw &lt;span style="font-style: italic;"&gt;directed shocks&lt;/span&gt;. With the updated stats, a pack of lizards now makes a good double line style encounter.&lt;br /&gt;&lt;br /&gt;The lightning lizards never got into a good position to use their &lt;span style="font-style: italic;"&gt;lethal shock&lt;/span&gt; bursts, but they managed to do a lot of damage one target at a time anyway. Again, I forgot to use &lt;span style="font-style: italic;"&gt;cheshire fade &lt;/span&gt;when I should have, but that's a minor issue. None of them used &lt;span style="font-style: italic;"&gt;sideburn flare&lt;/span&gt;, either, but the fight was pretty static once joined so immobilizing party members wouldn't have changed much. I'm not quite as happy with the lizards as I am with the freaks, but they're miles better than they were.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8294062560890841375?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8294062560890841375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8294062560890841375' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8294062560890841375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8294062560890841375'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/08/post-revision-playtest-success.html' title='Post-Revision Playtest: Success!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/SpnGtK652ZI/AAAAAAAAAmg/U8yLS4tUiM4/s72-c/DirectedShock.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2615330115098298521</id><published>2009-08-24T17:00:00.006-05:00</published><updated>2009-08-24T17:00:01.951-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Playtesting the Laughing Lambchop Lizard</title><content type='html'>I want to say up front that if anyone has used the laughing lambchop lizard sample encounter as written on a low level 4e party, I'm really sorry if I wiped your party out (and I probably did).&lt;br /&gt;&lt;br /&gt;During &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck-hiatus.html"&gt;hiatus&lt;/a&gt; I'm revisiting the WWtH monsters and trying them out in actual 4e combat encounters. So far I've done a &lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-beelion.html"&gt;beelion&lt;/a&gt; &lt;a href="http://neartpk.blogspot.com/2009/08/weekly-what-heck-monsters-now-with.html"&gt;test&lt;/a&gt; and a &lt;a href="http://neartpk.blogspot.com/2009/07/why-thats-doppelganger-freak.html"&gt;doppelganger freak&lt;/a&gt; &lt;a href="http://neartpk.blogspot.com/2009/08/testing-out-doppelganger-freak.html"&gt;test&lt;/a&gt;. I ran the sample encounter for the &lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-laughing-lambchop-lizard-of.html"&gt;laughing lambchop lizard&lt;/a&gt; last week (this post is late because I've been dreading how much rework the monster was going to need). The party is still:&lt;br /&gt;A goliath warden&lt;br /&gt;A gnome bard&lt;br /&gt;A longtooth shifter ranger&lt;br /&gt;A deva invoker&lt;br /&gt;&lt;br /&gt;The sample encounter for the laughing lambchop lizard is 4 regular lizards and 2 lizards of lightning. Again, the map was Dwarven Outpost from the &lt;a href="http://www.wizards.com/default.asp?x=products/dndmin/215510000"&gt;Miniatures Game Starter Set&lt;/a&gt;. This time the monsters were inside the ruined outpost building and the PCs were coming across the bridge toward it. The party heard the lizards and the ranger managed to sneak up and get a look at them without alerting them.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SpFgPEc6AvI/AAAAAAAAAmY/tmLSGMRqaKc/s1600-h/LethalShock.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px; height: 246px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SpFgPEc6AvI/AAAAAAAAAmY/tmLSGMRqaKc/s320/LethalShock.gif" alt="" id="BLOGGER_PHOTO_ID_5373181642439000818" border="0" /&gt;&lt;/a&gt;The ranger used her surprise round to fire arrows at the lizards, but then the lizards won initiative and swarmed her. Before I even rolled the first attack I realized that letting each of the six lizards catch her with a &lt;span style="font-style: italic;"&gt;lethal shock&lt;/span&gt; would result in instant nasty electrical death. So the first change to the lizards, before they rolled their first attack, was to remove the &lt;span style="font-style: italic;"&gt;lethal shock&lt;/span&gt; power from the plain laughing lambchop lizards. As a result, most of the lizards didn't attack this round, but moved into better positions. The party moved closer and got in a few hits.&lt;br /&gt;&lt;br /&gt;In round 2, one lizard of lightning had the ranger and warden in range for a &lt;span style="font-style: italic;"&gt;lethal shock&lt;/span&gt;, while the other moved into position to catch the entire party. I quickly realized that adding an attack bonus and damage for each lizard in the burst would spell instant TPK, so &lt;span style="font-style: italic;"&gt;lethal shock&lt;/span&gt; was toned back to only add bonuses for other lizards of lightning in the burst. Even with that nerf, since the ranger was hit by two bursts she was going to die instantly, so the 2d8 damage per lizard was nerfed to 1d8. The ranger went down anyway, but at least wasn't instantly dead.&lt;br /&gt;&lt;br /&gt;With &lt;span style="font-style: italic;"&gt;lethal shock&lt;/span&gt; nerfed and spent, the rest of the fight was pretty dull, mostly because I forgot to use the &lt;span style="font-style: italic;"&gt;cheshire fade&lt;/span&gt; power so my lizards never pulled back when damaged like they were supposed to. I think I'll make that one "when bloodied" so there's no question of when to use it. I'm also changing the plain lizards from lurkers to soldiers since they no longer have a big boom attack and their job will be to shield the artillery lightning lizards.&lt;br /&gt;&lt;br /&gt;Updated stat blocks:&lt;br /&gt;&lt;table style="position: relative; z-index: 1;" width="400"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;ul id="___START_LAUGHING_LAMBCHOP_LIZARD_CODE___" class="monstercard" style="border: 1px solid black; margin: 0pt; padding: 0pt; list-style-type: none; list-style-image: none; list-style-position: outside; width: 400px; font-family: Arial,Helvetica,sans-serif; line-height: normal;"&gt;&lt;li&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: right; width: 180px; font-size: 14px; line-height: 20px; text-align: right;"&gt;Level 1 Soldier&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 180px; font-weight: bold; font-size: 14px; line-height: 20px;"&gt;Laughing Lambchop Lizard&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; height: 18px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 260px; font-size: 12px; line-height: 18px;"&gt;Small natural magical beast&lt;/li&gt;&lt;li style="padding: 0pt 10px; float: left; width: 100px; font-size: 12px; line-height: 18px; text-align: right;"&gt;XP 100&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; width: 100px; display: inline;"&gt;&lt;strong&gt;Initiative&lt;/strong&gt; +5&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 260px; display: inline; text-align: right;"&gt;&lt;strong&gt;Senses&lt;/strong&gt; Perception +1&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;HP &lt;/strong&gt; 29; &lt;strong&gt;Bloodied &lt;/strong&gt; 14&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;AC &lt;/strong&gt; 17; &lt;strong&gt;Fortitude &lt;/strong&gt; 12, &lt;strong&gt;Reflex &lt;/strong&gt; 14, &lt;strong&gt;Will &lt;/strong&gt; 12&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Immunities &lt;/strong&gt;Resist 10 lightning&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Speed &lt;/strong&gt; 7, climb 5&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-basic-melee.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Bite &lt;/strong&gt; (standard; at-will)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+6 vs. AC; 1d10 damage.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-melee.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Sideburn Flare &lt;/strong&gt; (move; at-will)&lt;strong&gt; •  Fear&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+4 vs. Will; the target is immobilized until the end of the laughing lambchop lizard's next turn.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Annoy the Weak &lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The laughing lambchop lizard possesses the cat's abnormal talent for finding out who, in a group, will be most annoyed by its presence and targeting that person. The DM should feel free to use all available knowledge of the party members' weaknesses and defense numbers to decide who will be most vulnerable to its attacks, and attack that PC.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Cheshire Fade &lt;/strong&gt; (free, when first bloodied; encounter)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The laughing lambchop lizard disappears except for its grin, shifts 4 squares and turns invisible until it attacks or until the end of its next turn.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 130px; display: inline;"&gt;&lt;strong&gt;Align.&lt;/strong&gt; Unaligned &lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 230px; display: inline; text-align: right;"&gt;&lt;strong&gt;Lang.&lt;/strong&gt; Common&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Skills&lt;/strong&gt; Stealth +8&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Str&lt;/strong&gt; 10 (0)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Dex&lt;/strong&gt; 16 (+3)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Wis&lt;/strong&gt; 13 (+1)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Con&lt;/strong&gt; 13 (+1)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Int&lt;/strong&gt; 7 (--2)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Cha&lt;/strong&gt; 12 (+1)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Equipment &lt;/strong&gt;---&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Tactics &lt;/strong&gt;A laughing lambchop lizard will seek out enemies with low Will defenses and exploit their vulnerability to &lt;i&gt;sideburn flare&lt;/i&gt;.&lt;br /&gt;&lt;strong&gt;Source &lt;/strong&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-laughing-lambchop-lizard-of.html"&gt;Weekly What the Heck&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; color: rgb(102, 102, 102); text-align: right; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 8px; line-height: 12px;"&gt;&lt;li style="padding: 3px 2px 2px 0pt;"&gt;Created with DungeonMastering.com's &lt;a style="color: rgb(102, 102, 102); text-decoration: underline;" href="http://tools.dungeonmastering.com/?dmta=1928" title="Dungeons and Dragons DM Tools"&gt;DM Tools&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table style="position: relative; z-index: 1;" width="400"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;ul id="___START_LAUGHING_LAMBCHOP_LIZARD_..._OF_LIGHTNING_CODE___" class="monstercard" style="border: 1px solid black; margin: 0pt; padding: 0pt; list-style-type: none; list-style-image: none; list-style-position: outside; width: 400px; font-family: Arial,Helvetica,sans-serif; line-height: normal;"&gt;&lt;li&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: right; width: 180px; font-size: 14px; line-height: 20px; text-align: right;"&gt;Level 2 Artillery&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 180px; font-weight: bold; font-size: 14px; line-height: 20px;"&gt;Laughing Lambchop Lizard ... of Lightning&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; height: 18px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 260px; font-size: 12px; line-height: 18px;"&gt;Small natural magical beast&lt;/li&gt;&lt;li style="padding: 0pt 10px; float: left; width: 100px; font-size: 12px; line-height: 18px; text-align: right;"&gt;XP 125&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; width: 100px; display: inline;"&gt;&lt;strong&gt;Initiative&lt;/strong&gt; +4&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 260px; display: inline; text-align: right;"&gt;&lt;strong&gt;Senses&lt;/strong&gt; Perception +3&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;HP &lt;/strong&gt; 32; &lt;strong&gt;Bloodied &lt;/strong&gt; 16&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;AC &lt;/strong&gt; 14; &lt;strong&gt;Fortitude &lt;/strong&gt; 14, &lt;strong&gt;Reflex &lt;/strong&gt; 15, &lt;strong&gt;Will &lt;/strong&gt; 14&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Immunities &lt;/strong&gt;Resist 10 lightning&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Speed &lt;/strong&gt; 7, climb 5&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-basic-melee.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Bite &lt;/strong&gt; (standard; at-will)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+9 vs. AC; 1d10 damage.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-melee.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Sideburn Flare &lt;/strong&gt; (move; at-will)&lt;strong&gt; •  Fear&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+6 vs. Will; the target is immobilized (save ends).&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-ranged.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Directed Shock &lt;/strong&gt; (standard; at-will)&lt;strong&gt; •  Lightning&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;Ranged 10; +8 vs. Fortitude; 2d6 + 3 lightning damage.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-close.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Lethal Shock &lt;/strong&gt; (standard; recharge 6)&lt;strong&gt; •  Lightning&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;Close burst 5; laughing lambchop lizards are immune; +1 (+1 for each other laughing lambchop lizard ... of lightning in the burst) vs. Reflex; 1d8 lightning damage (+1d8 for each other laughing lambchop lizard ... of lightning in the burst).&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Annoy the Weak &lt;/strong&gt; (standard; at-will)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The laughing lambchop lizard possesses the cat's abnormal talent for finding out who, in a group, will be most annoyed by its presence and targeting that person. The DM should feel free to use all available knowledge of the party members' weaknesses and defense numbers to decide who will be most vulnerable to its attacks, and attack that PC.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Cheshire Fade &lt;/strong&gt; (free, when first bloodied; encounter)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The laughing lambchop lizard disappears except for its grin, shifts 4 squares and turns invisible until it attacks or until the end of its next turn.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 130px; display: inline;"&gt;&lt;strong&gt;Align.&lt;/strong&gt; Unaligned &lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 230px; display: inline; text-align: right;"&gt;&lt;strong&gt;Lang.&lt;/strong&gt; Common&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Skills&lt;/strong&gt; Stealth +8&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Str&lt;/strong&gt; 10 (+1)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Dex&lt;/strong&gt; 17 (+4)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Wis&lt;/strong&gt; 14 (+3)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Con&lt;/strong&gt; 14 (+3)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Int&lt;/strong&gt; 7 (--1)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Cha&lt;/strong&gt; 12 (+2)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Equipment &lt;/strong&gt;---&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Tactics &lt;/strong&gt;A laughing lambchop lizard ... of lightning will target enemies with low Fortitude defenses with &lt;i&gt;directed shock&lt;/i&gt;. If forced into close combat it uses the same tactics as a laughing lambchop lizard.&lt;br /&gt;&lt;strong&gt;Source &lt;/strong&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-laughing-lambchop-lizard-of.html"&gt;Weekly What the Heck&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; color: rgb(102, 102, 102); text-align: right; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 8px; line-height: 12px;"&gt;&lt;li style="padding: 3px 2px 2px 0pt;"&gt;Created with DungeonMastering.com's &lt;a style="color: rgb(102, 102, 102); text-decoration: underline;" href="http://tools.dungeonmastering.com/?dmta=1928" title="Dungeons and Dragons DM Tools"&gt;DM Tools&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2615330115098298521?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2615330115098298521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2615330115098298521' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2615330115098298521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2615330115098298521'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/08/playtesting-laughing-lambchop-lizard.html' title='Playtesting the Laughing Lambchop Lizard'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SpFgPEc6AvI/AAAAAAAAAmY/tmLSGMRqaKc/s72-c/LethalShock.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-865231605660992011</id><published>2009-08-14T17:00:00.004-05:00</published><updated>2009-08-14T17:00:01.210-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Testing Out the Doppelganger Freak</title><content type='html'>During &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck-hiatus.html"&gt;hiatus&lt;/a&gt; I'm revisiting the WWtH monsters and trying them out in actual 4e combat encounters. We tested out the &lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-beelion.html"&gt;beelion&lt;/a&gt; &lt;a href="http://neartpk.blogspot.com/2009/08/weekly-what-heck-monsters-now-with.html"&gt;earlier in the week&lt;/a&gt;. I ran another encounter Wednesday evening. The party is still:&lt;br /&gt;A goliath warden&lt;br /&gt;A gnome bard&lt;br /&gt;A longtooth shifter ranger&lt;br /&gt;A deva invoker&lt;br /&gt;&lt;br /&gt;We got through one encounter again: this time the sample encounter for the &lt;a href="http://neartpk.blogspot.com/2009/07/why-thats-doppelganger-freak.html"&gt;doppelganger freak&lt;/a&gt;. Again, the map was Dwarven Outpost from the &lt;a href="http://www.wizards.com/default.asp?x=products/dndmin/215510000"&gt;Miniatures Game Starter Set&lt;/a&gt;. This time the monsters were scattered around on the far side of the water from the PCs.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SoSX-3IQ7rI/AAAAAAAAAmQ/ot9kWlpSM-w/s1600-h/ConfusingShift.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 207px; height: 280px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SoSX-3IQ7rI/AAAAAAAAAmQ/ot9kWlpSM-w/s320/ConfusingShift.gif" alt="" id="BLOGGER_PHOTO_ID_5369583761938771634" border="0" /&gt;&lt;/a&gt;This starting position was an abject tactical fail for the monsters. Even though they won initiative, only two of the monsters had any ranged attacks, and they started too far away for even those guys to get a good shot without moving closer. The only advantage the monsters had was that since they were spread out the invoker couldn't mow down all the minions in one blast, but that really didn't matter since the minions came trickling in one or two at a time anyway as their initial position allowed.&lt;br /&gt;&lt;br /&gt;The goblins managed to nickel and dime the ranger down by concentrating their ranged attacks on her, but the bard got her right back up. By the time the doppelganger even got near the fight it was basically over. The doppelganger tried to daze the ranger with &lt;span style="font-style: italic;"&gt;confusing shapeshift&lt;/span&gt; but only got its minion ally and spoiled his ability to flank. The doppelganger also missed its sole good shot at a sneak attack due to a well-timed &lt;span style="font-style: italic;"&gt;blades of astral fire&lt;/span&gt; from the invoker.  After that it got pulled into a flank by the warden and beaten like a red-headed stepchild.&lt;br /&gt;&lt;br /&gt;As a fight, this gave the party a chance to kick some ass and take some names, and after the &lt;a href="http://neartpk.blogspot.com/2009/08/weekly-what-heck-monsters-now-with.html"&gt;tough beelion battle&lt;/a&gt; I think they appreciated that. As a playtest for the doppelganger, it wasn't worth much. I'll probably have to throw another doppelganger encounter at them in closer quarters and with more freaks to get a good test.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-865231605660992011?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/865231605660992011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=865231605660992011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/865231605660992011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/865231605660992011'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/08/testing-out-doppelganger-freak.html' title='Testing Out the Doppelganger Freak'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SoSX-3IQ7rI/AAAAAAAAAmQ/ot9kWlpSM-w/s72-c/ConfusingShift.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-3921274641648761805</id><published>2009-08-13T17:00:00.004-05:00</published><updated>2009-08-13T17:00:04.220-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck Monsters - Now With Playtesting!</title><content type='html'>I thought during hiatus would be a good time to revisit the WWtH monsters and try them out in actual 4e combat encounters. I've used a few of them before, but probably less than half a dozen out of the over 40 the feature has generated.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SoM_3toqNtI/AAAAAAAAAmI/csBgHQfv1Is/s1600-h/AlluringGaze.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 163px; height: 320px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SoM_3toqNtI/AAAAAAAAAmI/csBgHQfv1Is/s320/AlluringGaze.gif" alt="" id="BLOGGER_PHOTO_ID_5369205407131252434" border="0" /&gt;&lt;/a&gt;So Monday evening the girls whipped up a four-PC party covering the four 4e roles and all four power sources. They brought to the table:&lt;br /&gt;A goliath warden&lt;br /&gt;A gnome bard&lt;br /&gt;A longtooth shifter ranger&lt;br /&gt;A deva invoker&lt;br /&gt;&lt;br /&gt;We got through one encounter: the sample encounter I whipped up for the &lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-beelion.html"&gt;beelion&lt;/a&gt; (3 kobold skirmishers and a beelion). The map was Dwarven Outpost from the &lt;a href="http://www.wizards.com/default.asp?x=products/dndmin/215510000"&gt;Miniatures Game Starter Set&lt;/a&gt;, with the fight concentrated around one of the corner start areas as the bad guys came at them from ambush. The bad guys won initiative and used all their shifting abilities (the kobolds' &lt;span style="font-style: italic;"&gt;shifty&lt;/span&gt; and the mounted beelion's &lt;span style="font-style: italic;"&gt;guided frenzy&lt;/span&gt;) to surround the party and get some hits in on the softer targets (the bard and the ranger).&lt;br /&gt;&lt;br /&gt;The gnome used &lt;span style="font-style: italic;"&gt;fade away&lt;/span&gt; to get clear and the invoker slowly backed off as the warden marked almost all the enemies on the field and pulled the mounted kobold off the beelion. The beelion used &lt;span style="font-style: italic;"&gt;lion's frenzy&lt;/span&gt; to get another hit on the ranger even while marked. The warden soon managed to mark all four enemies at once and got hit by all four for lots of sneak attack damage for her trouble. Impressively, she was still standing. After that round the PCs' attacks started taking a toll and kobolds started to drop. Unfortunately, the beelion's &lt;span style="font-style: italic;"&gt;alluring gaze&lt;/span&gt; dazed the warden, leaving her unable to get out of the blast area of the invoker's next attack, and that coupled with more hits from the kobolds managed to take the warden down. After the warden had failed one death save, the last kobold (4 hp left) mounted the beelion (11 hp) and they flew away.&lt;br /&gt;&lt;br /&gt;I need to make two small tweaks to the beelion. The &lt;span style="font-style: italic;"&gt;alluring gaze&lt;/span&gt; is way too powerful to be at-will. I'll make it recharge 5 or 6 and drop the attack bonus by 1. Since I don't want two recharge powers on one monster, and &lt;span style="font-style: italic;"&gt;lion's frenzy&lt;/span&gt; is only useful in specific circumstances anyway (next to 3 or more foes) I'll make that one at-will. The updated stat block is below:&lt;br /&gt;&lt;br /&gt;&lt;table style="position: relative; z-index: 1;" width="400"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;ul id="___START_BEELION_CODE___" class="monstercard" style="border: 1px solid black; margin: 0pt; padding: 0pt; list-style-type: none; list-style-image: none; list-style-position: outside; width: 400px; font-family: Arial,Helvetica,sans-serif; line-height: normal;"&gt;&lt;li&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: right; width: 180px; font-size: 14px; line-height: 20px; text-align: right;"&gt;Level 1 Elite Skirmisher&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 180px; font-weight: bold; font-size: 14px; line-height: 20px;"&gt;Beelion&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; height: 18px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 260px; font-size: 12px; line-height: 18px;"&gt;Medium natural magical beast (mount)&lt;/li&gt;&lt;li style="padding: 0pt 10px; float: left; width: 100px; font-size: 12px; line-height: 18px; text-align: right;"&gt;XP 200&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; width: 100px; display: inline;"&gt;&lt;strong&gt;Initiative&lt;/strong&gt; +5&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 260px; display: inline; text-align: right;"&gt;&lt;strong&gt;Senses&lt;/strong&gt; Perception +1&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;HP &lt;/strong&gt; 62; &lt;strong&gt;Bloodied &lt;/strong&gt; 31&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;AC &lt;/strong&gt; 17; &lt;strong&gt;Fortitude &lt;/strong&gt; 16, &lt;strong&gt;Reflex &lt;/strong&gt; 16, &lt;strong&gt;Will &lt;/strong&gt; 13&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Saving throws&lt;/strong&gt;+2&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Speed &lt;/strong&gt; 6, fly 8&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Action points&lt;/strong&gt;1&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-basic-melee.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Bite &lt;/strong&gt; (standard; at-will)              &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+6 vs. AC; 2d6 + 1 damage.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-melee.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Bee's Frenzy &lt;/strong&gt; (standard; at-will)              &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The beelion makes two bite attacks.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-close.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Alluring Gaze &lt;/strong&gt; (minor 1/round; recharge 5 6)                &lt;strong&gt; •  Gaze, Psychic&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;Close blast 3; targets enemies; +1 vs. Will; the target is pulled 1 square and dazed until the end of the beelion’s next turn.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-close.png) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Lion's Frenzy &lt;/strong&gt; (standard; at-will)              &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;Close burst 1; targets enemies; +6 vs. AC; 2d6 + 1 damage.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Guided Frenzy &lt;/strong&gt; (while mounted by a friendly rider of 1st level or higher; at-will)                &lt;strong&gt; •  Mount&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;A beelion with a rider may shift 2 squares between bite attacks when using &lt;i&gt;bee's frenzy&lt;/i&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 130px; display: inline;"&gt;&lt;strong&gt;Align.&lt;/strong&gt; Evil&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 230px; display: inline; text-align: right;"&gt;&lt;strong&gt;Lang.&lt;/strong&gt; Common&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Skills&lt;/strong&gt; &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Str&lt;/strong&gt; 13 (+1)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Dex&lt;/strong&gt; 16 (+3)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Wis&lt;/strong&gt; 13 (+1)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Con&lt;/strong&gt; 15 (+2)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Int&lt;/strong&gt; 6 (--2)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Cha&lt;/strong&gt; 8 (--1)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Equipment &lt;/strong&gt;---&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Tactics &lt;/strong&gt;A beelion prefers to begin a fight in the air, choosing a landing spot that gives it a positional advantage. It tries to stay in a flanking position with its allies while surrounding itself with enemies to target with its &lt;i&gt;lion's frenzy&lt;/i&gt;.&lt;br /&gt;&lt;strong&gt;Source &lt;/strong&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-beelion.html"&gt;Weekly What the Heck&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; color: rgb(102, 102, 102); text-align: right; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 8px; line-height: 12px;"&gt;&lt;li style="padding: 3px 2px 2px 0pt;"&gt;Created with DungeonMastering.com's &lt;a style="color: rgb(102, 102, 102); text-decoration: underline;" href="http://tools.dungeonmastering.com/?dmta=1928" title="Dungeons and Dragons DM Tools"&gt;DM Tools&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Two other things I took away from this fight:&lt;br /&gt;1) Goliath wardens can soak sick amounts of damage.&lt;br /&gt;2) Maxed-Cha bards make clerics and warlords look like healing amateurs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-3921274641648761805?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/3921274641648761805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=3921274641648761805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3921274641648761805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3921274641648761805'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/08/weekly-what-heck-monsters-now-with.html' title='Weekly What the Heck Monsters - Now With Playtesting!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SoM_3toqNtI/AAAAAAAAAmI/csBgHQfv1Is/s72-c/AlluringGaze.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8376870404155858977</id><published>2009-08-12T14:50:00.004-05:00</published><updated>2009-08-12T14:58:28.089-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><title type='text'>Jeffs Phrase of the Day</title><content type='html'>This is a response to &lt;a href="http://jrients.blogspot.com/2009/08/phrase-of-day.html"&gt;Jeff Rients phrase of the day on Jeffs Gameblog on August 6&lt;/a&gt;. Here are some "supplementary amounts of wild ass"...&lt;br /&gt;- ChaoticBlackSheep&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_aeqNlu5in0c/SoMdppeQO7I/AAAAAAAAAcQ/s3N42avJ9ns/s1600-h/WildAss.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 289px;" src="http://4.bp.blogspot.com/_aeqNlu5in0c/SoMdppeQO7I/AAAAAAAAAcQ/s3N42avJ9ns/s320/WildAss.jpg" alt="" id="BLOGGER_PHOTO_ID_5369167782100351922" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8376870404155858977?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8376870404155858977/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8376870404155858977' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8376870404155858977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8376870404155858977'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/08/jeffs-phrase-of-day.html' title='Jeffs Phrase of the Day'/><author><name>ChaoticBlackSheep</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='28' height='32' src='http://1.bp.blogspot.com/-DqmtQ72Px-Q/TxgtHbSFiUI/AAAAAAAABV0/s1qMQ5kVL44/s220/sheepavatar.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_aeqNlu5in0c/SoMdppeQO7I/AAAAAAAAAcQ/s3N42avJ9ns/s72-c/WildAss.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2215785645808728664</id><published>2009-07-26T17:00:00.005-05:00</published><updated>2009-08-01T07:20:47.505-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>The Weekly What the Heck: An Updated Overview</title><content type='html'>Since &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck-hiatus.html"&gt;I'm on hiatus&lt;/a&gt;, this seems like a good time to update the &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck-overview.html"&gt;master Weekly What the Heck monster list&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SmyNBdrnEoI/AAAAAAAAAlE/Atwc_oezdBE/s1600-h/HungryMermaid.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 228px; height: 264px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SmyNBdrnEoI/AAAAAAAAAlE/Atwc_oezdBE/s320/HungryMermaid.gif" alt="" id="BLOGGER_PHOTO_ID_5362816312578347650" border="0" /&gt;&lt;/a&gt;Here's the updated level/role breakdown of all the monsters. The names that are links link to the original post on this site. The level/role links link to the reformatted stat card at &lt;a href="http://tools.dungeonmastering.com/?dmta=1928"&gt;tools.dungeonmastering.com&lt;/a&gt; (free login required) for easy printing. My plan is to update this post as often as I can until all the monsters have been put in Yax's database and all the names and levels/roles are links:&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="0" cellspacing="0" width="70%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-laughing-lambchop-lizard-of.html"&gt;Laughing Lambchop Lizard&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://tools.dungeonmastering.com/monstercards/view/5213/?dmta=1928"&gt;Level 1 Lurker&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/10/why-thats-eye-mite.html"&gt;Eye Mite Midge&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 1 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-saeggan.html"&gt;Saeggan Genesis&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 1 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-beelion.html"&gt;Beelion&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://tools.dungeonmastering.com/monstercards/view/5219/?dmta=1928"&gt;Level 1 Elite Skirmisher&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/07/why-thats-doppelganger-freak.html"&gt;Doppelganger Freak&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://tools.dungeonmastering.com/monstercards/view/5411/?dmta=1928"&gt;Level 1 Skirmisher&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-laughing-lambchop-lizard-of.html"&gt;Laughing Lambchop Lizard ... of Lightning&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://tools.dungeonmastering.com/monstercards/view/5215/?dmta=1928"&gt;Level 2 Artillery&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/wwth-bonus-material-pixies-of-styx.html"&gt;Pixie of the Styx&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 2 Elite Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-emo-monkey.html"&gt;Emo Monkey&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 2 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-saber-tooth-lycotaur.html"&gt;Saber-Tooth Lycotaur&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 2 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/wwth-bonus-material-pixies-of-styx.html"&gt;Pixie Trickster&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 2 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-ridgeback.html"&gt;Ridgeback Loper&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 2 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/02/why-thats-shellsong-siren.html"&gt;Archaic Gastropod&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 2 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-trimandibular-praying.html"&gt;Trimandibular Praying Mantelope&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 3 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-saeggan.html"&gt;Saeggan Dreamcaster&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 3 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-scorpire-vampion.html"&gt;Scorpire Vampion&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 3 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-scorpire-vampion.html"&gt;Scorpire Scuttler&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 3 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-sapient-sloth.html"&gt;Sapient Sloth Commoner&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://tools.dungeonmastering.com/monstercards/view/2185/?dmta=1928"&gt;Level 3 Minion&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-nutrition-bulb.html"&gt;Nutrition Bulb&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 3 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-xenomoeba.html"&gt;Xenomoeba Larva&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 4 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-emo-monkey.html"&gt;Goth Emo Monkey&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 4 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/09/why-thats-pyrosphynx.html"&gt;Pyrosphynx Cub&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://tools.dungeonmastering.com/monstercards/view/1669/?dmta=1928"&gt;Level 4 Lurker&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-nutrition-bulb.html"&gt;Spore Bulb&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 4 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/05/why-thats-sapient-sloth.html"&gt;Student of the Path&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;a href="http://tools.dungeonmastering.com/monstercards/view/2321/?dmta=1928"&gt;Level 4 Skirmisher&lt;/a&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-turkatrice.html"&gt;Undead Chicken&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 4 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-turkatrice.html"&gt;Turkatrice&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 5 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-merhog.html"&gt;Wallowing Merhog&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 5 Elite Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-wraithpunzel.html"&gt;Wraithpunzel&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 5 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-orcish-knucklewalker.html"&gt;Dire Orcish Knucklewalker&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 6 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-emo-monkey.html"&gt;Emo Ghoul&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 6 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-ridgeback.html"&gt;Ridgeback War Machine&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 6 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/07/why-thats-greholdusa.html"&gt;Greholdusa&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 6 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-orcish-knucklewalker.html"&gt;Orcish Knucklewalker Swarm&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 6 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-mer-drag-goblin-born-folk.html"&gt;Merdragoblinborn Ecclesiastic&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 6 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-xenomoeba.html"&gt;Necrotic Xenomoeba&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 7 Elite Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-pelicgizard.html"&gt;Ravenous Pelicgizard&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 7 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-monkicore.html"&gt;Monkicore&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 7 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-scorpire-vampion.html"&gt;Scorpire Viscount&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 7 Lurker (L)&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-speed-demon.html"&gt;Jamuzavdu (Speed Demon)&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 7 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/09/why-thats-pyrosphynx.html"&gt;Pyrosphynx Sun Lion&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 8 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-stumper.html"&gt;Stumper&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 8 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-sextuple-finned-scintillating.html"&gt;Sextuple-Finned Hammerhead Fish&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 8 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-mer-drag-goblin-born-folk.html"&gt;Merdragoblinborn Follower&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 8 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-saber-tooth-lycotaur.html"&gt;Were Saber-Tooth Lycotaur&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 8 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-monkicore.html"&gt;Fireblooded Monkicore&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 9 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-mer-drag-goblin-born-folk.html"&gt;Merdragoblinborn Schoolmaster&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 9 Controller (L)&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-snake-mahjicocl.html"&gt;Snake Mahjicocl Soloist&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 9 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-christmas-treant.html"&gt;Christmas Treant Shrub&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 9 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/10/why-thats-cycloptic-elephantaur.html"&gt;Cycloptic Elephantaur Gawker&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 10 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-treefling.html"&gt;Treefling Leafwielder&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 10 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-pelicgizard.html"&gt;Conflagrating Pelicgizard&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 10 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-wraithpunzel.html"&gt;Aquatic Wraithpunzel&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 10 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/02/why-thats-shellsong-siren.html"&gt;Shellsong Siren&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 10 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-toothnip.html"&gt;Green Toothnip&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 11 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/07/why-thats-embryomace.html"&gt;Embryomace&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 12 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/10/why-thats-cycloptic-elephantaur.html"&gt;Cycloptic Elephantaur Trumpeter&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 12 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-piscean.html"&gt;Piscean Tempest&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 12 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-quizacoatl.html"&gt;Quizacoatl Contestant&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 12 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/07/why-thats-greholdusa.html"&gt;Greholdusa Scourge&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 12 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-merhog.html"&gt;Merhog Steed&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 12 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-christmas-treant.html"&gt;Christmas Treant Bush&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 13 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-yuan-ti-rampant.html"&gt;Snaketongue Rampant&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 13 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-still-yuan-ti-rampant-kind-of.html"&gt;Snaketongue Restrainer&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 13 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/09/why-thats-pyrosphynx.html"&gt;Firebred Pyrosphynx&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 14 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/10/why-thats-chanavan-serpent.html"&gt;Chanavan Serpent&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 14 Solo Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-piscean.html"&gt;Piscean Evolutionary&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 14 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-snake-mahjicocl.html"&gt;Snake Mahjicocl Principal&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 14 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-yuan-ti-rampant.html"&gt;Yuan-ti Rampant&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 14 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-still-yuan-ti-rampant-kind-of.html"&gt;Yuan-ti Restrainer&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 14 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/02/why-thats-demodracosauralisk.html"&gt;Demodracosauralisk&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 15 Elite Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/02/why-thats-demodracosauralisk.html"&gt;Hemi-Demodracosauralisk&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 15 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-abolderithicus.html"&gt;Abolderithicus Starme&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 15 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-quizacoatl.html"&gt;Quizacoatl Host&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 15 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-treefling.html"&gt;Treefling Leafmaster&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 15 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/10/why-thats-eye-mite.html"&gt;Eye Mite Berserker&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 16 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-frieghboranean.html"&gt;Frieghboranean Slimemaster&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 16 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/03/why-thats-frieghboranean.html"&gt;Frieghboranean Tempest&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 16 Elite Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-squiglet.html"&gt;Squiglet Caretaker&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 16 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-sextuple-finned-scintillating.html"&gt;Sextuple-Finned Scintillating Hammerhead Fish&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 17 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/11/why-thats-toothnip.html"&gt;Ripe Toothnip&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 17 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/01/why-thats-squiglet.html"&gt;Kruthiguid&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 18 Elite Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/10/why-thats-eye-mite.html"&gt;Eye Mite Mindraper&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 18 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-abolderithicus.html"&gt;Abolderithicus Staryu&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 18 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2008/12/why-thats-abolderithicus.html"&gt;Abolderithicus Wistar&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 19 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/02/why-thats-ultimate-dungeon-master.html"&gt;Triclops Manipulator&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 20 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/02/why-thats-ultimate-dungeon-master.html"&gt;Aspect of the Ultimate Dungeon Master&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 26 Elite Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://neartpk.blogspot.com/2009/02/why-thats-ultimate-dungeon-master.html"&gt;Ultimate Dungeon Master&lt;/a&gt;&lt;/td&gt;&lt;td style="vertical-align: top;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Level 35 Solo Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;And here's the updated list of all the commenters and how many times each has contributed.&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Comments&lt;br /&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ripper&lt;/td&gt;&lt;td align="center"&gt;21&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Scott&lt;/td&gt;&lt;td align="center"&gt;15&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;ReverendMike&lt;/td&gt;&lt;td align="center"&gt;12&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;greywulf&lt;/td&gt;&lt;td align="center"&gt;10&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Gomez&lt;/td&gt;&lt;td align="center"&gt;8&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jeff&lt;/td&gt;&lt;td align="center"&gt;7&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;wyattsalazar&lt;/td&gt;&lt;td align="center"&gt;7&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;benpop&lt;/td&gt;&lt;td align="center"&gt;5&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;ChaoticBlackSheep&lt;/td&gt;&lt;td align="center"&gt;3&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;jermwar&lt;/td&gt;&lt;td align="center"&gt;3&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;dicemonkey&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;DoctorCheckmate&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;joeskythedungeonbrawler&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;mthomas768&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;RPGIke&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;AlexSchroeder&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ameron&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Anonymous&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Bartoneus&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;BenPop&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;d7&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;DawnRaven&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Donny_the_Dm&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;FatAlibert&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;icosahedron&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;JeffRients&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jerm&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ravyn&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;rcarbol&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Rekres&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;TheRecursionKing&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;thievescant&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Viriatha&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Will&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Wyatt&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;I only had to add one new name for the past two months, which doesn't give me a warm fuzzy feeling.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2215785645808728664?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2215785645808728664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2215785645808728664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2215785645808728664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2215785645808728664'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/weekly-what-heck-updated-overview.html' title='The Weekly What the Heck: An Updated Overview'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/SmyNBdrnEoI/AAAAAAAAAlE/Atwc_oezdBE/s72-c/HungryMermaid.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-4820138275035412687</id><published>2009-07-25T10:00:00.002-05:00</published><updated>2009-07-25T10:00:03.023-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><title type='text'>Weekly What the Heck - Hiatus</title><content type='html'>I got no comments on &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck_18.html"&gt;last week's What the Heck&lt;/a&gt;, and it's been over a month since I got more than two (but props to Scott and Ripper for hanging in there with me). I'm going on hiatus for a while. If everything goes according to plan there will still be WWtH-related content popping up on the blog from time to time, and I might finally get around to updating &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck-overview.html"&gt;the master list of WWtH monsters &lt;/a&gt;and &lt;a href="http://neartpk.blogspot.com/2009/05/wwth-format-migration.html"&gt;moving/converting all&lt;/a&gt; &lt;a href="http://neartpk.blogspot.com/2009/05/sapient-sloth-repeat-testing-dm-tools.html"&gt;the stat blocks&lt;/a&gt; to &lt;a href="http://tools.dungeonmastering.com/?dmta=1928"&gt;the dungeonmastering tools site/format&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Smr8HzjkPXI/AAAAAAAAAk8/92ET1vX2kH8/s1600-h/BigHonkinAxe.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 198px; height: 320px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Smr8HzjkPXI/AAAAAAAAAk8/92ET1vX2kH8/s320/BigHonkinAxe.gif" alt="" id="BLOGGER_PHOTO_ID_5362375517366664562" border="0" /&gt;&lt;/a&gt;I've felt like a fraud keeping it going as long as I have, actually. I haven't DMed a game in almost six months and have played once in the past four months. The good news is, that might change today. We'll see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-4820138275035412687?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/4820138275035412687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=4820138275035412687' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4820138275035412687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4820138275035412687'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/weekly-what-heck-hiatus.html' title='Weekly What the Heck - Hiatus'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Smr8HzjkPXI/AAAAAAAAAk8/92ET1vX2kH8/s72-c/BigHonkinAxe.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-7236791752210519778</id><published>2009-07-18T19:00:00.001-05:00</published><updated>2009-07-18T19:00:01.400-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Doppelganger Freak!</title><content type='html'>There was only one comment on &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck_11.html"&gt;last week's What the Heck&lt;/a&gt;, but I really didn't expect a barefoot dude in a wig and miniskirt to really generate much interest anyway. Now &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck_18.html"&gt;an angry plant, on the other hand...&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/Sk90GPlhSoI/AAAAAAAAAks/qZm7CLvQXyA/s1600-h/CyclopsWoman.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 168px; height: 271px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/Sk90GPlhSoI/AAAAAAAAAks/qZm7CLvQXyA/s320/CyclopsWoman.gif" alt="" id="BLOGGER_PHOTO_ID_5354626132578749058" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper for his ideas, which have been mashed together with some brainstorming by me and the missus to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Doppelganger Freak&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;Sometimes a doppelganger&lt;/span&gt; just.... fails.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 1 Skirmisher&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Doppelganger Freak&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 100&lt;/div&gt;Medium natural humanoid (shapechanger)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +5 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +0&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 29; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 14&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 15; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 13, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 13&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Short Sword&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+6 vs. AC; 1d6 + 3 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Confusing Shift&lt;/span&gt; (move; at-will) &lt;/div&gt;The doppelganger freak shifts 2 squares then makes a melee attack; +4 vs. Will; the doppelganger freak gains combat advantage against the target until the end of the doppelganger’s next turn.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Confusing Shapeshift&lt;/span&gt; (minor; recharge 6) &lt;/div&gt;Close burst 2; +1 vs. Will; the target is dazed until the end of the doppelganger’s next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Combat Advantage&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;The doppelganger freak deals an extra 1d6 damage against any target it has combat advantage against.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Insight +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 11 (+0) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 16 (+3) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 11 (+0)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 13 (+1) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 10 (+0) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 13 (+1)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Doppelganger Freak Tactics&lt;br /&gt;&lt;/div&gt;A doppelganger freak moves among its enemies, using its &lt;span style="font-style: italic;"&gt;confusing shapeshift&lt;/span&gt; to daze as many as possible if it gets surrounded.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Doppelganger Freak Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 17:&lt;/span&gt; Occasionally a doppelganger will lose control over its shapeshifting abilities, like a human with a degenerative disease losing motor skills. These doppelganger freaks change shape constantly and randomly.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Doppelganger freaks are often found aiding lower humanoids like goblins that will hang out with anybody.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 1 Encounter (XP 500)&lt;/span&gt;&lt;br /&gt;* 1 doppelganger freak (level 1 skirmisher)&lt;br /&gt;* 2 goblin warriors (level 1 skirmisher)&lt;br /&gt;* 1 goblin blackblade (level 1 lurker)&lt;br /&gt;* 4 goblin cutters (level 1 minion)&lt;br /&gt;&lt;/blockquote&gt;Creative DMs can probably have a lot of fun with this one describing its random changes in shape from round to round...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-7236791752210519778?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/7236791752210519778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=7236791752210519778' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7236791752210519778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7236791752210519778'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/why-thats-doppelganger-freak.html' title='Why, that&apos;s a Doppelganger Freak!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/Sk90GPlhSoI/AAAAAAAAAks/qZm7CLvQXyA/s72-c/CyclopsWoman.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-1837092926938460265</id><published>2009-07-18T10:00:00.001-05:00</published><updated>2009-07-18T10:00:02.768-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-eighth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg7O_gfxjcI/AAAAAAAAAiQ/7Q9NfuXBxAw/s1600-h/SourpussPlant.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 182px; height: 263px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg7O_gfxjcI/AAAAAAAAAiQ/7Q9NfuXBxAw/s320/SourpussPlant.gif" alt="" id="BLOGGER_PHOTO_ID_5336430198930902466" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Why does it look so irritated?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-1837092926938460265?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/1837092926938460265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=1837092926938460265' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1837092926938460265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1837092926938460265'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/weekly-what-heck_18.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Sg7O_gfxjcI/AAAAAAAAAiQ/7Q9NfuXBxAw/s72-c/SourpussPlant.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8247112920654799455</id><published>2009-07-11T19:00:00.003-05:00</published><updated>2009-07-11T19:33:19.717-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's an Embryomace!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the embryomace, a sentry/guardian sort of critter.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SlkvQ3Dr3DI/AAAAAAAAAk0/cAOY8BxJq4A/s1600-h/Embryomace.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 293px; height: 223px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SlkvQ3Dr3DI/AAAAAAAAAk0/cAOY8BxJq4A/s320/Embryomace.gif" alt="" id="BLOGGER_PHOTO_ID_5357365198437735474" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper and Scott (with special thanks to Ripper for the inspiration for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Embryomace&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;An embryomace looks like a combination of a bee and a lobster,&lt;/span&gt; with a vaguely human face. Its innocent face lures enemies into range of its deadly bite.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 12 Artillery&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Embryomace&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 700&lt;br /&gt;&lt;/div&gt;Medium elemental beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +12 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 97; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 48&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 24; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 24, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 27, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 23&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 4, fly 8&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+19 vs. AC; 1d8 + 4 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Eye Ray&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Necrotic, plus see text&lt;/span&gt;&lt;/div&gt;Requires orb. The embryomace possesses one of the &lt;span style="font-style: italic;"&gt;eye ray&lt;/span&gt; powers in the list below as long as it is holding one of its orbs. An embryomace adjacent to its nest can swap orbs as a move action, thus changing which power it has. Getting an embryomace to drop its orb requires a melee Str attack against its Reflex.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;1-Fire Ray (Fire)&lt;/span&gt;: Ranged 10; +17 vs. Reflex; 1d6 + 6 fire damage, 1d6 necrotic damage, and the target takes ongoing 5 fire damage (save ends).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;2-Cold Ray (Cold)&lt;/span&gt;: Ranged 10; +17 vs. Reflex; 2d6 + 6 cold damage, 1d6 necrotic damage, and the target is slowed (save ends).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3-Electric Ray (Lightning)&lt;/span&gt;: Ranged 10; +17 vs. Reflex; 1d6 + 6 lightning damage, 1d6 necrotic damage, and the embryomace makes a secondary attack against two targets within 5 squares of the target. &lt;span style="font-style: italic;"&gt;Secondary Attack&lt;/span&gt;: +15 vs. Reflex; 1d6 + 6 lightning damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Eye Blast&lt;/span&gt; (standard, usable only while bloodied; recharge 6) * &lt;span style="font-weight: bold;"&gt;Fire, Cold, Lightning, Necrotic&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;Close blast 5; +12 vs. Reflex; 1d10 each of fire, cold, lightning and necrotic damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 22 (+12) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 14 (+8)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 2 (+2) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 19 (+10)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Embryomace Tactics&lt;br /&gt;&lt;/div&gt;An embryomace prefers to stay by its nest. It switches orbs randomly after hitting once or twice with its &lt;span style="font-style: italic;"&gt;eye blast&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;eye rays&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Embryomace Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; Embryomaces are generally harmless unless encountered guarding a nest of their orbs.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; A nest of orbs will typically have a variety of elemental types - the embryomace can switch between orbs. Its attacks pull some of the victim's life force into the orb, and the creature tends to switch orbs often to pull some life force into each of them.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Powerful wizards sometimes abduct embryomaces  and their nests. They then place the nests where they want something guarded, surrounded by constructs and/or undead that the beast will ignore.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 12 Encounter (XP 3,500)&lt;/span&gt;&lt;br /&gt;* 1 embryomace (level 12 artillery)&lt;br /&gt;* 1 shield guardian (level 14 soldier)&lt;br /&gt;* 2 skeletal tomb guardians (level 10 brute)&lt;br /&gt;* 1 helmed horror (level 13 soldier)&lt;/blockquote&gt;The idea, in case it's not clear, is that the orbs are eggs and once enough life force has been pulled into them they hatch into baby embryomaces...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8247112920654799455?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8247112920654799455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8247112920654799455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8247112920654799455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8247112920654799455'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/why-thats-embryomace.html' title='Why, that&apos;s an Embryomace!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SlkvQ3Dr3DI/AAAAAAAAAk0/cAOY8BxJq4A/s72-c/Embryomace.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-7004030788458296825</id><published>2009-07-11T10:00:00.001-05:00</published><updated>2009-07-11T10:00:03.534-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-seventh installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/Sg7Obm3kIKI/AAAAAAAAAiI/QFw4amlRy3Y/s1600-h/ItsPat.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 172px; height: 234px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/Sg7Obm3kIKI/AAAAAAAAAiI/QFw4amlRy3Y/s320/ItsPat.gif" alt="" id="BLOGGER_PHOTO_ID_5336429582166007970" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Can anything wearing a cheerleader skirt really be that fearsome?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-7004030788458296825?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/7004030788458296825/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=7004030788458296825' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7004030788458296825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7004030788458296825'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/weekly-what-heck_11.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/Sg7Obm3kIKI/AAAAAAAAAiI/QFw4amlRy3Y/s72-c/ItsPat.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-4608188057191010091</id><published>2009-07-07T17:00:00.004-05:00</published><updated>2009-07-09T00:35:46.196-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DM advice'/><category scheme='http://www.blogger.com/atom/ns#' term='fluff'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>A Real Life "Dungeon"</title><content type='html'>Last week I happened to take a trip to an old lead mine an hour south of St. Louis. I've been in a few natural tourist caverns and used them for D&amp;amp;D inspiration, but the mine was a whole different ballgame. I would encourage any midwestern DMs to find the time to take a trip to the &lt;a href="http://www.2dive.com/bandwtours.htm"&gt;Bonne Terre Mine&lt;/a&gt;. At least take the walking tour. If you're planning on running any adventures involving aboleths, kuo-toa or other underground aquatic horrors, take the boat tour (which includes the walking tour). Picture a giant aquatic monstrosity bursting out of the waters at the bottom of this deep, dark, dank pit and get a feeling for just how doomed you'd be.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/Sk9qmkAFC3I/AAAAAAAAAkE/oMQwhsA1qac/s1600-h/DragonInMine.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 296px; height: 186px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/Sk9qmkAFC3I/AAAAAAAAAkE/oMQwhsA1qac/s320/DragonInMine.gif" alt="" id="BLOGGER_PHOTO_ID_5354615692698389362" border="0" /&gt;&lt;/a&gt;This was the closest thing I've ever seen to a standard D&amp;amp;D dungeon. Granted, there were no 10' x 10' rooms with red dragons in them, but what surprised me was the opposite extreme. All the rooms were &lt;span style="font-weight: bold;"&gt;huge&lt;/span&gt;, and there were no natural caverns. Everything had been dug out over nearly a century by men, mules and machines. The tour guide said this was a "room and pillar" style mine dug completely from solid rock. It was astounding how much space had been carved out. Any dragon would have felt right at home in this place. It even had distinct levels (five of 'em). They have a &lt;a href="http://www.2dive.com/pictures/archive/?detectflash=false&amp;amp;"&gt;slide show&lt;/a&gt;. The second image will give you a sense of the scale.&lt;br /&gt;&lt;br /&gt;According to the guides, the mine extends out over about a 3 mile by 3 mile area. Suddenly the huge cities of the D&amp;amp;D underdark don't seem so far fetched. And the whole structure of the place, with gigantic stone pillars holding up the ceilings of these gargantuan rooms, reminded me of the mines of Moria in the Fellowship of the Ring movie. I'd always thought that place looked way too big to be true, but there I was standing somewhere that looked awfully similar.&lt;br /&gt;&lt;br /&gt;Highly recommended as a field trip. Take your whole group and let them get a feel for crawling the underdark in real life. If you and/or your group are exceedingly crazy, you can sign up to go &lt;a href="http://www.iidscuba.com/localdives.bonneterre.html"&gt;scuba diving in the mine&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-4608188057191010091?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/4608188057191010091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=4608188057191010091' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4608188057191010091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4608188057191010091'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/real-life-dungeon.html' title='A Real Life &quot;Dungeon&quot;'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/Sk9qmkAFC3I/AAAAAAAAAkE/oMQwhsA1qac/s72-c/DragonInMine.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-1887159192647044516</id><published>2009-07-04T19:00:00.006-05:00</published><updated>2009-07-04T21:15:09.338-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Greholdusa!</title><content type='html'>I only got one comment on &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck_16.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;, but it inspired me so I'm going to run with it. The result is the greholdusa, the offspring of... well, probably best not to think about it too hard.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/Sk9qRwPpZ2I/AAAAAAAAAj8/_JMtegcW_BU/s1600-h/Greholdusa.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 196px; height: 307px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/Sk9qRwPpZ2I/AAAAAAAAAj8/_JMtegcW_BU/s320/Greholdusa.gif" alt="" id="BLOGGER_PHOTO_ID_5354615335207659362" border="0" /&gt;&lt;/a&gt;I'd like to thank Scott for his ideas (and the name), which have been mashed together with a couple of my own to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Greholdusa&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A greholdusa looks like the offspring of a grell, a beholder, and a medusa.&lt;/span&gt; It's probably as confused as you are.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 6 Controller&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Greholdusa&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 250&lt;/div&gt;Medium aberrant magical beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +7 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +6; darkvision&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 72; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 36&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 20; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 18, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 19&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Immune&lt;/span&gt; petrification&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 1 (clumsy), fly 6 (hover)&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Tentacle Bite&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Poison&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+11 vs. AC; 1d6 + 2 damage, and the greholdusa makes a secondary attack against the same target. &lt;span style="font-style: italic;"&gt;Secondary Attack&lt;/span&gt;: +8 vs. Fortitude; the target is slowed (save ends). &lt;span style="font-style: italic;"&gt;First Failed Save&lt;/span&gt;: The target is immobilized instead of slowed (save ends). &lt;span style="font-style: italic;"&gt;Second Failed Save&lt;/span&gt;: The target is petrified (no save).&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Tentacle Grab&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+10 vs. Fortitude; 1d6 + 2 damage, and the target is grabbed. The greholdusa can grab only one creature at a time.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Vicious Bite&lt;/span&gt; (minor 1/round; at-will) * &lt;span style="font-weight: bold;"&gt;Poison&lt;/span&gt;&lt;/div&gt;Grabbed target only; +11 vs. AC; 1d10 + 2 damage, and the greholdusa makes a secondary attack against the same target. &lt;span style="font-style: italic;"&gt;Secondary Attack&lt;/span&gt;: +10 vs. Fortitude; the target is slowed (save ends). &lt;span style="font-style: italic;"&gt;First Failed Save&lt;/span&gt;: The target is immobilized instead of slowed (save ends). &lt;span style="font-style: italic;"&gt;Second Failed Save&lt;/span&gt;: The target is petrified (no save).&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Central Eye&lt;/span&gt; (minor; at-will)&lt;br /&gt;&lt;/div&gt;Ranged 5; +10 vs. Will; the target is dazed until the end of the greholdusa’s next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Deep Speech&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Stealth +12&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 14 (+5) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 18 (+7) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 16 (+6)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 16 (+6) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 14 (+5) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 19 (+7)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Greholdusa Tactics&lt;br /&gt;&lt;/div&gt;A greholdusa grabs one target at a time, releasing them once it uses &lt;span style="font-style: italic;"&gt;vicious bite&lt;/span&gt; on them, and then repeats on a different target.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 12 Soldier&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Greholdusa Scourge&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 700&lt;br /&gt;&lt;/div&gt;Medium aberrant magical beast&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +13 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +10; darkvision&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 123; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 61&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 28; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 24, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 25, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 26&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Immune&lt;/span&gt; petrification&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 1 (clumsy), fly 6 (hover)&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Tentacle Bite&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Poison&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+19 vs. AC; 1d8 + 3 damage, and the greholdusa makes a secondary attack against the same target. &lt;span style="font-style: italic;"&gt;Secondary Attack&lt;/span&gt;: +15 vs. Fortitude; the target is slowed (save ends). &lt;span style="font-style: italic;"&gt;First Failed Save&lt;/span&gt;: The target is immobilized instead of slowed (save ends). &lt;span style="font-style: italic;"&gt;Second Failed Save&lt;/span&gt;: The target is petrified (no save). &lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Tentacle Grab&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt; +17 vs. Fortitude; 1d8 + 3 damage, and the target is grabbed. The greholdusa can grab only one creature at a time. &lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Vicious Bite&lt;/span&gt; (minor 1/round; at-will) * &lt;span style="font-weight: bold;"&gt;Poison&lt;/span&gt;&lt;/div&gt; Grabbed target only; +19 vs. AC; 2d6 + 3 damage, and the greholdusa makes a secondary attack against the same target. &lt;span style="font-style: italic;"&gt;Secondary Attack&lt;/span&gt;: +17 vs. Fortitude; the target is slowed (save ends). &lt;span style="font-style: italic;"&gt;First Failed Save&lt;/span&gt;: The target is immobilized instead of slowed (save ends). &lt;span style="font-style: italic;"&gt;Second Failed Save&lt;/span&gt;: The target is petrified (no save).&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Central Eye&lt;/span&gt; (minor; at-will)&lt;br /&gt;&lt;/div&gt;Ranged 5; +17 vs. Will; the target is slowed until the end of the greholdusa’s next turn. If the target is hit by the secondary attack of either of the greholdusa scourge’s bite attacks while slowed, it is immobilized instead of slowed and considered to have failed its first save.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Deep Speech&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Stealth +16&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 16 (+9) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 21 (+11) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 18 (+10)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 16 (+9) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 22 (+12)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Greholdusa Scourge Tactics&lt;br /&gt;&lt;/div&gt;A greholdusa scourge uses &lt;span style="font-style: italic;"&gt;central eye&lt;/span&gt; and then &lt;span style="font-style: italic;"&gt;tentacle grab&lt;/span&gt; on one target at a time, releasing them once it uses &lt;span style="font-style: italic;"&gt;vicious bite&lt;/span&gt;, and then repeats on a different target.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Greholdusa Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Dungeoneering check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; Greholdusae are horrific creatures that combine the eye rays of a beholder, the grasping tentacles of a grell and the petrifying power of a medusa.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; The eye ray of a greholdusa scourge begins the petrification process and the poisonous bite finishes the job.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Greholdusae bring together the three creature types they're related to, spawning horrifically evil plots.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 7 Encounter (XP 1,500)&lt;/span&gt;&lt;br /&gt;* 2 greholdusae (level 6 controller)&lt;br /&gt;* 1 grell (level 7 elite soldier)&lt;br /&gt;* 1 beholder gauth (level 5 elite artillery)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 13 Encounter (XP 4,200)&lt;/span&gt;&lt;br /&gt;* 2 greholdusa scourges (level 12 soldier)&lt;br /&gt;* 1 medusa warrior (level 13 elite soldier)&lt;br /&gt;* 1 grell philosopher (level 11 elite controller)&lt;br /&gt;&lt;/blockquote&gt;It would sure be nice to get more than one comment on &lt;a href="http://neartpk.blogspot.com/2009/07/weekly-what-heck.html"&gt;this week's What the Heck&lt;/a&gt; (hint hint).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-1887159192647044516?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/1887159192647044516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=1887159192647044516' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1887159192647044516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1887159192647044516'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/why-thats-greholdusa.html' title='Why, that&apos;s a Greholdusa!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/Sk9qRwPpZ2I/AAAAAAAAAj8/_JMtegcW_BU/s72-c/Greholdusa.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2102950536672568745</id><published>2009-07-04T10:00:00.002-05:00</published><updated>2009-07-04T10:06:05.561-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-sixth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/Sg7NtmxgNbI/AAAAAAAAAiA/sb-tUA-8ABU/s1600-h/OneLegBird.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 248px; height: 289px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/Sg7NtmxgNbI/AAAAAAAAAiA/sb-tUA-8ABU/s320/OneLegBird.gif" alt="" id="BLOGGER_PHOTO_ID_5336428791866602930" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Can it fly or just hop really well?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2102950536672568745?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2102950536672568745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2102950536672568745' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2102950536672568745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2102950536672568745'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/07/weekly-what-heck.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/Sg7NtmxgNbI/AAAAAAAAAiA/sb-tUA-8ABU/s72-c/OneLegBird.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8056290870539636926</id><published>2009-06-27T19:00:00.001-05:00</published><updated>2009-06-27T23:34:06.587-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Stumper!</title><content type='html'>There was only one comment on &lt;a href="http://neartpk.blogspot.com/2009/06/weekly-what-heck_13.html"&gt;the "Weekly What the Heck" from two weeks ago&lt;/a&gt;, even after I extended it. I'm going to call it done and write something up. Hopefully &lt;a href="http://neartpk.blogspot.com/2009/06/weekly-what-heck_27.html"&gt;this morning's illustration&lt;/a&gt; will fire more imaginations than the poor mustached squirrel guy did.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/SkQ0PA_JXwI/AAAAAAAAAj0/W0MRyrzScq0/s1600-h/Stumper.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 133px; height: 174px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/SkQ0PA_JXwI/AAAAAAAAAj0/W0MRyrzScq0/s320/Stumper.gif" alt="" id="BLOGGER_PHOTO_ID_5351459689790529282" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper for his ideas, which have been mashed together with some brainstorming by me and the missus to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Stumper&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;These curious fey creatures befuddle travelers with their strange ramblings&lt;/span&gt; and enjoy watching their confusion.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 8 Controller&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Stumper&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 350&lt;/div&gt;Small fey magical beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +9 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +5; low-light vision&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 89; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 44&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 22; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 21, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 19&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6, climb 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Spur Kick&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+13 vs. AC; 2d6 + 2 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Kick to the Jimmy&lt;/span&gt; (standard; encounter) &lt;/div&gt;+12 vs. Fortitude; 3d10 + 5 damage and the target is dazed (save ends). Male humanoid targets are stunned instead of dazed.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Stumping Drawl&lt;/span&gt; (free, once on its turn before it takes other actions; at-will) * &lt;span style="font-weight: bold;"&gt;Psychic&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Close burst 3; deafened creatures are immune; +9 vs. Will; the target is dazed until the end of the stumper’s next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Elven&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Athletics +11, Arcana +14, Stealth +14&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 15 (+6) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 20 (+9) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 13 (+5)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 17 (+7) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 20 (+9) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 17 (+7)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Stumper Tactics&lt;br /&gt;&lt;/div&gt;A stumper moves among its enemies, hoping to daze as many as possible with its &lt;span style="font-style: italic;"&gt;stumping drawl&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Stumper Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Arcana check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; Stumpers enjoy sowing confusion in mortals unfortunate enough to cross their paths.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Stumpers are often found near other fey beasts.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 9 Encounter (XP 1,900)&lt;/span&gt;&lt;br /&gt;* 2 stumpers (level 8 controller)&lt;br /&gt;* 3 displacer beasts (level 9 skirmisher)&lt;/blockquote&gt;No really, Ripper's comment is in there - Wild West and cowboy boots became the drawl and the spurs.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8056290870539636926?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8056290870539636926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8056290870539636926' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8056290870539636926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8056290870539636926'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/why-thats-stumper.html' title='Why, that&apos;s a Stumper!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/SkQ0PA_JXwI/AAAAAAAAAj0/W0MRyrzScq0/s72-c/Stumper.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-6648354722393623343</id><published>2009-06-27T10:00:00.002-05:00</published><updated>2009-06-27T23:33:46.172-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-fifth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/Sg7MnP1w34I/AAAAAAAAAh4/TKPrQqEvfKY/s1600-h/TentacleChicken.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 105px; height: 178px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/Sg7MnP1w34I/AAAAAAAAAh4/TKPrQqEvfKY/s320/TentacleChicken.gif" alt="" id="BLOGGER_PHOTO_ID_5336427583119613826" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? How does it decide whether to grab you with pincers or tentacles?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-6648354722393623343?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/6648354722393623343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=6648354722393623343' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/6648354722393623343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/6648354722393623343'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/weekly-what-heck_16.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/Sg7MnP1w34I/AAAAAAAAAh4/TKPrQqEvfKY/s72-c/TentacleChicken.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-4677835559908320098</id><published>2009-06-20T10:00:00.004-05:00</published><updated>2009-06-20T10:00:28.379-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's still a Yuan-ti Rampant! Kind of...</title><content type='html'>There's only one comment so far on &lt;a href="http://neartpk.blogspot.com/2009/06/weekly-what-heck_13.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;, so I'm leaving it up for another week to see if I can get any more. Since &lt;a href="http://neartpk.blogspot.com/2009/06/why-thats-yuan-ti-rampant.html"&gt;last week's monster&lt;/a&gt; seemed pretty popular, and I got a great suggestion for a variant, I'm going to stat that up instead for this week.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/Sjz0gtI9_gI/AAAAAAAAAjs/I6_uH6ZMHwY/s1600-h/YuanTiRestrainer.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 161px; height: 239px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/Sjz0gtI9_gI/AAAAAAAAAjs/I6_uH6ZMHwY/s320/YuanTiRestrainer.gif" alt="" id="BLOGGER_PHOTO_ID_5349419300119510530" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper and ChaoticBlackSheep for the idea:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Yuan-ti Restrainer&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A yuan-ti restrainer is created by a ritual&lt;/span&gt; known to the yuan-ti malisons. It is usually performed on snaketongue cultists, implanting the restrainer seed in them which gestates and eventually hatches into a completely snakelike creature.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 13 Minion&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Snaketongue Restrainer&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 200&lt;br /&gt;&lt;/div&gt;Medium natural humanoid&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +9 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 1; a missed attack never damages a minion.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 29; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 25, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 24, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 23&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;/div&gt;+19 vs. AC; 6 damage, and the target is grabbed (until escape). The snaketongue restrainer can grab only one creature at a time.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Constrict&lt;/span&gt; (standard; at-will)&lt;/div&gt;Affects a target the snaketongue restrainer has grabbed; +17 vs. Fortitude; 12 damage. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Acid Blood &lt;/span&gt;(when reduced to 0 hit points) * &lt;span style="font-weight: bold;"&gt;Acid&lt;/span&gt;&lt;/div&gt;Close burst 1; automatic hit; 6 acid damage, and ongoing 3 acid damage (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Chaotic Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 16 (+9) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 15 (+8)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 16 (+9) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 10 (+6) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 11 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Snaketongue Restrainer Tactics&lt;br /&gt;&lt;/div&gt;Snaketongue restrainers are usually crazed with the pain of the transformation and attack mindlessly.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 14 Soldier&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Yuan-ti Restrainer&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 1,000&lt;br /&gt;&lt;/div&gt;Medium natural magical beast (blind, reptile)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +14 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +12; blindsight 10&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 140; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 70; see also &lt;span style="font-style: italic;"&gt;acid blood&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 30; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 27, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 26, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 26&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 7, climb 7&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;/div&gt;+21 vs. AC; 2d6 + 6 damage, and the target is grabbed (until escape). The yuan-ti restrainer can grab only one creature at a time. &lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Constrict&lt;/span&gt; (standard; at-will)&lt;/div&gt; Affects a target the yuan-ti restrainer has grabbed; +19 vs. Fortitude; 2d8 + 12 damage, and the target is dazed until the end of the yuan-ti restrainer’s next turn. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Acid Blood &lt;/span&gt;(when first bloodied; encounter) * &lt;span style="font-weight: bold;"&gt;Acid&lt;/span&gt;&lt;/div&gt;Close burst 1; automatic hit; 3d8 acid damage, and ongoing 10 acid damage (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Chaotic Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 23 (+13) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 20 (+12) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 20 (+12)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 20 (+12) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 8 (+6) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 8 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Yuan-ti Restrainer Tactics&lt;br /&gt;&lt;/div&gt;A yuan-ti restrainer singles out prey even in the middle of large groups. The restrainer bites its chosen victim, grabs him, and then tries to squeeze him to death in subsequent rounds.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Yuan-ti Restrainer Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; A yuan-ti restrainer gestates inside a humanoid, gradually transforming it into a fully reptilian creature. In the final stage of gestation the few remaining vestiges of mammalian tissue are shed violently.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 25&lt;/span&gt;: The yuan-ti restrainer has acidic blood that burns those who dare to harm it.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Yuan-ti encounters usually consist of a mixed group of yuanti malisons, yuan-ti rampants, yuan-ti restrainers, and snaketongue cultists.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 12 Encounter (XP 3,500)&lt;/span&gt;&lt;br /&gt;* 2 snaketongue restrainers (level 13 minion)&lt;br /&gt;* 2 snaketongue rampants (level 13 minion)&lt;br /&gt;* 1 yuan-ti abomination (level 14 soldier)&lt;br /&gt;* 1 snaketongue celebrant (level 11 controller)&lt;br /&gt;* 4 snaketongue zealots (level 12 minion)&lt;br /&gt;* 1 snaketongue assassin (level 9 lurker)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 14 Encounter (XP 5,000)&lt;/span&gt;&lt;br /&gt;* 2 yuan-ti restrainers (level 14 soldier)&lt;br /&gt;* 1 yuan-ti rampant (level 14 skirmisher)&lt;br /&gt;* 1 yuan-ti malison sharp-eye (level 13 artillery)&lt;br /&gt;* 3 snaketongue restrainers (level 13 minion)&lt;br /&gt;* 3 snaketongue rampants (level 13 minion)&lt;br /&gt;&lt;/blockquote&gt;Yes, I'm being kinda lazy this week. Sue me (or, better, go leave lots of comments on &lt;a href="http://neartpk.blogspot.com/2009/06/weekly-what-heck_13.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-4677835559908320098?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/4677835559908320098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=4677835559908320098' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4677835559908320098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4677835559908320098'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/why-thats-still-yuan-ti-rampant-kind-of.html' title='Why, that&apos;s still a Yuan-ti Rampant! Kind of...'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/Sjz0gtI9_gI/AAAAAAAAAjs/I6_uH6ZMHwY/s72-c/YuanTiRestrainer.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8019392453193788697</id><published>2009-06-13T19:00:00.002-05:00</published><updated>2009-06-13T19:00:06.388-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Yuan-Ti Rampant!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/06/weekly-what-heck.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the yuan-ti rampant, a fairly disgusting reptilian thing that gestates inside a humanoid host before bursting out in a whirlwind of acid and nasty pointy teeth.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SjO2-EIYRUI/AAAAAAAAAjg/LzMvWX2Gxnc/s1600-h/YuanTiRampant.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 115px; height: 244px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SjO2-EIYRUI/AAAAAAAAAjg/LzMvWX2Gxnc/s320/YuanTiRampant.gif" alt="" id="BLOGGER_PHOTO_ID_5346818359995942210" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper, d7, joeskythedungeonbrawler and Scott (with special thanks to Ripper for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Yuan-ti Rampant&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A yuan-ti rampant is created by a ritual&lt;/span&gt; known to the yuan-ti malisons. It is usually performed on snaketongue cultists, implanting the rampant seed in them which gestates and eventually hatches into a completely snakelike creature.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 13 Minion&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Snaketongue Rampant&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 200&lt;br /&gt;&lt;/div&gt;Medium natural humanoid&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +9 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 1; a missed attack never damages a minion.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 27; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 25, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 24, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 23&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Poison&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;+18 vs. AC; 6 damage, and the snaketongue rampant makes a secondary attack against the same target. &lt;span style="font-style: italic;"&gt;Secondary Attack:&lt;/span&gt; +16 vs. Fortitude; ongoing 3 poison damage (save ends). &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Acid Blood &lt;/span&gt;(when reduced to 0 hit points) * &lt;span style="font-weight: bold;"&gt;Acid&lt;/span&gt;&lt;/div&gt;Close burst 1; automatic hit; 6 acid damage, and ongoing 3 acid damage (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Chaotic Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 16 (+9) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 15 (+8)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 16 (+9) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 10 (+6) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 11 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Snaketongue Rampant Tactics&lt;br /&gt;&lt;/div&gt;Snaketongue rampants are usually crazed with the pain of the transformation and attack mindlessly.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 14 Skirmisher&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Yuan-ti Rampant&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 1,000&lt;br /&gt;&lt;/div&gt;Medium natural magical beast (blind, reptile)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +14 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +12; blindsight 10&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 140; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 70; see also &lt;span style="font-style: italic;"&gt;acid blood&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 28; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 27, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 26, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 26&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 7, climb 7&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Poison&lt;/span&gt;&lt;/div&gt;+19 vs. AC; 1d8 + 6 damage, and the yuan-ti rampant makes a secondary attack against the same target. &lt;span style="font-style: italic;"&gt;Secondary Attack:&lt;/span&gt; +18 vs. Fortitude; 1d10 poison damage, and ongoing 10 poison damage (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Spinning Frenzy&lt;/span&gt; (standard; at-will)&lt;/div&gt;The yuan-ti rampant shifts up to 4 squares and makes two basic melee attacks. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Acid Blood &lt;/span&gt;(when first bloodied; encounter) * &lt;span style="font-weight: bold;"&gt;Acid&lt;/span&gt;&lt;/div&gt;Close burst 1; automatic hit; 3d8 acid damage, and ongoing 10 acid damage (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Chaotic Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 23 (+13) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 20 (+12) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 20 (+12)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 20 (+12) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 8 (+6) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 8 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Yuan-ti Rampant Tactics&lt;br /&gt;&lt;/div&gt;A yuan-ti rampant whirls around the battlefield with &lt;span style="font-style: italic;"&gt;spinning frenzy&lt;/span&gt;, changing targets as often as possible to spread its poison damage around. It tries to stay adjacent to multiple enemies at all times so its acid blood will catch as many targets as possible.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Yuan-ti Rampant Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; A yuan-ti rampant gestates inside a humanoid, gradually transforming it into a fully reptilian creature. In the final stage of gestation the few remaining vestiges of mammalian tissue are shed violently.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 25&lt;/span&gt;: The yuan-ti rampant has acidic blood that burns those who dare to harm it.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Yuan-ti encounters usually consist of a mixed group of yuanti malisons, yuan-ti rampants, and snaketongue cultists.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 12 Encounter (XP 3,500)&lt;/span&gt;&lt;br /&gt;* 4 snaketongue rampants (level 13 minion)&lt;br /&gt;* 1 yuan-ti abomination (level 14 soldier)&lt;br /&gt;* 1 snaketongue celebrant (level 11 controller)&lt;br /&gt;* 4 snaketongue zealots (level 12 minion)&lt;br /&gt;* 1 snaketongue assassin (level 9 lurker)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 14 Encounter (XP 5,025)&lt;/span&gt;&lt;br /&gt;* 2 yuan-ti rampants (level 14 skirmisher)&lt;br /&gt;* 1 yuan-ti abomination (level 14 soldier)&lt;br /&gt;* 1 yuan-ti malison sharp-eye (level 13 artillery)&lt;br /&gt;* 7 snaketongue zealots (level 12 minion)&lt;br /&gt;&lt;/blockquote&gt;Is the rampant ritual a blessing or a curse? Depends on the recipient's point of view, I guess...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8019392453193788697?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8019392453193788697/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8019392453193788697' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8019392453193788697'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8019392453193788697'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/why-thats-yuan-ti-rampant.html' title='Why, that&apos;s a Yuan-Ti Rampant!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SjO2-EIYRUI/AAAAAAAAAjg/LzMvWX2Gxnc/s72-c/YuanTiRampant.gif' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-5604332367274694305</id><published>2009-06-13T10:00:00.002-05:00</published><updated>2009-06-13T10:00:06.309-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-fourth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg7MMP0rcKI/AAAAAAAAAhw/J0CZDPOgL80/s1600-h/SquirrelDude.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 248px; height: 308px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg7MMP0rcKI/AAAAAAAAAhw/J0CZDPOgL80/s320/SquirrelDude.gif" alt="" id="BLOGGER_PHOTO_ID_5336427119258595490" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Which is deadlier, the eyebrows or the moustache?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-5604332367274694305?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/5604332367274694305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=5604332367274694305' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5604332367274694305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5604332367274694305'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/weekly-what-heck_13.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Sg7MMP0rcKI/AAAAAAAAAhw/J0CZDPOgL80/s72-c/SquirrelDude.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8402676540420398936</id><published>2009-06-06T19:00:00.003-05:00</published><updated>2009-06-06T19:00:05.957-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Sextuple-Finned Scintillating Hammerhead Fish!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck_30.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the sextuple-finned scintillating hammerhead fish, a creature that swims through the earth and is considered a tasty snack by the bulette.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Sip2iXFm21I/AAAAAAAAAjY/QFXRhoFipYY/s1600-h/ScintillatingHammerheadFish.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 294px; height: 310px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Sip2iXFm21I/AAAAAAAAAjY/QFXRhoFipYY/s320/ScintillatingHammerheadFish.gif" alt="" id="BLOGGER_PHOTO_ID_5344214240513678162" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper and Scott (with special thanks to Ripper for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sextuple-Finned Hammerhead Fish&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;Generally harmless, these elemental earth creatures&lt;/span&gt; can become dangerous when frightened by predators, lashing out at anything nearby.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 8 Lurker&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Sextuple-Finned Hammerhead Fish&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 350&lt;/div&gt;Medium elemental beast (earth)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +11 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +9; tremorsense 10&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 71; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 35&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 22; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 21&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 2, burrow 8&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Slam&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+13 vs. AC; 2d6 + 3 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Earthcrest Charge&lt;/span&gt; (standard; at-will) &lt;/div&gt;Before it attacks, the sextuple-finned hammerhead fish can burrow up to its speed and make a running long jump (as a free action) without provoking opportunity attacks; +14 vs. AC; 2d6 + 6 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Earthshock&lt;/span&gt; (standard; recharge 6)&lt;/div&gt;Close burst 2; +11 vs. Fortitude; 1d8 + 5 damage, and the target is pushed 1 square and knocked prone.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Athletics +12, Stealth +12&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 17 (+7) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 17 (+7) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 20 (+9)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 17 (+7) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 2 (+0) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 16 (+7)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sextuple-Finned Hammerhead Fish Tactics&lt;br /&gt;&lt;/div&gt;A sextuple-finned hammerhead fish goaded into battle will flail about madly, using &lt;span style="font-style: italic;"&gt;earthshock&lt;/span&gt; as often as possible but otherwise leaping from target to target with &lt;span style="font-style: italic;"&gt;earthcrest charge&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 17 Controller&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Sextuple-Finned Scintillating Hammerhead Fish&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 1,600&lt;br /&gt;&lt;/div&gt;Medium elemental beast (earth)&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +13 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +15; tremorsense 10&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 165; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 82&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 31; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 28, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 28, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 30&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 2, burrow 8&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Slam&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+22 vs. AC; 2d8 + 5 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Earthcrest Charge&lt;/span&gt; (standard; at-will) &lt;/div&gt;Before it attacks, the sextuple-finned hammerhead fish can burrow up to its speed and make a running long jump (as a free action) without provoking opportunity attacks; +23 vs. AC; 2d8 + 8 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Earthshock&lt;/span&gt; (standard; recharge 6)&lt;/div&gt;Close burst 2; +20 vs. Fortitude; 1d10 + 7 damage, and the target is pushed 2 squares and knocked prone.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Scintillating Burst&lt;/span&gt; (standard; recharge 5 6) * &lt;span style="font-weight: bold;"&gt;Radiant&lt;/span&gt;&lt;/div&gt;Close burst 3; sextuple-finned scintillating hammerhead fish are immune; +19 vs. Fortitude; 3d8 radiant damage, and the target is dazed (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Athletics +18, Stealth +18&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 21 (+13) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 21 (+13) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 24 (+15)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 21 (+13) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 2 (+4) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 18 (+12)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sextuple-Finned Scintillating Hammerhead Fish Tactics&lt;br /&gt;&lt;/div&gt;A sextuple-finned scintillating hammerhead fish uses the same tactics as a sextuple-finned hammerhead fish, with the addition of preferring &lt;span style="font-style: italic;"&gt;scintillating burst&lt;/span&gt; over &lt;span style="font-style: italic;"&gt;earthshock&lt;/span&gt; when both are available.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sextuple-Finned Hammerhead Fish Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Arcana check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; The sextuple-finned hammerhead fish "swims" through earth, leaving no tunnel behind, and congregates in schools. Its greatest natural predator is of course the bulette, or "land shark".&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Sextuple-finned hammerhead fishs are often found in small schools. They are usually only dangerous when fleeing a predator.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 9 Encounter (XP 2,200)&lt;/span&gt;&lt;br /&gt;* 4 sextuple-finned hammerhead fish (level 8 lurker)&lt;br /&gt;* 1 bulette (level 9 elite skirmisher)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 18 Encounter (XP 10,400)&lt;/span&gt;&lt;br /&gt;* 4 sextuple-finned scintillating hammerhead fish (level 17 controller)&lt;br /&gt;* 1 dire bulette (level 18 elite skirmisher)&lt;/blockquote&gt;I feel like I should write some kind of "Ecology of the Bulette" post where these guys play a prominent part. Some Steve Irwin-style D&amp;amp;D naturalist is out in the field...&lt;br /&gt;"That rumbling is the approach of the bulette, or land shark. Sounds like a big one, must be quite a beauty. Here she comes, let's see WAIT, WHAT ARE THESE THINGS? AGH, THE LIGHT, IT BURNS!"&lt;br /&gt;Nature check - success. Arcana check - FAIL.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8402676540420398936?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8402676540420398936/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8402676540420398936' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8402676540420398936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8402676540420398936'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/why-thats-sextuple-finned-scintillating.html' title='Why, that&apos;s a Sextuple-Finned Scintillating Hammerhead Fish!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Sip2iXFm21I/AAAAAAAAAjY/QFXRhoFipYY/s72-c/ScintillatingHammerheadFish.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-5030504937847362281</id><published>2009-06-06T10:00:00.002-05:00</published><updated>2009-06-06T10:00:08.781-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-third installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7LrrUzKlI/AAAAAAAAAho/yjV6EhJpiDw/s1600-h/EyelessSnake.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 117px; height: 253px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7LrrUzKlI/AAAAAAAAAho/yjV6EhJpiDw/s320/EyelessSnake.gif" alt="" id="BLOGGER_PHOTO_ID_5336426559705393746" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? How does it see?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-5030504937847362281?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/5030504937847362281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=5030504937847362281' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5030504937847362281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5030504937847362281'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/weekly-what-heck.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7LrrUzKlI/AAAAAAAAAho/yjV6EhJpiDw/s72-c/EyelessSnake.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-7669864011220970553</id><published>2009-06-04T17:00:00.002-05:00</published><updated>2009-06-04T17:00:03.832-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><category scheme='http://www.blogger.com/atom/ns#' term='crunch'/><title type='text'>A New Kind of Feat for 4e?</title><content type='html'>I had a flash of inspiration the other day that might turn into a whole new class of feats for D&amp;amp;D 4e - power source feats. Rather than being tied to a single race or class, these would be tied to power source. That way multiple classes, including some not yet created, would qualify. I don't think anything quite like this currently exists in either Player's Handbook.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SiZcTGeKhRI/AAAAAAAAAjQ/dh899NDeqaM/s1600-h/RadiantBreath.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 222px; height: 320px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SiZcTGeKhRI/AAAAAAAAAjQ/dh899NDeqaM/s320/RadiantBreath.gif" alt="" id="BLOGGER_PHOTO_ID_5343059491146073362" border="0" /&gt;&lt;/a&gt;The specific genesis of this particular feat was some general worrying about how effective &lt;a href="http://neartpk.blogspot.com/search/label/Kain%27s%20Cadre"&gt;Kain's Cadre&lt;/a&gt; will be against the &lt;a href="http://neartpk.blogspot.com/2009/03/battle-journal-of-kain-gaazaith-river.html"&gt;impending zombie apocalypse&lt;/a&gt; (see last paragraph of that link). I was trying to think of ways to amp up the dragonborn cleric so he could really shine against the undead (as a cleric should). I figured one simple way that probably wouldn't break the game would be to somehow add the radiant keyword to his breath weapon. The best way to do that seemed to be with a feat.&lt;br /&gt;&lt;br /&gt;Since I was adding something to a breath weapon, dragonborn would be a prerequisite. I thought about making the cleric class a prerequisite but that seemed really restrictive (except to the single character I intended this for, in which case it's not a restriction at all). On the other hand, it didn't seem like a feat the dragonborn rogue should qualify for. Thus, the idea of adding "divine power source" as a prerequisite:&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: large;"&gt;Radiant Breath&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Prerequisite:&lt;/span&gt; 11th level, dragonborn, divine power source&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You add the radiant keyword to your breath weapon.&lt;br /&gt;&lt;br /&gt;Posted for review and comment. Great idea? Terrible idea? Want to see more? Didn't want to see this one? This feat should be heroic tier? This feat should be epic tier?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-7669864011220970553?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/7669864011220970553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=7669864011220970553' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7669864011220970553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7669864011220970553'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/new-kind-of-feat-for-4e.html' title='A New Kind of Feat for 4e?'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/SiZcTGeKhRI/AAAAAAAAAjQ/dh899NDeqaM/s72-c/RadiantBreath.gif' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-9093299769153353695</id><published>2009-06-02T17:00:00.004-05:00</published><updated>2009-06-02T17:00:11.314-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='campaign log'/><category scheme='http://www.blogger.com/atom/ns#' term='Kain&apos;s Cadre'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Battle Journal of Kain Gaa'zaith - Spider Ambush</title><content type='html'>Since &lt;a href="http://neartpk.blogspot.com/2009/03/battle-journal-of-kain-gaazaith-river.html"&gt;my last entry&lt;/a&gt; the cadre has had another opportunity to enter battle. This combat more closely resembled the kind of encounter &lt;a href="http://neartpk.blogspot.com/2009/02/battle-journal-of-kain-gaazaith-tactics.html"&gt;the battle plan&lt;/a&gt; was developed for, with some minor exceptions. It was a medium range engagement, but the humanoids possessed some strange abilities and were augmented with bestial companions.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tactical Analysis - Spider Ambush on the Road&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Description&lt;/span&gt;&lt;br /&gt;As we approached a deep ravine near the side of the road, three spider-people emerged with two scorpions and a large spider and attacked.&lt;br /&gt;&lt;br /&gt;The cadre reacted swiftly, forming a front line while slinging dazing magic at one of the spider-people so Hobb could deal a devastating strike with his throwing dagger. I readied my spear to strike a charging scorpion, but missed and it grabbed the cleric. The spider sailed past the front line with a prodigious leap to attack the wizard.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SiSMPN-kWMI/AAAAAAAAAjI/GpCxCKEu0Qw/s1600-h/MarunSlaysSpider.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 249px; height: 305px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SiSMPN-kWMI/AAAAAAAAAjI/GpCxCKEu0Qw/s320/MarunSlaysSpider.gif" alt="" id="BLOGGER_PHOTO_ID_5342549251046267074" border="0" /&gt;&lt;/a&gt;With the cleric in imminent danger, we focused all attacks on the scorpion and killed it swiftly. Hobb managed to get the spider away from the wizard, but it leapt again and landed on the warlock, knocking him to the ground and biting him fiercely. Meanwhile, the second scorpion raced forward to grab the cleric. I'm not sure why these beasts found him to be such a tempting target. Two of the spider-people surrounded Hobb and dealt him vicious blows with their axes.&lt;br /&gt;&lt;br /&gt;Hobb slid clear and shoved one of his foes away from us with a tricky maneuver. The wizard blasted the scorpion off the cleric and hurled it into the cluster of spider-people, then unleashed a larger blast that caught them all in its flashing colors. While they stood dazed, Marun and the cleric broke off to rush to the warlock's aid and killed the troublesome spider. The remaining dazed and wounded hostiles were then easily dealt with.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Analysis&lt;/span&gt;&lt;br /&gt;The scorpions were worrisome, but the cadre performed admirably by destroying them before they could inflict serious harm on Calibraxis. The spider was far more troublesome. Its mobility allowed it to strike isolated members of the cadre almost at will until Marun shut it down with her martial skills. In fact, the spider's abilities seemed to play directly into the warlock's weaknesses, allowing it to cause him serious grief. Adincari likes to stay clear of the melee fighting, but that made it difficult to get him aid when the spider leaped upon him.&lt;br /&gt;&lt;br /&gt;The spider-people, aside from the two lucky strikes on Hobb, are almost not worth dignifying with a comment, so I will not comment on them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Addendum&lt;/span&gt;&lt;br /&gt;My research into the walking dead continues. They are apparently very vulnerable to damage from bright radiance such as that often called down by divine casters such as the cleric. I hope Calibraxis is up to the challenge.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-9093299769153353695?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/9093299769153353695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=9093299769153353695' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/9093299769153353695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/9093299769153353695'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/06/battle-journal-of-kain-gaazaith-spider.html' title='Battle Journal of Kain Gaa&apos;zaith - Spider Ambush'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/SiSMPN-kWMI/AAAAAAAAAjI/GpCxCKEu0Qw/s72-c/MarunSlaysSpider.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2156064982241316496</id><published>2009-05-30T19:00:00.003-05:00</published><updated>2009-05-31T08:12:17.822-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Beelion!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck_23.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the beelion, a sort of miniature manticore.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/SiEde8E17HI/AAAAAAAAAjA/E2OTncS0u9Y/s1600-h/Beelion.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 149px; height: 158px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/SiEde8E17HI/AAAAAAAAAjA/E2OTncS0u9Y/s320/Beelion.gif" alt="" id="BLOGGER_PHOTO_ID_5341583050397838450" border="0" /&gt;&lt;/a&gt;I'd like to thank greywulf and benpop (with special thanks to benpop for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Beelion&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A beelion looks like a combination of a bee and a lobster,&lt;/span&gt; with a vaguely human face. Its innocent face lures enemies into range of its deadly bite.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 1 Elite Skirmisher&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Beelion&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 200&lt;br /&gt;&lt;/div&gt;Medium natural magical beast (mount)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +5 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +1&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 62; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 31&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 17; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 16, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 16, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 13&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Saving Throws&lt;/span&gt; +2&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6, fly 8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Action Points&lt;/span&gt; 1&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+6 vs. AC; 2d6 + 1 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Bee's Frenzy&lt;/span&gt; (standard; at-will)&lt;/div&gt;The beelion makes two bite attacks.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Alluring Gaze&lt;/span&gt; (minor 1/round; at-will) * &lt;span style="font-weight: bold;"&gt;Gaze, Psychic&lt;/span&gt;&lt;/div&gt;Close blast 3; targets enemies; +2 vs. Will; the target is pulled 1 square and dazed until the end of the beelion’s next turn.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Lion's Frenzy&lt;/span&gt; (standard; recharge 6)&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;Close burst 1; targets enemies; +6 vs. AC; 2d6 + 1 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Guided Frenzy&lt;/span&gt; (while mounted by a friendly rider of 1st level or higher; at-will) * &lt;span style="font-weight: bold;"&gt;Mount&lt;/span&gt;&lt;/div&gt;A beelion with a rider may shift 2 squares between bite attacks when using &lt;span style="font-style: italic;"&gt;bee's frenzy&lt;/span&gt;.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 13 (+1) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 16 (+3) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 13 (+1)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 15 (+2) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 6 (-2) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 8 (-1)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Beelion Tactics&lt;br /&gt;&lt;/div&gt;A beelion prefers to begin a fight in the air, choosing a landing spot that gives it a positional advantage. It tries to stay in a flanking position with its allies while surrounding itself with enemies to target with its &lt;span style="font-style: italic;"&gt;lion's frenzy&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Beelion Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; Beelions are small but evil predators that are often allied with small humanoids.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Beelions are almost always encountered serving as mounts for small humanoids such as kobolds and goblins. Kobold skirmishers especially like to take advantage of the beelion's &lt;span style="font-style: italic;"&gt;alluring gaze&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 1 Encounter (XP 500)&lt;/span&gt;&lt;br /&gt;* 1 beelion (level 1 elite skirmisher)&lt;br /&gt;* 3 kobold skirmishers (level 1 skirmisher)&lt;/blockquote&gt;It probably counts as a triumph that I could actually turn the comment "I don't know what it is but I want one" into a power (&lt;span style="font-style: italic;"&gt;alluring gaze&lt;/span&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2156064982241316496?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2156064982241316496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2156064982241316496' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2156064982241316496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2156064982241316496'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/why-thats-beelion.html' title='Why, that&apos;s a Beelion!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/SiEde8E17HI/AAAAAAAAAjA/E2OTncS0u9Y/s72-c/Beelion.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-7579350490562120689</id><published>2009-05-30T10:00:00.001-05:00</published><updated>2009-05-30T10:00:05.517-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-second installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg64JyKg-BI/AAAAAAAAAhg/8fXzQlLAssI/s1600-h/FinnyThing.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 218px; height: 247px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg64JyKg-BI/AAAAAAAAAhg/8fXzQlLAssI/s320/FinnyThing.gif" alt="" id="BLOGGER_PHOTO_ID_5336405086704826386" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Why does it have fins and a nose?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-7579350490562120689?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/7579350490562120689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=7579350490562120689' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7579350490562120689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7579350490562120689'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/weekly-what-heck_30.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Sg64JyKg-BI/AAAAAAAAAhg/8fXzQlLAssI/s72-c/FinnyThing.gif' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2616324907852663932</id><published>2009-05-23T19:00:00.003-05:00</published><updated>2009-05-23T19:00:07.851-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Nutrition Bulb!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck_2660.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the nutrition bulb, a small plant that uproots itself and starts sprinting randomly until it bumps into something.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Shf3bPnuVSI/AAAAAAAAAi4/cwphrYcnL38/s1600-h/NutritionBulb.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 192px; height: 161px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Shf3bPnuVSI/AAAAAAAAAi4/cwphrYcnL38/s320/NutritionBulb.gif" alt="" id="BLOGGER_PHOTO_ID_5339007930692687138" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper and ChaoticBlackSheep (with special thanks to both for names) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Nutrition Bulb&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;It is said that these rare bulbs&lt;/span&gt;  only appear to those who are kind hearted and in dire need ... of nutrition.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 3 Minion&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Nutrition Bulb&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 37&lt;br /&gt;&lt;/div&gt;Small natural animate (blind, plant)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +4 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; see &lt;span style="font-style: italic;"&gt;hungersense&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 1; a missed attack never damages a minion.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 17; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 16, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 15&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 8&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Enthusiastic Trip&lt;/span&gt; (standard; at-will)&lt;/div&gt;+5 vs. Reflex; the target is knocked prone. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Delicious And Nutritious&lt;/span&gt; * &lt;span style="font-weight: bold;"&gt;Healing&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Any attacker who reduces a nutrition bulb to 0 hit points with a melee attack may regain 3 hit points. If the attack is a critical hit the attacker may instead regain 5 hit points and make a saving throw. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Hungersense&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;The nutrition bulb always knows which creature in the area has the fewest hit points remaining (as a percentage of their maximum) and will run toward that creature.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 12 (+2) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 17 (+4) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 14 (+3)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 14 (+3) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 1 (-4) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 12 (+2)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Nutrition Bulb Tactics&lt;br /&gt;&lt;/div&gt;Nutrition bulbs sprint around seemingly randomly, but they are actually always running toward the creature that is most wounded.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 4 Minion&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Spore Bulb&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 43&lt;br /&gt;&lt;/div&gt;Small natural animate (blind, plant)&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +6 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; see &lt;span style="font-style: italic;"&gt;hungersense&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 1; a missed attack never damages a minion.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 18; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 16, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 17, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 16&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 8&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Enthusiastic Trip&lt;/span&gt; (standard; at-will)&lt;/div&gt;+6 vs. Reflex; the target is knocked prone.  &lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Ugh, That Tastes Terrible!&lt;/span&gt; (when reduced to 0 hit points) * &lt;span style="font-weight: bold;"&gt;Disease&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+7 vs. Fortitude; the target takes ongoing 2 damage (save ends) and contracts seed-spore phage (see below).  &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Hungersense&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; The spore bulb always knows which creature in the area has the fewest hit points remaining (as a percentage of their maximum) and will run toward that creature.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 13 (+3) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 18 (+6) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 15 (+4)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 15 (+4) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 1 (-3) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 14 (+3)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Spore Bulb Tactics&lt;br /&gt;&lt;/div&gt; Spore bulbs use the same tactics as nutrition bulbs.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Nutrition Bulb Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 10:&lt;/span&gt; The nutrition bulb is a mobile plant that can quickly restore vitality if killed and eaten.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 22&lt;/span&gt;: Those unfamiliar with nature and wilderness lore may have a hard time distinguishing between the nutrition bulb and the deadly spore bulb, a similar looking plant that spawns by releasing seed-spores into the body of any unsuspecting creature that has ingested it.&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Endurance stable DC 17, improve DC 22&lt;/div&gt;&lt;div style="float: right; margin-right: 50px; text-align: right;"&gt;Level 4 Disease&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Seed-Spore Phage&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;div style="float: left; margin-right: 10px;"&gt;The target&lt;br /&gt;is cured.&lt;/div&gt;&lt;div style="background-color: green; color: white; float: left; margin-right: 10px;"&gt;&lt;&lt;/div&gt;&lt;div style="float: left; margin-right: 10px;"&gt;&lt;span style="font-weight: bold;"&gt;Initial Effect:&lt;/span&gt; Seed-&lt;br /&gt;spores are released&lt;br /&gt;into the target.&lt;/div&gt;&lt;div style="background-color: green; color: white; float: left; font-weight: bold; margin-right: 10px;"&gt;&lt; &gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="float: left; margin-right: 10px;"&gt;The target&lt;br /&gt;regains only half&lt;br /&gt;the normal number&lt;br /&gt;of hit points from&lt;br /&gt;healing effects.&lt;/div&gt;&lt;div style="background-color: green; color: white; float: left; margin-right: 10px;"&gt;&gt;&lt;/div&gt;&lt;div style="float: left; margin-right: 50px;"&gt;The target dies.&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="clear: both;"&gt;&lt;br /&gt;It's handy that I picked up the &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/9780786951017"&gt;Monster Manual 2&lt;/a&gt; yesterday. The bullywug croaker's &lt;span style="font-style: italic;"&gt;nature's release&lt;/span&gt; provided inspiration for &lt;span style="font-style: italic;"&gt;delicious and nutritious&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I think I'll be avoiding doing any more diseases. The formatting on that was a pain and I'm not terribly happy with how it came out anyway.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2616324907852663932?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2616324907852663932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2616324907852663932' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2616324907852663932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2616324907852663932'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/why-thats-nutrition-bulb.html' title='Why, that&apos;s a Nutrition Bulb!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Shf3bPnuVSI/AAAAAAAAAi4/cwphrYcnL38/s72-c/NutritionBulb.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-1298045185284514388</id><published>2009-05-23T10:00:00.003-05:00</published><updated>2009-05-23T10:00:06.629-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirty-first installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg60TZZqYhI/AAAAAAAAAhY/ShWhMz9i_qs/s1600-h/LionBug.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 156px; height: 113px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg60TZZqYhI/AAAAAAAAAhY/ShWhMz9i_qs/s320/LionBug.gif" alt="" id="BLOGGER_PHOTO_ID_5336400853809652242" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? What's up with the finny tail?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-1298045185284514388?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/1298045185284514388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=1298045185284514388' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1298045185284514388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1298045185284514388'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/weekly-what-heck_23.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Sg60TZZqYhI/AAAAAAAAAhY/ShWhMz9i_qs/s72-c/LionBug.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-1093015215178039198</id><published>2009-05-21T17:00:00.006-05:00</published><updated>2009-05-26T08:40:23.587-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Sapient Sloth Repeat - Testing the DM Tools Monster Format</title><content type='html'>This is a rerun of Saturday night's post to see what the monster cards from &lt;a href="http://tools.dungeonmastering.com/?dmta=1928"&gt;http://tools.dungeonmastering.com/&lt;/a&gt; look like embedded into a Weekly What the Heck. Comments are welcome.&lt;br /&gt;&lt;br /&gt;The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the sapient sloth, a small race of bipedal sloths which scratch out a living on the sides of high mountains surrounded by jungles.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7VnhXfg1I/AAAAAAAAAio/HPDAxaa9QpE/s1600-h/SapientSloth.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 238px; height: 320px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7VnhXfg1I/AAAAAAAAAio/HPDAxaa9QpE/s320/SapientSloth.gif" alt="" id="BLOGGER_PHOTO_ID_5336437483429135186" border="0" /&gt;&lt;/a&gt;I'd like to thank dicemonkey and benpop (with special thanks to benpop for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sapient Sloth&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;An upstanding sapient sloth acts with deference, deliberation,&lt;/span&gt; and seeks not to draw attention to their self. All bets are off when a clear danger presents itself to their community.&lt;br /&gt;&lt;br /&gt;&lt;table style="position: relative; z-index: 1;" width="400"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;ul id="___START_SAPIENT_SLOTH_COMMONER_CODE___" style="border: 1px solid black; margin: 0pt 10px 5px; padding: 0pt; list-style-type: none; list-style-image: none; list-style-position: outside; width: 400px; font-family: Arial,Helvetica,sans-serif; line-height: normal;"&gt;&lt;li&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: right; width: 180px; font-size: 14px; line-height: 20px; text-align: right;"&gt;Level 3 Minion&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 180px; font-weight: bold; font-size: 14px; line-height: 20px;"&gt;Sapient Sloth Commoner&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; height: 18px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 260px; font-size: 12px; line-height: 18px;"&gt;Small natural humanoid&lt;/li&gt;&lt;li style="padding: 0pt 10px; float: left; width: 100px; font-size: 12px; line-height: 18px; text-align: right;"&gt;XP 37&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; width: 100px; display: inline;"&gt;&lt;strong&gt;Initiative&lt;/strong&gt; +2&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 260px; display: inline; text-align: right;"&gt;&lt;strong&gt;Senses&lt;/strong&gt; Perception +4&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;HP &lt;/strong&gt; 1; a missed attack never damages a minion.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;AC &lt;/strong&gt; 17; &lt;strong&gt;Fortitude &lt;/strong&gt; 15, &lt;strong&gt;Reflex &lt;/strong&gt; 14, &lt;strong&gt;Will &lt;/strong&gt; 16&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Speed &lt;/strong&gt; 4&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-basic-melee.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Pitchfork &lt;/strong&gt; (standard; at-will)                &lt;strong&gt; •  Weapon&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+7 vs. AC; 4 damage&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-melee.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Rapid Frenzy &lt;/strong&gt; (standard; at-will)                &lt;strong&gt; •  Weapon&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The sapient sloth commoner moves up to 8 squares and makes two basic melee attacks.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 130px; display: inline;"&gt;&lt;strong&gt;Align.&lt;/strong&gt; Unaligned&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 230px; display: inline; text-align: right;"&gt;&lt;strong&gt;Lang.&lt;/strong&gt; Common&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Str&lt;/strong&gt; 14 (+3)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Dex&lt;/strong&gt; 12 (+2)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Wis&lt;/strong&gt; 17 (+4)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Con&lt;/strong&gt; 14 (+3)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Int&lt;/strong&gt; 12 (+2)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Cha&lt;/strong&gt; 14 (+3)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Equipment &lt;/strong&gt;pitchfork&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Tactics &lt;/strong&gt;Sapient sloth commoners try to surprise foes with a sudden burst of fast movement, trying to get in a good position to aid their allies. They are rarely inclined to fight to the death.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; color: rgb(102, 102, 102); text-align: right; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 8px; line-height: 12px;"&gt;&lt;li style="padding: 3px 2px 2px 0pt;"&gt;Created with DungeonMastering.com's &lt;a style="color: rgb(102, 102, 102); text-decoration: underline;" href="http://tools.dungeonmastering.com/?dmta=1928" title="Dungeons and Dragons DM Tools"&gt;DM Tools&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul id="___START_STUDENT_OF_THE_PATH_CODE___" style="border: 1px solid black; margin: 0pt 10px 5px; padding: 0pt; list-style-type: none; list-style-image: none; list-style-position: outside; width: 400px; font-family: Arial,Helvetica,sans-serif; line-height: normal;"&gt;&lt;li&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: right; width: 180px; font-size: 14px; line-height: 20px; text-align: right;"&gt;Level 4 Skirmisher&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 180px; font-weight: bold; font-size: 14px; line-height: 20px;"&gt;Student of the Path&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; height: 18px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 260px; font-size: 12px; line-height: 18px;"&gt;Small natural humanoid&lt;/li&gt;&lt;li style="padding: 0pt 10px; float: left; width: 100px; font-size: 12px; line-height: 18px; text-align: right;"&gt;XP 175&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; width: 100px; display: inline;"&gt;&lt;strong&gt;Initiative&lt;/strong&gt; +6&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 260px; display: inline; text-align: right;"&gt;&lt;strong&gt;Senses&lt;/strong&gt; Perception +6&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;HP &lt;/strong&gt; 55; &lt;strong&gt;Bloodied &lt;/strong&gt; 27&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;AC &lt;/strong&gt; 18; &lt;strong&gt;Fortitude &lt;/strong&gt; 15, &lt;strong&gt;Reflex &lt;/strong&gt; 15, &lt;strong&gt;Will &lt;/strong&gt; 17&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Speed &lt;/strong&gt; 4&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-basic-melee.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Claw &lt;/strong&gt; (standard; at-will)              &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+9 vs. AC; 1d10 + 3 damage.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-melee.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Rapid Frenzy &lt;/strong&gt; (standard; at-will)              &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The student of the Path moves up to 8 squares and makes two basic melee attacks.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-melee.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Dazing Strike &lt;/strong&gt; (standard; encounter)              &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+8 vs. AC; 1d8 + 4 damage, the target is dazed until the end of the student of the Path’s next turn, and the student of the Path shifts 1 square.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Walk the Middle Path &lt;/strong&gt; (move; recharge 5 6)              &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The student of the Path shifts up to 6 squares.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Combat Advantage &lt;/strong&gt;               &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;The student of the Path deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 130px; display: inline;"&gt;&lt;strong&gt;Align.&lt;/strong&gt; Unaligned&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 230px; display: inline; text-align: right;"&gt;&lt;strong&gt;Lang.&lt;/strong&gt; Common&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Skills&lt;/strong&gt; Insight +11, Stealth +9&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Str&lt;/strong&gt; 15 (+4)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Dex&lt;/strong&gt; 15 (+4)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Wis&lt;/strong&gt; 18 (+6)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Con&lt;/strong&gt; 15 (+4)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Int&lt;/strong&gt; 13 (+3)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Cha&lt;/strong&gt; 14 (+4)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Equipment &lt;/strong&gt;---&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Tactics &lt;/strong&gt;Students of the Path use the same tactics as sapient sloths.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; color: rgb(102, 102, 102); text-align: right; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 8px; line-height: 12px;"&gt;&lt;li style="padding: 3px 2px 2px 0pt;"&gt;Created with DungeonMastering.com's &lt;a style="color: rgb(102, 102, 102); text-decoration: underline;" href="http://tools.dungeonmastering.com/?dmta=1928" title="Dungeons and Dragons DM Tools"&gt;DM Tools&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;    &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sapient Sloth Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; It is of a small race of sapient, bipedal sloths which scratch out a living on the sides of high mountains surrounded by jungles. Their culture straddles a transition between a lowland tribal tradition fraught with spirits at every corner, and a simple, stoic devotion to moderation and the Middle Path of Life.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20&lt;/span&gt;: There is little difference between the lay and monastic ways of life, with the chief differences lying in the segregation of the sexes and a more pronounced focus on spiritual (and bodily) excellence in the latter.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Sapient sloths are peaceful unless their communities are threatened, in which case they attack fiercely en masse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 5 Encounter (XP 1,000)&lt;/span&gt;&lt;br /&gt;* 4 students of the Path (level 4 skirmisher)&lt;br /&gt;* 8 sapient sloth commoners (level 3 minion)&lt;/blockquote&gt;So, any thoughts on the DM tools format above vs. the format I've used up 'til now? Better, worse, indifferent?&lt;br /&gt;&lt;br /&gt;Full disclosure (added May 26th): I just became an "affiliate" over at &lt;a href="http://tools.dungeonmastering.com/?dmta=1928"&gt;http://tools.dungeonmastering.com/&lt;/a&gt;, so in theory if anyone follows the links from here over there and then buys a premium account I get a kickback. We'll see how that goes...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-1093015215178039198?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/1093015215178039198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=1093015215178039198' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1093015215178039198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1093015215178039198'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/sapient-sloth-repeat-testing-dm-tools.html' title='Sapient Sloth Repeat - Testing the DM Tools Monster Format'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7VnhXfg1I/AAAAAAAAAio/HPDAxaa9QpE/s72-c/SapientSloth.gif' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-1435421268920241114</id><published>2009-05-19T20:00:00.001-05:00</published><updated>2009-05-19T20:00:04.805-05:00</updated><title type='text'>Art of the Near TPK: Now Illustrated by Award-Winning Fantasy Artist</title><content type='html'>...and i didn't even have to get a new illustrator.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/ShNNeKomrFI/AAAAAAAAAiw/w0HptLYngL0/s1600-h/Amulet.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 94px; height: 180px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/ShNNeKomrFI/AAAAAAAAAiw/w0HptLYngL0/s320/Amulet.gif" alt="" id="BLOGGER_PHOTO_ID_5337695164010245202" border="0" /&gt;&lt;/a&gt;I'm pleased and proud to announce that my wife &lt;a href="http://www.jenniferweigelart.com/"&gt;Jennifer&lt;/a&gt; (&lt;a href="http://chaoticblacksheep.blogspot.com/"&gt;ChaoticBlackSheep&lt;/a&gt;) was awarded an &lt;a href="http://odd74.proboards.com/index.cgi?board=fanzine&amp;amp;action=display&amp;amp;thread=2192"&gt;honorable mention&lt;/a&gt; in &lt;a href="http://www.fightonmagazine.com/"&gt;Fight On!&lt;/a&gt;'s recent &lt;a href="http://odd74.proboards.com/index.cgi?board=fanzine&amp;amp;action=display&amp;amp;thread=1809"&gt;Erol Otus Art Challenge&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Hopefully the fame and fortune won't go to her head &lt;span style="font-weight: bold;"&gt;too&lt;/span&gt; much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-1435421268920241114?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/1435421268920241114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=1435421268920241114' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1435421268920241114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1435421268920241114'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/art-of-near-tpk-now-illustrated-by.html' title='Art of the Near TPK: Now Illustrated by Award-Winning Fantasy Artist'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/ShNNeKomrFI/AAAAAAAAAiw/w0HptLYngL0/s72-c/Amulet.gif' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-4600809264317154740</id><published>2009-05-16T19:00:00.003-05:00</published><updated>2009-05-16T19:00:05.692-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Sapient Sloth!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/05/weekly-what-heck.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the sapient sloth, a small race of bipedal sloths which scratch out a living on the sides of high mountains surrounded by jungles.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7VnhXfg1I/AAAAAAAAAio/HPDAxaa9QpE/s1600-h/SapientSloth.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 238px; height: 320px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7VnhXfg1I/AAAAAAAAAio/HPDAxaa9QpE/s320/SapientSloth.gif" alt="" id="BLOGGER_PHOTO_ID_5336437483429135186" border="0" /&gt;&lt;/a&gt;I'd like to thank dicemonkey and benpop (with special thanks to benpop for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sapient Sloth&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;An upstanding sapient sloth acts with deference, deliberation,&lt;/span&gt; and seeks not to draw attention to their self. All bets are off when a clear danger presents itself to their community.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 3 Minion&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Sapient Sloth Commoner&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 37&lt;br /&gt;&lt;/div&gt;Small natural humanoid&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +2 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +4&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 1; a missed attack never damages a minion.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 17; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 14, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 16&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 4&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Pitchfork&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+7 vs. AC; 4 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Rapid Frenzy&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;The sapient sloth commoner moves up to 8 squares and makes two basic melee attacks.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 14 (+3) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 12 (+2) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 17 (+4)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 14 (+3) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 12 (+2) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 14 (+3)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sapient Sloth Tactics&lt;br /&gt;&lt;/div&gt;Sapient sloth commoners try to surprise foes with a sudden burst of fast movement, trying to get in a good position to aid their allies. They are rarely inclined to fight to the death.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 4 Skirmisher&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Student of the Path&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 175&lt;br /&gt;&lt;/div&gt;Small natural humanoid&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +6 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +6&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 55; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 27&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 18; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 17&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 4&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Claw&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+9 vs. AC; 1d10 + 3 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Rapid Frenzy&lt;/span&gt; (standard; at-will)&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/div&gt;The student of the Path moves up to 8 squares and makes two basic melee attacks.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Dazing Strike&lt;/span&gt; (standard; encounter)&lt;/div&gt;+8 vs. AC; 1d8 + 4 damage, the target is dazed until the end of the student of the Path’s next turn, and the student of the Path  shifts 1 square.   &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Walk the Middle Path&lt;/span&gt; (move; recharge 5 6)&lt;br /&gt;&lt;/div&gt;The student of the Path shifts up to 6 squares. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Combat Advantage&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;The student of the Path deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Insight +11, Stealth +9&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 15 (+4) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 15 (+4) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 18 (+6)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 15 (+4) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 13 (+3) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 14 (+4)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Student of the Path Tactics&lt;br /&gt;&lt;/div&gt; Students of the Path use the same tactics as sapient sloths.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Sapient Sloth Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; It is of a small race of sapient, bipedal sloths which scratch out a living on the sides of high mountains surrounded by jungles. Their culture straddles a transition between a lowland tribal tradition fraught with spirits at every corner, and a simple, stoic devotion to moderation and the Middle Path of Life.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20&lt;/span&gt;: There is little difference between the lay and monastic ways of life, with the chief differences lying in the segregation of the sexes and a more pronounced focus on spiritual (and bodily) excellence in the latter.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Sapient sloths are peaceful unless their communities are threatened, in which case they attack fiercely en masse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 5 Encounter (XP 1,000)&lt;/span&gt;&lt;br /&gt;* 4 students of the Path (level 4 skirmisher)&lt;br /&gt;* 8 sapient sloth commoners (level 3 minion)&lt;br /&gt;&lt;/blockquote&gt;I hope benpop feels his "bad luck to the stranger who predicts a hapless commoner but gets a student of the Path" is realized here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-4600809264317154740?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/4600809264317154740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=4600809264317154740' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4600809264317154740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4600809264317154740'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/why-thats-sapient-sloth.html' title='Why, that&apos;s a Sapient Sloth!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/Sg7VnhXfg1I/AAAAAAAAAio/HPDAxaa9QpE/s72-c/SapientSloth.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8533101682260155913</id><published>2009-05-16T10:00:00.001-05:00</published><updated>2009-05-16T10:00:06.710-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the thirtieth (wow, the big 3-0) installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg6zWblmuWI/AAAAAAAAAhQ/n6Ea0f0FjTQ/s1600-h/DeadlyTurnip.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 98px; height: 263px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Sg6zWblmuWI/AAAAAAAAAhQ/n6Ea0f0FjTQ/s320/DeadlyTurnip.gif" alt="" id="BLOGGER_PHOTO_ID_5336399806424594786" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Does it do... anything?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8533101682260155913?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8533101682260155913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8533101682260155913' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8533101682260155913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8533101682260155913'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/weekly-what-heck_2660.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Sg6zWblmuWI/AAAAAAAAAhQ/n6Ea0f0FjTQ/s72-c/DeadlyTurnip.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-1784244688491398381</id><published>2009-05-11T10:00:00.003-05:00</published><updated>2009-05-26T08:36:14.788-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>WWTH Format Migration?</title><content type='html'>Yax over at &lt;a href="http://www.dungeonmastering.com/"&gt;Dungeon Mastering&lt;/a&gt; recently unveiled a new addition to the &lt;a href="http://tools.dungeonmastering.com/?dmta=1928"&gt;4e DM Tools&lt;/a&gt; part of the site: &lt;a href="http://www.dungeonmastering.com/news/public-4e-monster-database"&gt;A public monster database&lt;/a&gt;. I was immediately tempted to migrate all the &lt;a href="http://neartpk.blogspot.com/search/label/WWTH"&gt;Weekly What the Heck&lt;/a&gt; monsters over there for a few reasons:&lt;br /&gt;&lt;br /&gt;&lt;ul id="___START_PYROSPHYNX_CUB_CODE___" style="border: 1px solid black; margin: 0pt 10px 5px; padding: 0pt; float: right; list-style-type: none; list-style-image: none; list-style-position: outside; width: 400px; font-family: Arial,Helvetica,sans-serif; line-height: normal;"&gt;&lt;li&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: right; width: 180px; font-size: 14px; line-height: 20px; text-align: right;"&gt;Level 4 Lurker&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 180px; font-weight: bold; font-size: 14px; line-height: 20px;"&gt;Pyrosphynx Cub&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(0, 51, 0) none repeat scroll 0% 50%; width: 400px; height: 18px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(255, 255, 255);"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 260px; font-size: 12px; line-height: 18px;"&gt;Small fey magical beast&lt;/li&gt;&lt;li style="padding: 0pt 10px; float: left; width: 100px; font-size: 12px; line-height: 18px; text-align: right;"&gt;XP 175&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; width: 100px; display: inline;"&gt;&lt;strong&gt;Initiative&lt;/strong&gt; +9&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 260px; display: inline; text-align: right;"&gt;&lt;strong&gt;Senses&lt;/strong&gt; Perception +3; low-light vision&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;HP&lt;/strong&gt; 45; &lt;strong&gt;Bloodied&lt;/strong&gt; 22&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;AC&lt;/strong&gt; 19; &lt;strong&gt;Fortitude&lt;/strong&gt; 16, &lt;strong&gt;Reflex&lt;/strong&gt; 17, &lt;strong&gt;Will&lt;/strong&gt; 16&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Speed&lt;/strong&gt; 6&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-basic-melee.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Claw&lt;/strong&gt; (standard; at-will)          &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+7 vs. AC; 1d6 + 4 damage&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-melee.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Undeniable Cuteness&lt;/strong&gt; (immediate interrupt, when the pyrosphynx cub is targeted by a melee attack; at-will)          &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;+8 vs. Will against the attacker; the attacker must target a different creature or end its attack.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; background: transparent url(http://tools.dungeonmastering.com/img/attack-close.gif) no-repeat scroll 10px top; width: 360px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;strong&gt;Shattering Cry&lt;/strong&gt; (standard; recharge 6)                &lt;strong&gt; •  Thunder&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;Close burst 2; +5 vs. Fortitude; 2d6 + 4 thunder damage, and the target is dazed until the end of the pyrosphynx cub's next turn.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;&lt;strong&gt;Forest Camouflage&lt;/strong&gt;           &lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 20px 0pt 35px; width: 360px;"&gt;If a pyrosphynx cub is in forest terrain when it makes an initiative check at the start of an encounter, it can make a Stealth check to escape notice.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 130px; display: inline;"&gt;&lt;strong&gt;Align.&lt;/strong&gt; Unaligned&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 230px; display: inline; text-align: right;"&gt;&lt;strong&gt;Lang.&lt;/strong&gt; Elven&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Skills&lt;/strong&gt; Stealth +10&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Str&lt;/strong&gt; 11 (+2)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Dex&lt;/strong&gt; 16 (+5)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Wis&lt;/strong&gt; 12 (+3)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(185, 195, 156) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px; float: left; width: 110px;"&gt;&lt;strong&gt;Con&lt;/strong&gt; 15 (+4)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; float: left;"&gt;&lt;strong&gt;Int&lt;/strong&gt; 8 (+1)&lt;/li&gt;&lt;li style="padding: 0pt 10px; width: 110px; display: inline;"&gt;&lt;strong&gt;Cha&lt;/strong&gt; 15 (+4)&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Equipment&lt;/strong&gt;---&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 12px; line-height: 20px;"&gt;&lt;li style="padding: 0pt 10px;"&gt;&lt;strong&gt;Tactics&lt;/strong&gt;A pyrosphynx cub uses its &lt;i&gt;shattering cry&lt;/i&gt; as often as possible, trusting in its &lt;i&gt;forest camouflage&lt;/i&gt; and &lt;i&gt;undeniable cuteness&lt;/i&gt; to keep enemies from attacking it effectively.&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin: 0pt; padding: 0pt; background: rgb(215, 225, 186) none repeat scroll 0% 50%; width: 400px; color: rgb(102, 102, 102); text-align: right; list-style-type: none; list-style-image: none; list-style-position: outside; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; font-size: 8px; line-height: 12px;"&gt;&lt;li style="padding: 3px 2px 2px 0pt;"&gt;Created with DungeonMastering.com's &lt;a style="color: rgb(102, 102, 102); text-decoration: underline;" href="http://tools.dungeonmastering.com/?dmta=1928" title="Dungeons and Dragons DM Tools"&gt;DM Tools&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ol&gt;&lt;li&gt;Get them all in a truly uniform format with the pretty symbols for melee, ranged, etc.&lt;/li&gt;&lt;li&gt;Make it easier for my readers to save/print cards for these monsters (with free registration over at the &lt;a href="http://tools.dungeonmastering.com/?dmta=1928"&gt;tools site&lt;/a&gt;).&lt;/li&gt;&lt;li&gt;Maybe draw some new readers by embedding a "source" link on the card somewhere (an idea I just came up with and haven't thought through yet).&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;I also had some concerns, which are in my comment at the &lt;a href="http://www.dungeonmastering.com/news/public-4e-monster-database"&gt;announcement post&lt;/a&gt; and have to do with their site administration (I've already received a direct email from Yax allaying some of my fears). I was going to list some other concerns but as I typed them up I felt they were just silly.&lt;br /&gt;&lt;br /&gt;I already entered the first WWTH monster I ever did over there (see right) and I'm pretty pleased with the look of the result. What do you guys think of this format compared to the hand-crafted html I currently have?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-1784244688491398381?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/1784244688491398381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=1784244688491398381' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1784244688491398381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1784244688491398381'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/wwth-format-migration.html' title='WWTH Format Migration?'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-5906882401566821680</id><published>2009-05-09T19:00:00.006-05:00</published><updated>2009-08-24T18:38:27.922-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Laughing Lambchop Lizard ... of Lightning!</title><content type='html'>Edit: Do not use this monster as written or it will quite probably wipe out your party. &lt;a href="http://neartpk.blogspot.com/2009/08/playtesting-laughing-lambchop-lizard.html"&gt;Updated/nerfed stats have been posted&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/04/weekly-what-heck_25.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the Laughing Lambchop Lizard ... of Lightning, a magical cross between shocker lizard stock and Cheshire cat.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SgWoHvQIByI/AAAAAAAAAhI/R2Zjbv_fgf4/s1600-h/LaughingLambchopLizard.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 237px; height: 165px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SgWoHvQIByI/AAAAAAAAAhI/R2Zjbv_fgf4/s320/LaughingLambchopLizard.gif" alt="" id="BLOGGER_PHOTO_ID_5333854184586872610" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper and Scott (with special thanks to Ripper for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Laughing Lambchop Lizard&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A mad wizard's experiment crossing lizard stock and Cheshire cat,&lt;/span&gt; the Laughing Lambchop Lizard ... of Lightning possesses the ability to fade away, leaving nothing but a grin. With a hearty laugh, it sends an electrical charge through its hairs causing them to stand on end and scaring the shit out of its adversary.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 1 Lurker&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Laughing Lambchop Lizard&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 100&lt;/div&gt;Small natural magical beast&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +7 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +1&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 25; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 12&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 15; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 12, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 14, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 12&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Resist&lt;/span&gt; 10 lightning&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 7, climb 5&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+6 vs. AC; 1d10 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Stunning Shock&lt;/span&gt; (move; at-will) * &lt;span style="font-weight: bold;"&gt;Lightning&lt;/span&gt; &lt;/div&gt;+4 vs. Reflex; the target is dazed.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Lethal Shock&lt;/span&gt; (standard; recharge 6) * &lt;span style="font-weight: bold;"&gt;Lightning&lt;/span&gt;&lt;/div&gt;Close burst 5; laughing lambchop lizards are immune; +2 (+1 for each other laughing lambchop lizard in the burst) vs. Reflex; 2d8 damage (+2d8 for each other laughing lambchop lizard in the burst).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Annoy the Weak&lt;/span&gt;&lt;/div&gt;The laughing lambchop lizard possesses the cat's abnormal talent for finding out who, in a group, will be most annoyed by its presence and targeting that person. The DM should feel free to use all available knowledge of the party members' weaknesses and defense numbers to decide who will be most vulnerable to its attacks, and attack that PC. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Cheshire Fade&lt;/span&gt; (immediate reaction, when the laughing lambchop lizard takes damage; encounter)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The laughing lambchop lizard disappears except for its grin, shifts 4 squares and turns invisible until it attacks or until the end of its next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Stealth +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 10 (+0) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 16 (+3) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 13 (+1)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 13 (+1) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 7 (-2) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 12 (+1)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Laughing Lambchop Lizard Tactics&lt;br /&gt;&lt;/div&gt;A laughing lambchop lizard will seek out enemies with low Reflex defenses and exploit their vulnerability to &lt;span style="font-style: italic;"&gt;stunning shock&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;lethal shock&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 2 Artillery&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Laughing Lambchop Lizard ... of Lightning&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 125&lt;br /&gt;&lt;/div&gt;Small natural magical beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +4 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +3&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 32; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 16&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 14; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 14, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 14&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Resist&lt;/span&gt; 10 lightning&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 7, climb 5&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+9 vs. AC; 1d10 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Stunning Shock&lt;/span&gt; (move; at-will) * &lt;span style="font-weight: bold;"&gt;Lightning&lt;/span&gt; &lt;/div&gt;+6 vs. Reflex; the target is dazed.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Directed Shock&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Lightning&lt;/span&gt;&lt;/div&gt; Ranged 10; +8 vs. Fortitude; 2d6 + 3 lightning damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Lethal Shock&lt;/span&gt; (standard; recharge 6) * &lt;span style="font-weight: bold;"&gt;Lightning&lt;/span&gt;&lt;/div&gt;Close burst 5; laughing lambchop lizards are immune; +4 (+1 for each other laughing lambchop lizard in the burst) vs. Reflex; 2d8 damage (+2d8 for each other laughing lambchop lizard in the burst).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Annoy the Weak&lt;/span&gt;&lt;/div&gt;The laughing lambchop lizard possesses the cat's abnormal talent for finding out who, in a group, will be most annoyed by its presence and targeting that person. The DM should feel free to use all available knowledge of the party members' weaknesses and defense numbers to decide who will be most vulnerable to its attacks, and attack that PC. &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Cheshire Fade&lt;/span&gt; (immediate reaction, when the laughing lambchop lizard takes damage; encounter)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The laughing lambchop lizard disappears except for its grin, shifts 4 squares and turns invisible until it attacks or until the end of its next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Stealth +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 10 (+1) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 17 (+4) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 14 (+3)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 14 (+3) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 7 (-1) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 12 (+2)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Laughing Lambchop Lizard ... of Lightning Tactics&lt;br /&gt;&lt;/div&gt;A laughing lambchop lizard ... of lightning will target enemies with low Fortitude defenses with &lt;span style="font-style: italic;"&gt;directed shock&lt;/span&gt;. If forced into close combat it uses the same tactics as a laughing lambchop lizard.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Laughing Lambchop Lizard Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 15:&lt;/span&gt; A magical cross between shocker lizard stock and Cheshire cat, the laughing lambchop lizard possesses the ability to fade away, leaving nothing but a grin. It also possesses the cat's abnormal talent for finding out who, in a group, will be most annoyed by its presence and targeting that person.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Laughing lambchop lizards are often found in prides led by a smaller number of laughing lambchop lizards ... of lightning.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 2 Encounter (XP 650)&lt;/span&gt;&lt;br /&gt;* 2 laughing lambchop lizards ... of lightning (level 2 artillery)&lt;br /&gt;* 4 laughing lambchop lizards (level 1 lurker)&lt;/blockquote&gt;Tune in Monday for an announcement and a question about the format and the future of the Weekly What the Heck...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-5906882401566821680?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/5906882401566821680/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=5906882401566821680' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5906882401566821680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5906882401566821680'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/why-thats-laughing-lambchop-lizard-of.html' title='Why, that&apos;s a Laughing Lambchop Lizard ... of Lightning!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SgWoHvQIByI/AAAAAAAAAhI/R2Zjbv_fgf4/s72-c/LaughingLambchopLizard.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8364637950786244333</id><published>2009-05-09T10:00:00.001-05:00</published><updated>2009-05-09T10:00:03.813-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the twenty-ninth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SPk6xaapooI/AAAAAAAAARM/yrQIotWg2m0/s1600-h/SlothPerson.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SPk6xaapooI/AAAAAAAAARM/yrQIotWg2m0/s320/SlothPerson.gif" alt="" id="BLOGGER_PHOTO_ID_5258298660510868098" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Why does it look so sad, or is it just pensive?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8364637950786244333?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8364637950786244333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8364637950786244333' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8364637950786244333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8364637950786244333'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/weekly-what-heck.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SPk6xaapooI/AAAAAAAAARM/yrQIotWg2m0/s72-c/SlothPerson.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-6621190515520665830</id><published>2009-05-02T10:00:00.005-05:00</published><updated>2009-05-10T09:08:45.876-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>The Weekly What the Heck: An Overview</title><content type='html'>I've wanted to do a post with some stats on the Weekly What the Heck for a while. This seems like a good opportunity for two reasons:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;I'm out of monster drawings and my artist/wife has been out of town all week.&lt;/li&gt;&lt;li&gt;There were &lt;span style="font-weight: bold;"&gt;zero&lt;/span&gt; comments on &lt;a href="http://neartpk.blogspot.com/2009/04/weekly-what-heck_25.html"&gt;last week's What the Heck&lt;/a&gt;. All I can say is... what the heck? There were tons of comments on &lt;a href="http://neartpk.blogspot.com/2009/04/why-thats-emo-monkey.html"&gt;last week's monster, the fearsome emo monkey&lt;/a&gt;, but no love for the poor smiley lizard thing.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/Sft3YekRDjI/AAAAAAAAAhA/1_Kxc-Kr_JU/s1600-h/MouseTrainer.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 248px; height: 267px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/Sft3YekRDjI/AAAAAAAAAhA/1_Kxc-Kr_JU/s320/MouseTrainer.gif" alt="" id="BLOGGER_PHOTO_ID_5330985846328856114" border="0" /&gt;&lt;/a&gt;So, on to the random stats. One thing I've wanted to know is the level/role breakdown of all the monsters (like page 284 of the Monster Manual*). My copy of that table looks like this:&lt;br /&gt;&lt;br /&gt;&lt;table width="70%" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Laughing Lambchop Lizard&lt;/td&gt;&lt;td&gt;Level 1 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Eye Mite Midge&lt;/td&gt;&lt;td&gt;Level 1 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Saeggan Genesis&lt;/td&gt;&lt;td&gt;Level 1 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Laughing Lambchop Lizard ... of Lightning&lt;/td&gt;&lt;td&gt;Level 2 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Emo Monkey&lt;/td&gt;&lt;td&gt;Level 2 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Saber-Tooth Lycotaur&lt;/td&gt;&lt;td&gt;Level 2 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ridgeback Loper&lt;/td&gt;&lt;td&gt;Level 2 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Archaic Gastropod&lt;/td&gt;&lt;td&gt;Level 2 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Trimandibular Praying Mantelope&lt;/td&gt;&lt;td&gt;Level 3 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Saeggan Dreamcaster&lt;/td&gt;&lt;td&gt;Level 3 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Scorpire Vampion&lt;/td&gt;&lt;td&gt;Level 3 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Scorpire Scuttler&lt;/td&gt;&lt;td&gt;Level 3 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Xenomoeba Larva&lt;/td&gt;&lt;td&gt;Level 4 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Goth Emo Monkey&lt;/td&gt;&lt;td&gt;Level 4 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Pyrosphynx Cub&lt;/td&gt;&lt;td&gt;Level 4 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Undead Chicken&lt;/td&gt;&lt;td&gt;Level 4 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Turkatrice&lt;/td&gt;&lt;td&gt;Level 5 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Wallowing Merhog&lt;/td&gt;&lt;td&gt;Level 5 Elite Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Wraithpunzel&lt;/td&gt;&lt;td&gt;Level 5 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Dire Orcish Knucklewalker&lt;/td&gt;&lt;td&gt;Level 6 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Emo Ghoul&lt;/td&gt;&lt;td&gt;Level 6 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ridgeback War Machine&lt;/td&gt;&lt;td&gt;Level 6 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Orcish Knucklewalker Swarm&lt;/td&gt;&lt;td&gt;Level 6 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Merdragoblinborn Ecclesiastic&lt;/td&gt;&lt;td&gt;Level 6 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Necrotic Xenomoeba&lt;/td&gt;&lt;td&gt;Level 7 Elite Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ravenous Pelicgizard&lt;/td&gt;&lt;td&gt;Level 7 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Monkicore&lt;/td&gt;&lt;td&gt;Level 7 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Scorpire Viscount&lt;/td&gt;&lt;td&gt;Level 7 Lurker (L)&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jamuzavdu (Speed Demon)&lt;/td&gt;&lt;td&gt;Level 7 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Pyrosphynx Sun Lion&lt;/td&gt;&lt;td&gt;Level 8 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Merdragoblinborn Follower&lt;/td&gt;&lt;td&gt;Level 8 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Were Saber-Tooth Lycotaur&lt;/td&gt;&lt;td&gt;Level 8 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Fireblooded Monkicore&lt;/td&gt;&lt;td&gt;Level 9 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Merdragoblinborn Schoolmaster&lt;/td&gt;&lt;td&gt;Level 9 Controller (L)&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Snake Mahjicocl Soloist&lt;/td&gt;&lt;td&gt;Level 9 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Christmas Treant Shrub&lt;/td&gt;&lt;td&gt;Level 9 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Cycloptic Elephantaur Gawker&lt;/td&gt;&lt;td&gt;Level 10 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Treefling Leafwielder&lt;/td&gt;&lt;td&gt;Level 10 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Conflagrating Pelicgizard&lt;/td&gt;&lt;td&gt;Level 10 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Aquatic Wraithpunzel&lt;/td&gt;&lt;td&gt;Level 10 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Shellsong Siren&lt;/td&gt;&lt;td&gt;Level 10 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Green Toothnip&lt;/td&gt;&lt;td&gt;Level 11 Lurker&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Cycloptic Elephantaur Trumpeter&lt;/td&gt;&lt;td&gt;Level 12 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Piscean Tempest&lt;/td&gt;&lt;td&gt;Level 12 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Quizacoatl Contestant&lt;/td&gt;&lt;td&gt;Level 12 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Merhog Steed&lt;/td&gt;&lt;td&gt;Level 12 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Christmas Treant Bush&lt;/td&gt;&lt;td&gt;Level 13 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Firebred Pyrosphynx&lt;/td&gt;&lt;td&gt;Level 14 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Chanavan Serpent&lt;/td&gt;&lt;td&gt;Level 14 Solo Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Piscean Evolutionary&lt;/td&gt;&lt;td&gt;Level 14 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Snake Mahjicocl Principal&lt;/td&gt;&lt;td&gt;Level 14 Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Demodracosauralisk&lt;/td&gt;&lt;td&gt;Level 15 Elite Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hemi-Demodracosauralisk&lt;/td&gt;&lt;td&gt;Level 15 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Abolderithicus Starme&lt;/td&gt;&lt;td&gt;Level 15 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Quizacoatl Host&lt;/td&gt;&lt;td&gt;Level 15 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Treefling Leafmaster&lt;/td&gt;&lt;td&gt;Level 15 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Eye Mite Berserker&lt;/td&gt;&lt;td&gt;Level 16 Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Frieghboranean Slimemaster&lt;/td&gt;&lt;td&gt;Level 16 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Frieghboranean Tempest&lt;/td&gt;&lt;td&gt;Level 16 Elite Skirmisher&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Squiglet Caretaker&lt;/td&gt;&lt;td&gt;Level 16 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ripe Toothnip&lt;/td&gt;&lt;td&gt;Level 17 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Kruthiguid&lt;/td&gt;&lt;td&gt;Level 18 Elite Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Eye Mite Mindraper&lt;/td&gt;&lt;td&gt;Level 18 Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Abolderithicus Staryu&lt;/td&gt;&lt;td&gt;Level 18 Minion&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Abolderithicus Wistar&lt;/td&gt;&lt;td&gt;Level 19 Artillery&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Triclops Manipulator&lt;/td&gt;&lt;td&gt;Level 20 Soldier&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Aspect of the Ultimate Dungeon Master&lt;/td&gt;&lt;td&gt;Level 26 Elite Controller&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ultimate Dungeon Master&lt;/td&gt;&lt;td&gt;Level 35 Solo Brute&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Maybe I should have done this sooner. Level 15 in the MM is kinda thin on controllers compared to levels 13 and 14, but I don't know that making three new ones was warranted. Also, I have no idea why there are so many level 6 brutes.&lt;br /&gt;&lt;br /&gt;I'd also like to list all the contributors and how many times each has contributed. My WWTH Hall of Fame, as it were.&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;th&gt;Name&lt;/th&gt;&lt;th&gt;Comments&lt;br /&gt;&lt;/th&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ripper&lt;/td&gt;&lt;td align="center"&gt;15&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;ReverendMike&lt;/td&gt;&lt;td align="center"&gt;12&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Scott&lt;/td&gt;&lt;td align="center"&gt;11&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;greywulf&lt;/td&gt;&lt;td align="center"&gt;9&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Gomez&lt;/td&gt;&lt;td align="center"&gt;8&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jeff&lt;/td&gt;&lt;td align="center"&gt;7&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;wyattsalazar&lt;/td&gt;&lt;td align="center"&gt;7&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;benpop&lt;/td&gt;&lt;td align="center"&gt;3&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;jermwar&lt;/td&gt;&lt;td align="center"&gt;3&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;ChaoticBlackSheep&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;DoctorCheckmate&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;mthomas768&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;RPGIke&lt;/td&gt;&lt;td align="center"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;AlexSchroeder&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ameron&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Anonymous&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Bartoneus&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;BenPop&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;DawnRaven&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;dicemonkey&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Donny_the_Dm&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;FatAlibert&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;icosahedron&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;JeffRients&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Jerm&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;joeskythedungeonbrawler&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Ravyn&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;rcarbol&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Rekres&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;TheRecursionKing&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;thievescant&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Viriatha&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Will&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Wyatt&lt;/td&gt;&lt;td align="center"&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Wow, the What the Heck just broke the 100-comment mark with the emo monkey entry. The total is now 102. Thanks to everyone in that list for keeping it alive.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Last Updated May 10, 2009&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;* Frighteningly, after all these months of picking level and role to fill gaps in the table on page 284, I have the page number memorized.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-6621190515520665830?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/6621190515520665830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=6621190515520665830' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/6621190515520665830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/6621190515520665830'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/05/weekly-what-heck-overview.html' title='The Weekly What the Heck: An Overview'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/Sft3YekRDjI/AAAAAAAAAhA/1_Kxc-Kr_JU/s72-c/MouseTrainer.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-6351151261919325450</id><published>2009-04-28T17:00:00.005-05:00</published><updated>2009-04-28T17:00:04.651-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Geek Life'/><title type='text'>The Games That I Play Only Have Twenty-Sided Dice</title><content type='html'>It's got more Trek and comic book references than gamer references, but I think readers of the RPGBN will get a kick out of this song:&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=fAzwdT3jVIg"&gt;Conventional Lover&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.lyriki.com/Speck:Conventional_Lover"&gt;Lyrics&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/SfM5M9HsytI/AAAAAAAAAg4/i4RP3--W_dE/s1600-h/ElfPrincess.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 282px; height: 320px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/SfM5M9HsytI/AAAAAAAAAg4/i4RP3--W_dE/s320/ElfPrincess.gif" alt="" id="BLOGGER_PHOTO_ID_5328665678837500626" border="0" /&gt;&lt;/a&gt;Yay! &lt;a href="http://www.rockband.com/users/cwilbur"&gt;My Rock Band 2 obsession&lt;/a&gt; provides material for my starving blog!&lt;br /&gt;&lt;br /&gt;I would have posted this two months ago, but I wanted it to be surprise for a certain Trek fanatic friend of mine when we finally got up to his place with our Rock Band gear. Though the delay means I can submit it to &lt;a href="http://abutterflydreaming.com/2009/04/01/rpg-blog-carnival-april-2009-humor-and-gaming/"&gt;this month's blog carnival&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-6351151261919325450?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/6351151261919325450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=6351151261919325450' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/6351151261919325450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/6351151261919325450'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/games-that-i-play-only-have-twenty.html' title='The Games That I Play Only Have Twenty-Sided Dice'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/SfM5M9HsytI/AAAAAAAAAg4/i4RP3--W_dE/s72-c/ElfPrincess.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-1060648691076563998</id><published>2009-04-25T19:00:00.005-05:00</published><updated>2009-04-26T15:52:31.196-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's an Emo Monkey!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/04/weekly-what-heck_18.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the emo monkey, a creature that enjoys wearing its enemies down by depressing them.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/SfM08iiE_3I/AAAAAAAAAgw/6Y6sC34kQ6E/s1600-h/EmoMonkey.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 155px; height: 229px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/SfM08iiE_3I/AAAAAAAAAgw/6Y6sC34kQ6E/s320/EmoMonkey.gif" alt="" id="BLOGGER_PHOTO_ID_5328660998775963506" border="0" /&gt;&lt;/a&gt;I'd like to thank dicemonkey, greywulf and joeskythedungeonbrawler (with special thanks to greywulf for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Emo Monkey&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;An emo monkey enjoys wearing its enemies down&lt;/span&gt; by depressing them and revels in the knowledge that "no one really understands" it.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 2 Controller&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Emo Monkey&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 125&lt;br /&gt;&lt;/div&gt;Medium natural humanoid&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +3 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +4&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 38; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 19&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 16; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 14, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 14, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 15&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Claw&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Psychic&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+7 vs. AC; 1d4 + 1 plus 1d8 psychic damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Wave of Depression&lt;/span&gt; (standard; recharge 6) * &lt;span style="font-weight: bold;"&gt;Psychic&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Close blast 3; targets enemies; +4 vs. Will; 1d8 + 3 psychic damage, and the target is weakened until the end of the emo monkey’s next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;No One Understands Me&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Attacks with the psychic keyword made against the emo monkey take a –4 penalty to the attack roll.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Insight +9, Stealth +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 12 (+2) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 14 (+3) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 17 (+4)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 14 (+3) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 10 (+1) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 17 (+4)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Emo Monkey Tactics&lt;br /&gt;&lt;/div&gt;Emo monkeys get in close and use &lt;span style="font-style: italic;"&gt;wave of depression&lt;/span&gt; as often as possible.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 4 Controller&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Goth Emo Monkey&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 175&lt;br /&gt;&lt;/div&gt;Medium natural humanoid&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +4 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +6&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Depressing Murmurs&lt;/span&gt; aura 1; any enemy that starts its turn in the aura is dazed until the start of its next turn.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 55; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 27&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 18; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 15, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 17&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Claw&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Psychic&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; +9 vs. AC; 1d4 + 1 plus 1d8 psychic damage.   &lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Wave of Depression&lt;/span&gt; (standard; recharge 6) * &lt;span style="font-weight: bold;"&gt;Psychic&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; Close blast 3; targets enemies; +6 vs. Will; 1d8 + 4 psychic damage, and the target is weakened until the end of the emo monkey’s next turn.   &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;No One Understands Me&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; Attacks with the psychic keyword made against the goth emo monkey take a –4 penalty to the attack roll.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Insight +11, Stealth +9&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 12 (+3) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 15 (+4) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 18 (+6)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 15 (+4) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 10 (+2) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 18 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Goth Emo Monkey Tactics&lt;br /&gt;&lt;/div&gt; Goth emo monkeys use the same tactics as emo monkeys.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 6 Brute&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Emo Ghoul&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 250&lt;/div&gt;Medium natural humanoid (undead)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +7 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +6; darkvision&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 86; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 43&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 18; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 18, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 18&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Immune&lt;/span&gt; disease, poison; &lt;span style="font-weight: bold;"&gt;Resist&lt;/span&gt; 10 necrotic; &lt;span style="font-weight: bold;"&gt;Vulnerable&lt;/span&gt; 5 radiant&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Claw&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Psychic&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;  +9 vs. AC; 1d8 + 2, and the target is dazed (save&lt;br /&gt;ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Emo Bite&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Psychic&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Target must be dazed, stunned, or unconscious; +7 vs. AC; 3d8 + 2 damage, and the target is stunned (save ends).   &lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Don't Muss the Hair&lt;/span&gt; (free, when first bloodied; encounter)&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; The emo ghoul makes a melee basic attack with a +4 bonus to the attack roll and deals an extra 1d6 damage on a hit.   &lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;No One Understands Me&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; Attacks with the psychic keyword made against the emo monkey take a –4 penalty to the attack roll.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Insight +11, Stealth +12&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 14 (+5) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 19 (+7) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 16 (+6)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 16 (+6) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 8 (+2) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 16 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Emo Ghoul Tactics&lt;br /&gt;&lt;/div&gt;Emo ghouls charge into melee, clawing and using &lt;span style="font-style: italic;"&gt;emo bite&lt;/span&gt; once a foe is dazed.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Emo Monkey Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful skill check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Nature DC 15:&lt;/span&gt; The most depressed of the emo monkeys become goth emo monkeys, who are all black with pale faces and hang around outside taverns looking really awkward.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Religion DC 20&lt;/span&gt;: Since emo monkeys like to hang around graveyards they are often killed by ghouls and rise as depressed but dangerous emo ghouls.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Emo monkeys are sometimes duped into aiding shadowy creatures. Emo ghouls are typically found around other ghouls.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 5 Encounter (XP 1,050)&lt;/span&gt;&lt;br /&gt;* 1 goth emo monkey (level 4 controller)&lt;br /&gt;* 3 emo monkeys (level 2 controller)&lt;br /&gt;* 2 dark creepers (level 4 skirmisher)&lt;br /&gt;* 1 shadowhunter bat (level 3 lurker)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 6 Encounter (XP 1,300)&lt;/span&gt;&lt;br /&gt;* 2 emo ghouls (level 6 brute)&lt;br /&gt;* 2 ghouls (level 5 soldier)&lt;br /&gt;* 1 boneshard skeleton (level 5 brute)&lt;br /&gt;* 1 wraith (level 5 lurker)&lt;br /&gt;&lt;/blockquote&gt;I hope &lt;span style="font-style: italic;"&gt;wave of depression&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;depressing murmurs&lt;/span&gt; aren't too powerful for such low level controllers. I tried to minimize their damage since the effects are pretty nasty. I wanted these guys really low level since there are no controllers below level three in the Monster Manual and also because I wanted the emo ghoul at a level comparable to the stock ghoul and the monkeys lower than that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-1060648691076563998?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/1060648691076563998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=1060648691076563998' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1060648691076563998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/1060648691076563998'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/why-thats-emo-monkey.html' title='Why, that&apos;s an Emo Monkey!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/SfM08iiE_3I/AAAAAAAAAgw/6Y6sC34kQ6E/s72-c/EmoMonkey.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-3753348098963670600</id><published>2009-04-25T10:00:00.002-05:00</published><updated>2009-04-25T10:00:03.149-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the twenty-eighth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/ScQY3dm_-GI/AAAAAAAAAfI/6zXUOmvbYO4/s1600-h/HappyDragon.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 156px; height: 172px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/ScQY3dm_-GI/AAAAAAAAAfI/6zXUOmvbYO4/s320/HappyDragon.gif" alt="" id="BLOGGER_PHOTO_ID_5315400801324103778" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Does that smile make you nervous, too?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-3753348098963670600?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/3753348098963670600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=3753348098963670600' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3753348098963670600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3753348098963670600'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/weekly-what-heck_25.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/ScQY3dm_-GI/AAAAAAAAAfI/6zXUOmvbYO4/s72-c/HappyDragon.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2667353539063080987</id><published>2009-04-18T19:00:00.006-05:00</published><updated>2009-04-18T19:00:05.243-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Quizacoatl!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/04/weekly-what-heck_11.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the quizacoatl, the gameshow hosts of the astral plane.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SenfJjiNaWI/AAAAAAAAAgo/P9rogKZuXAo/s1600-h/Quizacoatl.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 150px; height: 320px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SenfJjiNaWI/AAAAAAAAAgo/P9rogKZuXAo/s320/Quizacoatl.gif" alt="" id="BLOGGER_PHOTO_ID_5326033389592865122" border="0" /&gt;&lt;/a&gt;I'd like to thank jermwar and benpop (with special thanks to jermwar for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Quizacoatl&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A quizacoatl is a manifestation of the universal concept&lt;/span&gt; of the Riddle extending into the Astral Plane.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 12 Skirmisher&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Quizacoatl Contestant&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 700&lt;/div&gt;Medium immortal magical beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +12 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +12; darkvision&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 121; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 60&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 26; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 23, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 23, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 25&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6, fly 8 (clumsy)&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;/div&gt;+17 vs. AC; 2d6 + 4 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;The Joker's Wild&lt;/span&gt; (standard; recharge 5 6) * &lt;span style="font-weight: bold;"&gt;Teleportation&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Ranged sight; +15 vs. Will; the target teleports to swap spaces with the quizacoatl.&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;The Price Is Right&lt;/span&gt; (minor; recharge 6)&lt;br /&gt;&lt;/div&gt;Ranged 5; +14 vs. Will; the next melee attack made against the target gains a +5 power bonus to the attack roll and, if it hits, it is automatically a critical hit.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Lightning Round&lt;/span&gt; (move; encounter)&lt;/div&gt;The quizacoatl contestant shifts up to 6 squares.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Jeopardy!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;The quizacoatl contestant deals an extra 2d6 damage on attacks against any target it has combat advantage against.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Let's Make a Deal&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The quizacoatl poses a riddle out of combat (see the sphinx sidebar in the Monster Manual). If the challenged creatures refuse to answer or fail to answer correctly, the quizacoatl gains the following benefits: use of &lt;span style="font-style: italic;"&gt;the joker's wild&lt;/span&gt; as a free action as soon as initiative is rolled with an immediate recharge on its turn, and a +4 bonus to all defenses until the end of the encounter.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common, Supernal&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Arcana +15, History +15, Insight +17&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 22 (+12)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 17 (+9) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 19 (+10) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 22 (+12)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Quizacoatl Contestant Tactics&lt;br /&gt;&lt;/div&gt;A quizacoatl contestant poses a riddle with its &lt;span style="font-style: italic;"&gt;let's make a deal&lt;/span&gt; before combat begins. Once combat begins, it tries to get in an advantageous position for its &lt;span style="font-style: italic;"&gt;jeopardy! &lt;/span&gt;ability.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 15 Controller&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Quizacoatl Host&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 1,200&lt;br /&gt;&lt;/div&gt;Large immortal magical beast&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +11 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +13; darkvision&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 146; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 73&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 29; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 27, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 27, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 28&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6, fly 8 (clumsy)&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;/div&gt;+20 vs. AC; 2d8 + 5 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Wheel of Fortune&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;Ranged 5; +19 vs. Will; the next melee attack made against the target gains a +2 power bonus to the attack roll and, if it hits, it is a critical hit on a natural 18 or higher. &lt;span style="font-style: italic;"&gt;Miss:&lt;/span&gt; the target gains a +2 power bonus to its next melee attack roll.&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;The Price Is Right&lt;/span&gt; (minor; recharge 6)&lt;br /&gt;&lt;/div&gt; Ranged 5; +19 vs. Will; the next melee attack made against the target gains a +5 power bonus to the attack roll and, if it hits, it is automatically a critical hit.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;A&lt;span style="font-weight: bold;"&gt;The Joker's Wild&lt;/span&gt; (standard; recharge 5 6) * &lt;span style="font-weight: bold;"&gt;Teleportation&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Area burst 1 within sight; up to 4 Medium or smaller adjacent targets; +19 vs. Will; the targets teleport to swap spaces with the quizacoatl.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Double Dare&lt;/span&gt; (free, when first bloodied; encounter)&lt;br /&gt;&lt;/div&gt;A bucket of green goo appears over the creature whose attack bloodied the quizacoatl and drops on it. +19 vs. Reflex; the target is blinded (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Let's Make a Deal&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The quizacoatl poses a riddle out of combat (see the sphinx sidebar in the Monster Manual). If the challenged creatures refuse to answer or fail to answer correctly, the quizacoatl gains the following benefits: use of &lt;span style="font-style: italic;"&gt;the joker's wild&lt;/span&gt; as a free action as soon as initiative is rolled with an immediate recharge on its turn, and a +4 bonus to all defenses until the end of the encounter.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common, Supernal&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Arcana +18, History +18, Insight +19&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 20 (+12) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 18 (+11) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 23 (+13)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 18 (+11) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 20 (+12) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 23 (+13)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Quizacoatl Host Tactics&lt;br /&gt;&lt;/div&gt;A quizacoatl host poses a riddle with its &lt;span style="font-style: italic;"&gt;let's make a deal&lt;/span&gt; before combat begins. Once combat begins, it prefers to stay out of melee, using its ranged powers to help its allies hit. If pressed it will try to use &lt;span style="font-style: italic;"&gt;the joker's wild&lt;/span&gt; to teleport away.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Quizacoatl Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Religion check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; Travelers who encounter a quizacoatl are asked a riddle. Answered correctly, the quizacoatl will provide a minor boon or other beneficial assistance. Answered incorrectly, the Quizacoatl will instead cause a minor embarrassment (summoning a bucket to pour green goop over the traveler's head) or curse of bad luck.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 25:&lt;/span&gt; Some ancient quizacoatls have access to ancient riddles otherwise lost.  Because of this, rituals for summoning a quizacoatl are detailed in ancient tomes such as &lt;i&gt;Loremaster's Bargain&lt;/i&gt;. The summoning can be hazardous, at least to one's pride, but the reward may be great if the summoner piques the Quizacoatl's fancy and cleverly solves their riddle.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Quizacoatls are usually encountered with immortal or construct allies who can (like them) survive the passage of long centuries.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 11 Encounter (XP 3,100)&lt;/span&gt;&lt;br /&gt;* 1 quizacoatl contestant (level 12 skirmisher)&lt;br /&gt;* 3 helmed horrors (level 13 soldier)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 15 Encounter (XP 6,400)&lt;/span&gt;&lt;br /&gt;* 1 quizacoatl host (level 15 controller)&lt;br /&gt;* 1 angel of battle (level 15 skirmisher)&lt;br /&gt;* 4 angels of protection (level 14 soldier)&lt;/blockquote&gt;I wasn't sure where to work the First Riddle into a 4e stat block...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2667353539063080987?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2667353539063080987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2667353539063080987' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2667353539063080987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2667353539063080987'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/why-thats-quizacoatl.html' title='Why, that&apos;s a Quizacoatl!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/SenfJjiNaWI/AAAAAAAAAgo/P9rogKZuXAo/s72-c/Quizacoatl.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2344578139946135186</id><published>2009-04-18T10:00:00.003-05:00</published><updated>2009-04-18T10:00:05.444-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the twenty-seventh installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/ScQYazKHZpI/AAAAAAAAAfA/8u5LUaX1EDI/s1600-h/EmoGhoul.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 111px; height: 153px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/ScQYazKHZpI/AAAAAAAAAfA/8u5LUaX1EDI/s320/EmoGhoul.gif" alt="" id="BLOGGER_PHOTO_ID_5315400308892329618" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Will it ever find its precious?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2344578139946135186?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2344578139946135186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2344578139946135186' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2344578139946135186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2344578139946135186'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/weekly-what-heck_18.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/ScQYazKHZpI/AAAAAAAAAfA/8u5LUaX1EDI/s72-c/EmoGhoul.gif' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-4268663011543608251</id><published>2009-04-11T19:00:00.003-05:00</published><updated>2009-04-11T19:00:04.348-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Speed Demon!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/04/weekly-what-heck.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the jamuzavdu or speed demon, a creature that moves very fast, in short bursts.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SeDpg_dIEhI/AAAAAAAAAgg/hJt2A1zIWaU/s1600-h/SpeedDemon.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 106px; height: 109px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SeDpg_dIEhI/AAAAAAAAAgg/hJt2A1zIWaU/s320/SpeedDemon.gif" alt="" id="BLOGGER_PHOTO_ID_5323511512550609426" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper, mthomas768  and Scott for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Jamuzavdu&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;Jamuzavdus delight in spreading misery and confusion&lt;/span&gt; across all the planes and worlds they come in contact with.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 7 Skirmisher&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Jamuzavdu (Speed Demon)&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 300&lt;/div&gt;Medium elemental magical beast (demon)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +9 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +5&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Contagious Speed&lt;/span&gt; aura 10; allies that start their turns in the aura gain a +4 bonus to speed and can make a single basic attack as a free action during their turn.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 80; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 40&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 21 (25 against opportunity attacks); &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 20, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 18&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 10; see also &lt;span style="font-style: italic;"&gt;quick lick&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;short burst&lt;/span&gt;&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Nasty Lick&lt;/span&gt; (standard; at-will)&lt;/div&gt;+12 vs. AC; 1d8 + 4 damage, and the target is dazed until the end of the jamuzavdu's next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Quick Lick&lt;/span&gt; (standard; recharge 6)&lt;br /&gt;&lt;/div&gt;The jamuzavdu moves its speed + 4. At any two points during its move, the jamuzavdu makes a melee basic attack at a –4 penalty. The jamuzavdu cannot use this power while immobilized or slowed.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Short Burst&lt;/span&gt; (move; encounter)&lt;br /&gt;&lt;/div&gt;The jamuzavdu shifts 6 squares.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Need for Speed&lt;/span&gt; (immediate reaction, when an enemy ends its move in the jamuzavdu's &lt;span style="font-style: italic;"&gt;contagious speed&lt;/span&gt; aura; at-will)&lt;br /&gt;&lt;/div&gt;+7 vs. Will; the target slides 4 squares in the same direction it was moving. If it passes through any squares containing difficult terrain or other creatures, it must make a saving throw at the end of the movement or fall prone.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Chaotic evil &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Abyssal&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 16 (+6) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 19 (+7) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 14 (+5)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 16 (+6) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 7 (+1) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 9 (+2)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Jamuzavdu Tactics&lt;br /&gt;&lt;/div&gt;A jamuzavdu races around the battlefield, letting its &lt;span style="font-style: italic;"&gt;contagious speed&lt;/span&gt; aid its allies and hinder its enemies.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Jamuzavdu Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Arcana check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; A jamuzavdu moves very fast, in short bursts. That sort of movement superimposes the creature's blur on top of itself, creating an image of a creature with three eyes, a fiendish grin, and 10 legs. This creature also has the ability to share its speed with an ally or enemy.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Jamuzavdus are sometimes found in packs of demons or backed by the demonic cultists that summoned them into the world.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 7 Encounter (XP 1,600)&lt;/span&gt;&lt;br /&gt;* 2 jamuzavdu demons (level 7 skirmisher)&lt;br /&gt;* 3 evistro demons (level 6 brute)&lt;br /&gt;* 1 harpy (level 6 controller)&lt;/blockquote&gt;For the first time in months, no one provided even the seed of a name in the comments. Everyone can thank my wife and I for the silly one we got.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-4268663011543608251?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/4268663011543608251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=4268663011543608251' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4268663011543608251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/4268663011543608251'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/why-thats-speed-demon.html' title='Why, that&apos;s a Speed Demon!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_EqUtdg65N6E/SeDpg_dIEhI/AAAAAAAAAgg/hJt2A1zIWaU/s72-c/SpeedDemon.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-2314516043270370735</id><published>2009-04-11T10:00:00.003-05:00</published><updated>2009-04-11T10:00:05.756-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the twenty-sixth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/ScQX9kC6BRI/AAAAAAAAAe4/wLFS7v-TwFM/s1600-h/SnakeDragonGirl.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 147px; height: 257px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/ScQX9kC6BRI/AAAAAAAAAe4/wLFS7v-TwFM/s320/SnakeDragonGirl.gif" alt="" id="BLOGGER_PHOTO_ID_5315399806619354386" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Can you tell it's supposed to be wearing a bikini top?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-2314516043270370735?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/2314516043270370735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=2314516043270370735' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2314516043270370735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/2314516043270370735'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/weekly-what-heck_11.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/ScQX9kC6BRI/AAAAAAAAAe4/wLFS7v-TwFM/s72-c/SnakeDragonGirl.gif' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8325176586707088721</id><published>2009-04-04T19:00:00.000-05:00</published><updated>2009-04-04T19:00:05.065-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Monkicore!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/03/weekly-what-heck_28.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the monkicore, a creature that emits a soothing and appealing fragrance which, along with its child-like face, lulls adventurers into coming closer.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/SdVeBkuqwAI/AAAAAAAAAgY/Hamb_tIkSOE/s1600-h/Monkicore.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 165px; height: 204px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/SdVeBkuqwAI/AAAAAAAAAgY/Hamb_tIkSOE/s320/Monkicore.gif" alt="" id="BLOGGER_PHOTO_ID_5320261915940405250" border="0" /&gt;&lt;/a&gt;After only getting one comment on &lt;a href="http://neartpk.blogspot.com/2009/03/weekly-what-heck_21.html"&gt;the "Weekly What the Heck"&lt;/a&gt; two weeks ago, I was pleasantly surprised to get five comments this week. I'd like to thank mthomas768, Ameron, Ravyn, Scott and Ripper (with special thanks to mthomas768 for the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Monkicore&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A monkicore is a mischievous fey creature&lt;/span&gt; that lures victims close with its innocent looks and beguiling scent. Its victims are then grabbed and thrust against the creature's poisonous spines.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 7 Controller&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Monkicore&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 300&lt;/div&gt;Medium fey magical beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +6 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +5&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Beguiling Scent&lt;/span&gt; aura 3; at the start of the monkicore’s turn, enemies in the aura are pulled 1 square.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 83; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 41&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 21; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 20, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 19&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;/div&gt;+12 vs. AC; 2d6 + 4 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Tail Lash&lt;/span&gt; (standard; at-will)&lt;/div&gt;Reach 2; +11 vs. Reflex; 1d8 + 4 damage, and the target is grabbed (until escape). The monkicore can grab only one creature at a time.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Spinal Crush&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;If a monkicore begins its turn with a target grabbed with its tail, it makes an attack against the grabbed creature: +11 vs. Fortitude; 2d8 + 4 damage, and the target is dazed (save ends). &lt;span style="font-style: italic;"&gt;First Failed Save:&lt;/span&gt; The target is stunned instead of dazed (save ends). &lt;span style="font-style: italic;"&gt;Miss: &lt;/span&gt;Half damage, and the target is dazed until the end of the monkicore's next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Alluring Look&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Charm&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Ranged 10; blind creatures are immune; +11 vs. Will; the target is pulled 3 squares and immobilized until the end of the monkicore's next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 19 (+7) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 16 (+6) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 14 (+5)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 19 (+7) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 7 (+1) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 16 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Monkicore Tactics&lt;br /&gt;&lt;/div&gt;A monkicore uses &lt;span style="font-style: italic;"&gt;alluring look&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;beguiling scent&lt;/span&gt; to bring a target close enough to be grabbed, then uses &lt;span style="font-style: italic;"&gt;tail lash&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;spinal crush&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 9 Artillery&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Fireblooded Monkicore&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 400&lt;br /&gt;&lt;/div&gt;Large fey magical beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +7 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +6&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 80; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 40&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 21; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 22, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 21, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 21&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;/div&gt;+14 vs. AC; 1d8 + 5 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Tail Lash&lt;/span&gt; (standard; at-will)&lt;/div&gt; Reach 2; +14 vs. Reflex; 1d8 + 5 damage, and the target is grabbed (until escape). The monkicore can grab only one creature at a time.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Spinal Crush&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;If a monkicore begins its turn with a target grabbed with its tail, it makes an attack against the grabbed creature: +14 vs. Fortitude; 2d8 + 5 damage, and the target is dazed (save ends). &lt;span style="font-style: italic;"&gt;First Failed Save:&lt;/span&gt; The target is stunned instead of dazed (save ends). &lt;span style="font-style: italic;"&gt;Miss: &lt;/span&gt;Half damage, and the target is dazed until the end of the monkicore's next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Fireblood Glare&lt;/span&gt; (standard; at-will)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Ranged 10; +14 vs. Fortitude; 2d6 + 5 damage, and the target takes ongoing 5 fire damage (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Mane Flare&lt;/span&gt; (standard; recharge 6)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Close burst 5; +12 vs. Reflex; 3d8 + 5 fire damage, and the target takes ongoing 5 fire damage (save ends). &lt;span style="font-style: italic;"&gt;Miss: &lt;/span&gt;Half damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 20 (+9) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 17 (+7) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 15 (+6)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 20 (+9) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 7 (+2) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 17 (+7)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Fireblooded Monkicore Tactics&lt;br /&gt;&lt;/div&gt;A fireblooded monkicore prefers to stay back and use &lt;span style="font-style: italic;"&gt;fireblood glare&lt;/span&gt;. If surrounded it uses &lt;span style="font-style: italic;"&gt;mane flare&lt;/span&gt;, and if pressed into melee, it resorts to &lt;span style="font-style: italic;"&gt;tail lash&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;spinal crush&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Monkicore Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; A monkicore emits a soothing and appealing fragrance which, along with its child-like face, lulls victims into coming closer. When victims are close enough, it lashes out with its tail, grappling them.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 25:&lt;/span&gt; A fireblooded monkicore can cause its mane to flare up, immolating nearby enemies.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Monkicores are sometimes found allied with other fey creatures.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 7 Encounter (XP 1,500)&lt;/span&gt;&lt;br /&gt;* 2 monkicores (level 7 controller)&lt;br /&gt;* 3 satyr rakes (level 7 skirmisher)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 9 Encounter (XP 2,000)&lt;/span&gt;&lt;br /&gt;* 2 fireblooded monkicores (level 9 artillery)&lt;br /&gt;* 3 bloodfire harpies (level 9 soldier)&lt;/blockquote&gt;I think the power crunch took inspiration from about ten different Monster Manual monsters (including such disparate sources as the Earthrage Battlebriar and the Astral Stalker). That might be a record.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8325176586707088721?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8325176586707088721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8325176586707088721' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8325176586707088721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8325176586707088721'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/why-thats-monkicore.html' title='Why, that&apos;s a Monkicore!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/SdVeBkuqwAI/AAAAAAAAAgY/Hamb_tIkSOE/s72-c/Monkicore.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-5511869892464875736</id><published>2009-04-04T10:00:00.002-05:00</published><updated>2009-04-04T10:00:08.158-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the twenty-fifth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/ScQXjWDjAmI/AAAAAAAAAew/LQM7tDEZnWI/s1600-h/TenLeggedThing.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 143px; height: 125px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/ScQXjWDjAmI/AAAAAAAAAew/LQM7tDEZnWI/s320/TenLeggedThing.gif" alt="" id="BLOGGER_PHOTO_ID_5315399356187345506" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? How does it keep from tripping over its own feet?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-5511869892464875736?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/5511869892464875736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=5511869892464875736' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5511869892464875736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5511869892464875736'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/weekly-what-heck.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/ScQXjWDjAmI/AAAAAAAAAew/LQM7tDEZnWI/s72-c/TenLeggedThing.gif' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-635223001086145667</id><published>2009-04-01T19:00:00.011-05:00</published><updated>2009-04-01T23:35:55.000-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Advice'/><title type='text'>Race/Class Synergy in 4e: PHB2 Races</title><content type='html'>Following up &lt;a href="http://neartpk.blogspot.com/2009/03/raceclass-synergy-in-4e-phb2-classes.html"&gt;last week's analysis of synergy between the Player's Handbook 1 races and the Player's Handbook 2 classes&lt;/a&gt;, this week I have analysis of the PHB2 races and all the core classes. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SdNg34w23UI/AAAAAAAAAgQ/HPP_srAx-68/s1600-h/GnomeAndShifter.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 191px; height: 267px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SdNg34w23UI/AAAAAAAAAgQ/HPP_srAx-68/s320/GnomeAndShifter.gif" alt="" id="BLOGGER_PHOTO_ID_5319702098101067074" border="0" /&gt;&lt;/a&gt;Again I'm using the definitions posted at &lt;a href="http://trahari.wordpress.com/"&gt;Incredible Vehicle&lt;/a&gt; for &lt;a href="http://trahari.wordpress.com/2009/01/18/class-affinities/"&gt;top, second and bottom tiers&lt;/a&gt;.&lt;blockquote&gt;&lt;p&gt;What I call a &lt;strong&gt;top tier&lt;/strong&gt; combination is where a race’s bonus attributes map directly to a class’ primary and secondary. ... A &lt;strong&gt;second tier&lt;/strong&gt; combo is one where a race has one attribute that maps to a primary or secondary. ... When a race has no attributes, or only a tertiary attribute, it’s &lt;strong&gt;third tier&lt;/strong&gt;. &lt;/p&gt;&lt;/blockquote&gt;As before, top tier combinations are green, second tier white and third tier red.&lt;br /&gt;&lt;br /&gt;&lt;table style="clear: right;" width="100%" border="1" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Deva&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Gnome&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Goliath&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Half-Orc&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Longtooth&lt;br /&gt;Shifter&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Razorclaw&lt;br /&gt;Shifter&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Int, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Int, Cha&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Con&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Dex&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Dex, Wis&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Cleric&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Cha&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Fighter&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Con&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Dex or Wis*&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Paladin&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Ranger&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Dex, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Rogue&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Dex, Str&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Dex, Cha&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Warlock&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha, Int&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Con, Int&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Warlord&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Cha&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Int&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Wizard&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Int, Wis&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Int, Dex&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Avenger&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Int&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Dex&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Barbarian&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Con&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str,Cha&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Bard&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha,Int&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha, Con&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Druid&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Con&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Dex&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Invoker&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Int&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Con&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Shaman&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Con&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Int&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Sorcerer&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha, Dex&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha, Str&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Warden&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Con&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Synergy "score"&lt;br /&gt;&lt;/td&gt;&lt;td&gt;25&lt;br /&gt;&lt;/td&gt;&lt;td&gt;19&lt;br /&gt;&lt;/td&gt;&lt;td&gt;21&lt;br /&gt;&lt;/td&gt;&lt;td&gt;21&lt;br /&gt;&lt;/td&gt;&lt;td&gt;30&lt;br /&gt;&lt;/td&gt;&lt;td&gt;24&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Finally, a top tier race (deva) for the control wizard... in the same book with more controller classes. Ah well, better late than never. Longtooth shifters take the most-top-tier-builds title with &lt;span style="font-weight: bold;"&gt;five&lt;/span&gt;, followed by devas with four. Note that out of all the PHB1 races the maximum is three. You could build a well rounded party with nothing but shifters - the only role the longtooths (longteeth?) don't cover as a top tier build is controller, and the razorclaws have that covered with one of the druid builds.&lt;br /&gt;&lt;br /&gt;Three of the new races get a Strength boost. Along with the dragonborn that means by choosing the right race you can get a Strength boost along with any other ability... except Intelligence. So there's still no top tier race for the tactical warlord (though all the PHB2 races are second tier for the build). Also, there's still no top tier race for the laser cleric and pretty paladin (Wis, Cha) builds or the scourge warlock (Con, Int) build. Interestingly, &lt;span style="font-weight: bold;"&gt;all&lt;/span&gt; the PHB2 class builds are a top tier build for one or more races.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-635223001086145667?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/635223001086145667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=635223001086145667' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/635223001086145667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/635223001086145667'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/04/raceclass-synergy-in-4e-phb2-races.html' title='Race/Class Synergy in 4e: PHB2 Races'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/SdNg34w23UI/AAAAAAAAAgQ/HPP_srAx-68/s72-c/GnomeAndShifter.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-3940144005603142006</id><published>2009-03-28T19:00:00.005-05:00</published><updated>2009-03-28T19:00:19.650-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Pelicgizard!</title><content type='html'>I only got one comment on &lt;a href="http://neartpk.blogspot.com/2009/03/weekly-what-heck_21.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;, but I really liked it so I'm going to run with it. The result is the pelicgizard, a relative of the iguana that attacks with flaming spicy salsa-burps. DMs are encouraged to drink large quantities of their carbonated beverage of choice before introducing this monster. "Off in the distance you see a flash of light, perhaps a fire, and you hear *buuuuuurp*."&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/Sc48QI-cL6I/AAAAAAAAAgI/c7elX7_d5lg/s1600-h/Pelicgizard.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 253px; height: 170px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/Sc48QI-cL6I/AAAAAAAAAgI/c7elX7_d5lg/s320/Pelicgizard.gif" alt="" id="BLOGGER_PHOTO_ID_5318254457956085666" border="0" /&gt;&lt;/a&gt;I'd like to thank Ripper for his ideas (and the name), which have been mashed together with a couple of my own to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Pelicgizard&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A pelicgizard is an offshoot of the iguana family&lt;/span&gt; that eats lots of oily Mexican food. The oil is stored in its jaw-sac.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 7 Brute&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Ravenous Pelicgizard&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 300&lt;/div&gt;Large natural beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +4 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +5&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 97; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 48&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 19; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 21, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 17, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 18&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will)&lt;/div&gt;+10 vs. AC; 2d6 + 4 damage, plus the target is grabbed (until escape). The ravenous pelicgizard cannot make bite attacks while grabbing a creature, but it can use &lt;span style="font-style: italic;"&gt;slosh and gnaw&lt;/span&gt;.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Slosh and Gnaw&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;If a ravenous pelicgizard begins its turn with a target grabbed in its jaws, it makes an attack against the grabbed creature: +10 vs. AC; 3d6 + 4 damage, and the target gains vulnerable 10 fire, and any attack that deals fire damage to the target also deals ongoing 5 fire damage (save ends both). &lt;span style="font-style: italic;"&gt;Miss: &lt;/span&gt;Half damage, and the target gains vulnerable 5 fire (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 19 (+7) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 12 (+4) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 14 (+5)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 17 (+6) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 2 (-1) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 8 (+2)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Ravenous Pelicgizard Tactics&lt;br /&gt;&lt;/div&gt;A ravenous pelicgizard bites until it grabs a target, and then uses &lt;span style="font-style: italic;"&gt;slosh and gnaw&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 10 Controller&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Conflagrating Pelicgizard&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 500&lt;br /&gt;&lt;/div&gt;Large natural beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +7 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +8&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 107; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 53&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 24; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 23, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 20, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 21&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite and Slosh&lt;/span&gt; (standard; at-will)&lt;/div&gt;+15 vs. AC; 2d6 + 5 damage, and the target gains vulnerable 5 fire (save ends).&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Spit Oil&lt;/span&gt; (minor; at-will)&lt;br /&gt;&lt;/div&gt;Ranged 8; +14 vs. Reflex; the target gains vulnerable 5 fire, and any attack that deals fire damage to the target also deals ongoing 5 fire damage (save ends both).&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Spicy Salsa Burp&lt;/span&gt; (standard; recharge 5 6)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Close blast 5; +13 vs. Reflex; 1d8 + 5 fire damage, and the target takes ongoing 5 fire damage (save ends).&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Bloodied Burp&lt;/span&gt; (free when first bloodied; encounter)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The conflagrating pelicgizard’s &lt;span style="font-style: italic;"&gt;spicy salsa burp&lt;/span&gt; recharges, and the conflagrating pelicgizard uses it immediately.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 21 (+10) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 14 (+7) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 16 (+8)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 19 (+9) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 2 (+1) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 8 (+4)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Conflagrating Pelicgizard Tactics&lt;br /&gt;&lt;/div&gt;A conflagrating pelicgizard prefers to stay back and use &lt;span style="font-style: italic;"&gt;spicy salsa burp&lt;/span&gt; as much as possible, using &lt;span style="font-style: italic;"&gt;spit oil&lt;/span&gt; while it recharges.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Pelicgizard Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Nature check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; A pelicgizard stores oil in its jaw-sac. This oil is extremely flammable, and creatures grabbed in the pelicgizard's jaws can become covered in it.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 25:&lt;/span&gt; When agitated, a conflagrating pelicgizard releases a really spicy salsa-burp, which ignites the oil in its jaw-sac and creates a fiery blast.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Fire-using creatures love to keep pelicgizards around to make their enemies more flammable.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 7 Encounter (XP 1,450)&lt;/span&gt;&lt;br /&gt;* 2 ravenous pelicgizards (level 7 brute)&lt;br /&gt;* 2 tiefling heretics (level 6 artillery)&lt;br /&gt;* 1 cambion hellsword (level 8 brute)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 11 Encounter (XP 3,100)&lt;/span&gt;&lt;br /&gt;* 2 conflagrating pelicgizards (level 10 controller)&lt;br /&gt;* 3 fire archon emberguards (level 12 brute)&lt;/blockquote&gt;This should be a nasty creature to add to any encounter with fire creatures. It should &lt;span style="font-style: italic;"&gt;spice&lt;/span&gt; things up nicely.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-3940144005603142006?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/3940144005603142006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=3940144005603142006' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3940144005603142006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3940144005603142006'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/03/why-thats-pelicgizard.html' title='Why, that&apos;s a Pelicgizard!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/Sc48QI-cL6I/AAAAAAAAAgI/c7elX7_d5lg/s72-c/Pelicgizard.gif' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-435890336312481299</id><published>2009-03-28T10:00:00.002-05:00</published><updated>2009-03-28T10:00:22.594-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the twenty-fourth installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/ScQXGBMWZRI/AAAAAAAAAeo/rNfSIbs2mE8/s1600-h/FireSphinx.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 196px; height: 270px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/ScQXGBMWZRI/AAAAAAAAAeo/rNfSIbs2mE8/s320/FireSphinx.gif" alt="" id="BLOGGER_PHOTO_ID_5315398852370916626" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? Why does it look so amused?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-435890336312481299?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/435890336312481299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=435890336312481299' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/435890336312481299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/435890336312481299'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/03/weekly-what-heck_28.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/ScQXGBMWZRI/AAAAAAAAAeo/rNfSIbs2mE8/s72-c/FireSphinx.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-3536167693162253569</id><published>2009-03-25T19:00:00.009-05:00</published><updated>2009-03-28T09:48:56.529-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><category scheme='http://www.blogger.com/atom/ns#' term='Player Advice'/><title type='text'>Race/Class Synergy in 4e: PHB2 Classes</title><content type='html'>In my &lt;a href="http://neartpk.blogspot.com/2009/01/raceclass-synergy-in-4e-revised.html"&gt;revised Race/Class Synergy in 4e&lt;/a&gt; post I said I would post similar analysis when I got the Player's Handbook 2. I got it, so here it is. Note that I still haven't found the time to answer the critical question of just how much the secondary ability boost is worth compared to the primary ability boost for the PHB1 classes, much less the PHB2. So for this post I'll still be using the &lt;a href="http://trahari.wordpress.com/2009/01/18/class-affinities/"&gt;definitions put forth by Matthew&lt;/a&gt; at &lt;a href="http://trahari.wordpress.com/"&gt;Incredible Vehicle&lt;/a&gt;: &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/ScZDebNSB6I/AAAAAAAAAfY/eRBxtgckfxk/s1600-h/EladrinBard.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 218px; height: 274px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/ScZDebNSB6I/AAAAAAAAAfY/eRBxtgckfxk/s320/EladrinBard.gif" alt="" id="BLOGGER_PHOTO_ID_5316010600136050594" border="0" /&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;p&gt;What I call a &lt;strong&gt;top tier&lt;/strong&gt; combination is where a race’s bonus attributes map directly to a class’ primary and secondary. ... A &lt;strong&gt;second tier&lt;/strong&gt; combo is one where a race has one attribute that maps to a primary or secondary. ... When a race has no attributes, or only a tertiary attribute, it’s &lt;strong&gt;third tier&lt;/strong&gt;. &lt;/p&gt;&lt;/blockquote&gt;I'm going to look first at the synergies between the PHB1 races and the PHB2 classes, just because I find the classes in the book more compelling than the races. I'll be using the suggested primary and secondary abilities for the builds in the book. I'll work up a similar table for the PHB2 races and all the classes next week. Again, I'll color every top tier match green and bottom tier red, leaving second tier white. I'm again leaving out the human column because it's boring.&lt;br /&gt;&lt;br /&gt;&lt;table border="1" cellpadding="0" cellspacing="0" width="100%" style="clear:right"&gt;&lt;tbody&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Dragonborn&lt;/td&gt;&lt;td&gt;Dwarf&lt;/td&gt;&lt;td&gt;Eladrin&lt;/td&gt;&lt;td&gt;Elf&lt;/td&gt;&lt;td&gt;Half-Elf&lt;/td&gt;&lt;td&gt;Halfling&lt;/td&gt;&lt;td&gt;Tiefling&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Cha&lt;/td&gt;&lt;td&gt;Con, Wis&lt;/td&gt;&lt;td&gt;Dex, Int&lt;/td&gt;&lt;td&gt;Dex, Wis&lt;/td&gt;&lt;td&gt;Con, Cha&lt;/td&gt;&lt;td&gt;Dex, Cha&lt;/td&gt;&lt;td&gt;Int, Cha&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Avenger&lt;/td&gt;&lt;td&gt;Wis, Int&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Dex&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Barbarian&lt;/td&gt;&lt;td&gt;Str, Con&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str,Cha&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Bard&lt;/td&gt;&lt;td&gt;Cha,Int&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha, Con&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Druid&lt;/td&gt;&lt;td&gt;Wis, Con&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Dex&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Invoker&lt;/td&gt;&lt;td&gt;Wis, Int&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Con&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Shaman&lt;/td&gt;&lt;td&gt;Wis, Con&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Wis, Int&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Sorcerer&lt;/td&gt;&lt;td&gt;Cha, Dex&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Cha, Str&lt;br /&gt;&lt;/td&gt;&lt;td style="background-color: green;"&gt;2&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;Warden&lt;/td&gt;&lt;td&gt;Str, Con&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Str, Wis&lt;br /&gt;&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td&gt;1&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;td style="background-color: red;"&gt;0&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Synergy "score"&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;15&lt;/td&gt;&lt;td&gt;7&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;11&lt;br /&gt;&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;9&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;PHB1 "score"&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;12&lt;/td&gt;&lt;td&gt;7&lt;br /&gt;&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;/tr&gt;&lt;tr align="center"&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;Total "score"&lt;/td&gt;&lt;td&gt;23&lt;/td&gt;&lt;td&gt;25&lt;/td&gt;&lt;td&gt;17&lt;/td&gt;&lt;td&gt;24&lt;/td&gt;&lt;td&gt;18&lt;br /&gt;&lt;/td&gt;&lt;td&gt;18&lt;/td&gt;&lt;td&gt;19&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Wow, the dwarves get some love in the PHB2 classes. They go from zero top tier classes to tied for three with dragonborn and elves. I must admit, though, I find the actual choices kind of strange: invoker, shaman, and &lt;span style="font-weight: bold;"&gt;druid&lt;/span&gt;? For dwarves? Really? At least it's the blasty druid build and not the beasty one or dwarven mines might be suddenly overrun with guys turning into boars and bears...&lt;br /&gt;&lt;br /&gt;The half-elves get their first top tier class in the valorous bard. Eladrin get the shaft with no top tier choices and fewer second tier choices than anyone else. The halflings pick up a second top tier choice with the wild magic sorcerer. I feel a 4e remake of my 3e halfling wizard/elemental savant Madgog Flameslinger coming on...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-3536167693162253569?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/3536167693162253569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=3536167693162253569' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3536167693162253569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3536167693162253569'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/03/raceclass-synergy-in-4e-phb2-classes.html' title='Race/Class Synergy in 4e: PHB2 Classes'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/ScZDebNSB6I/AAAAAAAAAfY/eRBxtgckfxk/s72-c/EladrinBard.gif' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-3347106857996809469</id><published>2009-03-23T10:00:00.007-05:00</published><updated>2009-03-23T10:00:31.219-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Make Yourself a Monster</title><content type='html'>There's a &lt;a href="http://exchangeofrealities.today.com/2009/03/23/rpg-bloggers-make-yourself-a-monster-meme-the-ravyn/"&gt;meme&lt;/a&gt; &lt;a href="http://vulcanstev.wordpress.com/2009/03/23/make-yourself-a-monster-vulcan-stev/"&gt;going&lt;/a&gt; &lt;a href="http://newbiedm.com/2009/03/23/make-yourself-a-monster-day/"&gt;around&lt;/a&gt; about making yourself into a monster in your preferred system. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SceVyZXEOaI/AAAAAAAAAgA/-6AXz6KBs7k/s1600-h/Gregor.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 169px; height: 197px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SceVyZXEOaI/AAAAAAAAAgA/-6AXz6KBs7k/s320/Gregor.gif" alt="" id="BLOGGER_PHOTO_ID_5316382578167789986" border="0" /&gt;&lt;/a&gt;My posting name, Gregor LeBlaque, doesn't really lend itself to monsterness. However, Gregor was my first D&amp;amp;D 3e PC, so I could easily make him a usable 4e NPC "monster". I think Gregor made it to around level 8 or 9 in 3e, so I'll do an 8th level NPC.&lt;br /&gt;&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Gregor LeBlaque&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;Gregor is a rogue who thinks himself far more charming&lt;/span&gt; than he really is. He speaks with an outrageous French accent and possesses a strange (for a human) attraction to dwarven women.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 8 Skirmisher&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Gregor LeBlaque&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 350&lt;/div&gt;Medium natural humanoid&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +11 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +5&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 85; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 42&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 22; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 19, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 21, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 18&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Rapier&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+13 vs. AC; 2d6 + 3 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;r&lt;span style="font-weight: bold;"&gt;Crossbow&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+13 vs. AC; 2d6 + 5 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Deft Strike&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;Gregor can move up to 2 squares before attacking; +13 vs. AC; 2d6 + 5 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Setup Strike&lt;/span&gt; (standard; encounter)&lt;br /&gt;&lt;/div&gt;+13 vs. AC; 4d6 + 5 damage, and the target grants combat advantage to Gregor until the end of Gregor's next turn.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Cloud of Steel&lt;/span&gt; (standard; encounter)&lt;br /&gt;&lt;/div&gt;Close blast 5; +13 vs. AC; 2d6 + 5 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Combat Advantage&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Gregor deals an extra 2d6 damage on melee and ranged attacks against any target he has combat advantage against.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Common&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Acrobatics +14, Athletics +12, Bluff +11, Dungeoneering +10, Stealth +14, Streetwise +11, Thievery +14&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 17 (+7) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 20 (+9) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 13 (+5)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 13 (+5) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 13 (+5) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 15 (+6)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Gregor's Tactics&lt;br /&gt;&lt;/div&gt;Gregor prefers to keep moving on the battlefield, trying to gain combat advantage before striking.&lt;/blockquote&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SceVR1mNPeI/AAAAAAAAAf4/Qdcq_tgC06E/s1600-h/ChaoticSheep.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 169px; height: 147px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SceVR1mNPeI/AAAAAAAAAf4/Qdcq_tgC06E/s320/ChaoticSheep.gif" alt="" id="BLOGGER_PHOTO_ID_5316382018811805154" border="0" /&gt;&lt;/a&gt;Now as for my wife and illustrator, ChaoticBlackSheep, monsterness is a lot easier. In fact, in 3e we discussed combining three elements from &lt;a href="http://www.necromancergames.com/"&gt;Necromancer Games&lt;/a&gt;' &lt;a href="http://rpg.drivethrustuff.com/product_info.php?cPath=48&amp;amp;products_id=1376"&gt;Tome of Horrors&lt;/a&gt;: The stats for sheep, the dire template, and the beast of chaos template. I'm pretty sure the idea provided the seed for her username. The really funny part is the &lt;span style="font-style: italic;"&gt;frightful presence&lt;/span&gt; granted by the beast of chaos template: "When the beast of chaos makes sound common to its animal type, creatures must succeed at a Will save or become shaken." Fear the dire sheep of chaos and its bleat of DOOM!&lt;br /&gt;&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Chaotic Black Sheep&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;This dire sheep warped by the elemental chaos is a terrifying creature&lt;/span&gt; feared by all who hear its terrifying bleat of doom.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 10 Brute&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Dire Sheep of Chaos&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 500&lt;/div&gt;Large elemental beast&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +9 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +10; darkvision&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 131; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 65&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 22; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 23, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 22, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 22&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Bite&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+21 vs. AC; 2d6 + 7 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;C&lt;span style="font-weight: bold;"&gt;Bleat of Doom&lt;/span&gt; (standard; encounter) * &lt;span style="font-weight: bold;"&gt;Fear&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;Close burst 6; +9 vs. Will; the target is stunned until the end of the dire sheep’s next turn. &lt;span style="font-style: italic;"&gt;Aftereffect:&lt;/span&gt; The target takes a –2 penalty to attack rolls until the end of the encounter.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Rage&lt;/span&gt; (in the presence of magical light)&lt;/div&gt;The dire sheep of chaos gains a +2 bonus to attack rolls and deals an extra 5 damage per attack.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Chaotic &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; -&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Perception +10&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 21 (+10) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 18 (+9) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 11 (+5)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 21 (+10) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 1 (+0) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 18 (+9)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Chaotic Black Sheep's Tactics&lt;br /&gt;&lt;/div&gt;The dire sheep of chaos wades mindlessly into battle, biting viciously. Once more then three enemies are in range or it becomes bloodied, it unleashes its &lt;span style="font-style: italic;"&gt;bleat of doom&lt;/span&gt;.&lt;/blockquote&gt;It is left as an exercise for the reader to determine what other creatures would hang around either of these two.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-3347106857996809469?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/3347106857996809469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=3347106857996809469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3347106857996809469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/3347106857996809469'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/03/make-yourself-monster.html' title='Make Yourself a Monster'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/SceVyZXEOaI/AAAAAAAAAgA/-6AXz6KBs7k/s72-c/Gregor.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-7465143603400791682</id><published>2009-03-23T07:30:00.005-05:00</published><updated>2009-03-23T07:46:04.361-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title type='text'>Open Game Table Available Now</title><content type='html'>In case you've missed the news on one of the bajillion other RPG blogs that have 1000 times the readers I do, the &lt;a href="http://www.thecoremechanic.com/2009/03/open-game-table-now-on-sale.html"&gt;Open Game Table blog anthology&lt;/a&gt; is now available from &lt;a href="http://www.lulu.com/content/paperback_book/open_game_table_the_anthology_of_roleplaying_game_blogs_volume_i/6307107"&gt;Lulu Marketplace&lt;/a&gt; and &lt;a href="http://www.amazon.com/gp/product/0578014742?ie=UTF8&amp;amp;tag=thecoremechanic-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0578014742"&gt;Amazon.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_EqUtdg65N6E/SceCkSeAx4I/AAAAAAAAAfg/i34e2l69CuY/s1600-h/LizardRider.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 196px; height: 320px;" src="http://3.bp.blogspot.com/_EqUtdg65N6E/SceCkSeAx4I/AAAAAAAAAfg/i34e2l69CuY/s320/LizardRider.gif" alt="" id="BLOGGER_PHOTO_ID_5316361445078779778" border="0" /&gt;&lt;/a&gt;While the &lt;a href="http://neartpk.blogspot.com/2008/09/full-party-initiative.html"&gt;article I submitted&lt;/a&gt; wasn't accepted, Jennifer (ChaoticBlackSheep, who illustrates my blog here) was selected as one of the original four artists illustrating the book (I think by the time it was done they'd added two or three more illustrators).&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://stores.lulu.com/open_game_table"&gt;Open Game Table&lt;/a&gt; aims to bridge the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent in the RPG blogosphere. Within these pages are 47 blog posts from 32 top-quality RPG blogs, plus a Foreword written by RPG luminary Wolfgang Baur.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Packed with the best in RPG blogging and over 60 illustrations, this book is &lt;i&gt;Pure Gold&lt;/i&gt;&lt;/b&gt;.  The anthology chapters cover a wide variety of topics for fans of all table-top roleplaying games, including:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Play Style;&lt;/li&gt;&lt;li&gt;Game Play;&lt;/li&gt;&lt;li&gt;Characters &amp;amp; Players;&lt;/li&gt;&lt;li&gt;Monsters &amp;amp; NPCs;&lt;/li&gt;&lt;li&gt;Encounters, Settings, and Locations;&lt;/li&gt;&lt;li&gt;Adventure Design;&lt;/li&gt;&lt;li&gt;Campaign Setting Design;&lt;/li&gt;&lt;li&gt;Classes, Action, and Equipment;&lt;/li&gt;&lt;li&gt;RPG History &amp;amp; Commentary; and &lt;/li&gt;&lt;li&gt;The RPG Toolbox.&lt;/li&gt;&lt;/ol&gt;This anthology is the result of the hard work of nearly 100 volunteers, authors, editors, judges, artists, and designers. &lt;b&gt;A true grass roots effort; it is a &lt;i&gt;tour de force&lt;/i&gt; of the RPG blogging universe.&lt;/b&gt;&lt;/blockquote&gt;&lt;b&gt;&lt;/b&gt;So sayeth the head editor.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_EqUtdg65N6E/SceENC0k6VI/AAAAAAAAAfo/NiIgdOSAGBk/s1600-h/ogtlogo-rectangle.png"&gt;&lt;img style="cursor: pointer; width: 320px; height: 93px;" src="http://2.bp.blogspot.com/_EqUtdg65N6E/SceENC0k6VI/AAAAAAAAAfo/NiIgdOSAGBk/s320/ogtlogo-rectangle.png" alt="" id="BLOGGER_PHOTO_ID_5316363244764719442" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-7465143603400791682?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/7465143603400791682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=7465143603400791682' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7465143603400791682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/7465143603400791682'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/03/open-game-table-available-now.html' title='Open Game Table Available Now'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_EqUtdg65N6E/SceCkSeAx4I/AAAAAAAAAfg/i34e2l69CuY/s72-c/LizardRider.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-8456478553756032614</id><published>2009-03-21T19:00:00.008-05:00</published><updated>2009-03-28T11:15:46.674-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Why, that's a Frieghboranean!</title><content type='html'>The final comments are in from &lt;a href="http://neartpk.blogspot.com/2009/03/weekly-what-heck_14.html"&gt;last week's "Weekly What the Heck"&lt;/a&gt;. The result is the frieghboranean, an amphibious subterranean monster that exudes a trail of slime and has mastered using multiple weapons.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_EqUtdg65N6E/ScRg9Zt8nHI/AAAAAAAAAfQ/9SwXQO_s310/s1600-h/Frieghboranean.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 167px; height: 271px;" src="http://4.bp.blogspot.com/_EqUtdg65N6E/ScRg9Zt8nHI/AAAAAAAAAfQ/9SwXQO_s310/s320/Frieghboranean.gif" alt="" id="BLOGGER_PHOTO_ID_5315480068195916914" border="0" /&gt;&lt;/a&gt;I'd like to thank Dawn Raven, Scott and Ripper (with special thanks to Dawn Raven for the seed of the name) for their ideas, all of which have been mashed together to create:&lt;blockquote&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Frieghboranean&lt;br /&gt;&lt;/div&gt;&lt;span style="font-variant: small-caps;"&gt;A frieghboranean is an amphibious subterranean monster.&lt;/span&gt; It exudes a trail of slime that can eat through flesh. These creatures have also mastered complex martial arts using multiple primitive weapons.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 16 Elite Skirmisher&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Frieghboranean Tempest&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 2,800&lt;/div&gt;Medium aberrant humanoid (aquatic)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +17 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +12&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 314; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 157&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 32; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 28, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 32, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 30&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6, swim 10&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Club&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+21 vs. AC; 2d6 + 7 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Spear&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+21 vs. AC; 2d8 + 5 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Three-Weapon Strike&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;The frieghboranean tempest makes three melee basic attacks. &lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Six-Weapon Rend&lt;/span&gt; (standard; encounter)&lt;br /&gt;&lt;/div&gt;The frieghboranean tempest makes three club attacks and three spear attacks against the same target. If more than three attacks hit, the frieghboranean tempest deals an additional 2d10 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Tentacle Grab&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+21 vs. AC; 1d10 + 5 damage, plus the target is grabbed (until escape). The frieghboranean tempest can only make melee basic attacks while grabbing a creature.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Fling Slime&lt;/span&gt; (standard; at-will)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Ranged 5 (only out of water); +19 vs. Reflex; 1d10 + 7 acid damage, and the target takes ongoing 5 acid damage and takes a –2 penalty to AC (save ends both).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Slime Trail&lt;/span&gt; (move; at-will) * &lt;span style="font-weight: bold;"&gt;Zone&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The frieghboranean moves up to 4 squares on land or 16 squares in a straight line underwater. All squares it moves through, including its starting square, become a zone that lasts until the end of the encounter. The zone is difficult terrain and any creature that enters or starts its turn in the zone takes 1d10 acid damage. Underwater the zone also blocks line of sight.&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Deep Speech&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Athletics +18, Dungeoneering +15&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 21 (+13) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 24 (+15) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 18 (+12)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 21 (+13) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 14 (+10) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 21 (+13)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Frieghboranean Tempest Tactics&lt;br /&gt;&lt;/div&gt;A frieghboranean tempest prefers to move around the battlefield, leaving a &lt;span style="font-style: italic;"&gt;slime trail&lt;/span&gt; and seeking a worthy target for its &lt;span style="font-style: italic;"&gt;six-weapon rend&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="width: 400px;"&gt;&lt;div style="background-color: green; color: white;"&gt;&lt;div style="float: right; font-weight: bold; text-align: right;"&gt;Level 16 Controller&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Frieghboranean Slimemaster&lt;/span&gt;&lt;br /&gt;&lt;div style="float: right; text-align: right;"&gt;XP 1,400&lt;br /&gt;&lt;/div&gt;Medium aberrant humanoid (aquatic)&lt;br /&gt;&lt;/div&gt;&lt;span style="font-weight: bold;"&gt;Initiative&lt;/span&gt; +15 &lt;span style="font-weight: bold; margin-left: 20px;"&gt;Senses&lt;/span&gt; Perception +12&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HP&lt;/span&gt; 157; &lt;span style="font-weight: bold;"&gt;Bloodied&lt;/span&gt; 78&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;AC&lt;/span&gt; 30; &lt;span style="font-weight: bold;"&gt;Fortitude&lt;/span&gt; 28, &lt;span style="font-weight: bold;"&gt;Reflex&lt;/span&gt; 30, &lt;span style="font-weight: bold;"&gt;Will&lt;/span&gt; 28&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Speed&lt;/span&gt; 6, swim 10&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Club&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+21 vs. AC; 2d6 + 7 damage.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;m&lt;span style="font-weight: bold;"&gt;Spear&lt;/span&gt; (standard; at-will) * &lt;span style="font-weight: bold;"&gt;Weapon&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;+21 vs. AC; 2d8 + 5 damage.&lt;div style="background-color: rgb(218, 217, 198);"&gt;M&lt;span style="font-weight: bold;"&gt;Tentacle Grab&lt;/span&gt; (standard; at-will)&lt;br /&gt;&lt;/div&gt;+21 vs. AC; 1d10 + 5 damage, plus the target is grabbed (until escape). The frieghboranean slimemaster can only make melee basic attacks while grabbing a creature.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;R&lt;span style="font-weight: bold;"&gt;Fling Slime&lt;/span&gt; (standard; at-will)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Ranged 10 (only out of water); +20 vs. Reflex; 1d10 + 7 acid damage, and the target takes ongoing 5 acid damage and takes a –2 penalty to AC (save ends both).&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;A&lt;span style="font-weight: bold;"&gt;Slime Burst&lt;/span&gt; (standard; recharge 5 6)&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Area burst 2 within 10 (only out of water); +18 vs. Reflex; 1d8 + 7 acid damage, and the target takes ongoing 5 acid damage and takes a –2 penalty to AC (save ends both).&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Slime Trail&lt;/span&gt; (move; at-will) * &lt;span style="font-weight: bold;"&gt;Zone&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;The frieghboranean moves up to 4 squares on land or 16 squares in a straight line underwater. All squares it moves through, including its starting square, become a zone that lasts until the end of the encounter. The zone is difficult terrain and any creature that enters or starts its turn in the zone takes 1d8 acid damage. Underwater the zone also blocks line of sight.&lt;br /&gt;&lt;div style="background-color: rgb(218, 217, 198);"&gt;&lt;span style="font-weight: bold;"&gt;Alignment&lt;/span&gt; Unaligned &lt;span style="font-weight: bold; margin-left: 50px;"&gt;Languages&lt;/span&gt; Deep Speech&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skills&lt;/span&gt; Athletics +18, Dungeoneering +16&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Str&lt;/span&gt; 21 (+13) &lt;span style="font-weight: bold;"&gt;Dex&lt;/span&gt; 24 (+15) &lt;span style="font-weight: bold;"&gt;Wis&lt;/span&gt; 19 (+12)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Con&lt;/span&gt; 21 (+13) &lt;span style="font-weight: bold;"&gt;Int&lt;/span&gt; 16 (+11) &lt;span style="font-weight: bold;"&gt;Cha&lt;/span&gt; 21 (+13)&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Frieghboranean Slimemaster Tactics&lt;br /&gt;&lt;/div&gt;A frieghboranean slimemaster prefers to stay back and use &lt;span style="font-style: italic;"&gt;slime burst&lt;/span&gt; as much as possible, using &lt;span style="font-style: italic;"&gt;fling slime&lt;/span&gt; while it recharges.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Frieghboranean Lore&lt;br /&gt;&lt;/div&gt;A character knows the following information with a successful Dungeoneering check.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;DC 20:&lt;/span&gt; Frieghboraneans are capable of squirting their slime as a squid does ink. Underwater, this allows a brief surge of rapid movement and leaves behind an inky, acidic cloud. On the surface, this is a ranged attack.&lt;br /&gt;&lt;br /&gt;&lt;div style="font-variant: small-caps; font-size: x-large;"&gt;Encounter Groups&lt;br /&gt;&lt;/div&gt;Frieghboraneans are sometimes found allied with aquatic humanoids.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Level 16 Encounter (XP 6,950)&lt;/span&gt;&lt;br /&gt;* 1 frieghboranean tempest (level 16 elite skirmisher)&lt;br /&gt;* 1 frieghboranean slimemaster (level 16 controller)&lt;br /&gt;* 1 kuo-toa monitor (level 16 skirmisher)&lt;br /&gt;* 1 kuo-toa harpooner (level 14 soldier)&lt;br /&gt;* 1 kuo-toa guard (level 16 minion)&lt;/blockquote&gt;I'm pleased with the &lt;span style="font-style: italic;"&gt;slime trail&lt;/span&gt; power. I think it's very different from anything in the Monster Manual.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-8456478553756032614?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/8456478553756032614/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=8456478553756032614' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8456478553756032614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/8456478553756032614'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/03/why-thats-frieghboranean.html' title='Why, that&apos;s a Frieghboranean!'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_EqUtdg65N6E/ScRg9Zt8nHI/AAAAAAAAAfQ/9SwXQO_s310/s72-c/Frieghboranean.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-5469401839726365479</id><published>2009-03-21T10:00:00.002-05:00</published><updated>2009-03-21T10:00:18.788-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='WWTH'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Weekly What the Heck</title><content type='html'>Welcome to the twenty-third installment of my regular feature here at the Near TPK. With continuing apologies to one of my favorite blogs, &lt;a href="http://www.thedailywtf.com/"&gt;the Daily WTF&lt;/a&gt;, I present... The Weekly What The Heck.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_EqUtdg65N6E/ScQWtimIvNI/AAAAAAAAAeg/oe8454yAV7M/s1600-h/PouchLizard.gif"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 174px; height: 123px;" src="http://1.bp.blogspot.com/_EqUtdg65N6E/ScQWtimIvNI/AAAAAAAAAeg/oe8454yAV7M/s320/PouchLizard.gif" alt="" id="BLOGGER_PHOTO_ID_5315398431840713938" border="0" /&gt;&lt;/a&gt;Each Saturday at 10 AM Central Time I'll post one of Jen's drawings of some kind of whacked-out creature, and ask my readers: "What the heck IS that?"&lt;br /&gt;&lt;br /&gt;I hope my readers will approach the challenge in the spirit of &lt;a href="http://improvlifestyle.com/2007/09/10/the-power-of-yes-and/"&gt;"Yes, and ..."&lt;/a&gt; - building on previous responses so everyone's ideas can be used in the final writeup. Comments are now closed on last week's entry, and I hope to have the final writeup posted tonight. Comments will be accepted on this week's entry until I post next week's entry.&lt;br /&gt;&lt;br /&gt;So... What the heck is that? What should it do? What does it carry around in that thing on its chin?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:x-small;"&gt;Charles G. Wilbur (the "Proprietor") does not claim ownership of information, data, text, comments, graphics, messages or other materials ("Content") you submit or make available for inclusion on The Art of the Near TPK (the "Service"). However, with respect to Content you submit or make available for inclusion on the Service, including without limitation comments you post to the Service, you grant the Proprietor world-wide, perpetual, irrevocable, royalty free, non-exclusive, fully sub-licensable license(s) to use, distribute, reproduce, modify, adapt, publish, translate, publicly perform and publicly display such Content (in whole or in part) and to incorporate such Content into other works in any format or medium now known or later developed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3218145846699814395-5469401839726365479?l=neartpk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://neartpk.blogspot.com/feeds/5469401839726365479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3218145846699814395&amp;postID=5469401839726365479' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5469401839726365479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3218145846699814395/posts/default/5469401839726365479'/><link rel='alternate' type='text/html' href='http://neartpk.blogspot.com/2009/03/weekly-what-heck_21.html' title='Weekly What the Heck'/><author><name>Gregor LeBlaque</name><uri>http://www.blogger.com/profile/14620241814697141868</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_EqUtdg65N6E/ScQWtimIvNI/AAAAAAAAAeg/oe8454yAV7M/s72-c/PouchLizard.gif' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3218145846699814395.post-5360881566822542367</id><published>2009-03-17T17:00:00.006-05:00</published><updated>2009-03-17T17:00:13.431-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='4e'/><category scheme='http://www.blogger.com/atom/ns#' term='campaign log'/><category scheme='http://www.blogger.com/atom/ns#' term='Kain&apos;s Cadre'/><category scheme='http://www.blogger.com/atom/ns#' term='D and D'/><title type='text'>Battle Journal of Kain Gaa'zaith - The River Town</title><content type='html'>Since &lt;a href="http://neartpk.blogspot.com/2009/02/battle-journal-of-kain-gaazaith.html"&gt;my last entry&lt;/a&gt; the cadre has had two more opportunities to enter battle. These were markedly different kinds of encounters than those for which &lt;a href="http://neartpk.blogspot.com/2009/02/battle-journal-of-kain-gaazaith-tactics.html"&gt;the battle plan&lt;/a&gt; was developed, though 
